Searched refs:myCreatureListNode (Results 1 – 3 of 3) sorted by relevance
316 myCreatureListNode = nullptr; in Entity()
496 node_t* myCreatureListNode; member in Entity
344 myCreatureListNode = nullptr; in Entity()467 if ( myCreatureListNode ) in ~Entity()469 list_RemoveNode(myCreatureListNode); in ~Entity()470 myCreatureListNode = nullptr; in ~Entity()17380 if ( myCreatureListNode ) in addToCreatureList()17382 list_RemoveNode(myCreatureListNode); in addToCreatureList()17383 myCreatureListNode = nullptr; in addToCreatureList()17385 myCreatureListNode = list_AddNodeLast(list); in addToCreatureList()17386 myCreatureListNode->element = this; in addToCreatureList()17387 myCreatureListNode->deconstructor = &emptyDeconstructor; in addToCreatureList()[all …]