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Searched refs:myCreatureListNode (Results 1 – 3 of 3) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity_editor.cpp316 myCreatureListNode = nullptr; in Entity()
H A Dentity.hpp496 node_t* myCreatureListNode; member in Entity
H A Dentity.cpp344 myCreatureListNode = nullptr; in Entity()
467 if ( myCreatureListNode ) in ~Entity()
469 list_RemoveNode(myCreatureListNode); in ~Entity()
470 myCreatureListNode = nullptr; in ~Entity()
17380 if ( myCreatureListNode ) in addToCreatureList()
17382 list_RemoveNode(myCreatureListNode); in addToCreatureList()
17383 myCreatureListNode = nullptr; in addToCreatureList()
17385 myCreatureListNode = list_AddNodeLast(list); in addToCreatureList()
17386 myCreatureListNode->element = this; in addToCreatureList()
17387 myCreatureListNode->deconstructor = &emptyDeconstructor; in addToCreatureList()
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