Searched refs:myOitOutput (Results 1 – 6 of 6) sorted by relevance
156 Graphic3d_RenderTransparentMethod OitOutput() const { return myOitOutput; } in OitOutput()161 void SetOitOutput (Graphic3d_RenderTransparentMethod theOutput) { myOitOutput = theOutput; } in SetOitOutput()228 …Graphic3d_RenderTransparentMethod myOitOutput; //!< flag indicating that Fragment Shader includes … member in Graphic3d_ShaderProgram
85 myOitOutput (Graphic3d_RTM_BLEND_UNORDERED), in Graphic3d_ShaderProgram()
302 Graphic3d_RenderTransparentMethod OitOutput() const { return myOitOutput; } in OitOutput()656 …Graphic3d_RenderTransparentMethod myOitOutput; //!< flag indicating that Fragment Shader include… member in OpenGl_ShaderProgram
177 myOitOutput (Graphic3d_RTM_BLEND_UNORDERED), in OpenGl_ShaderProgram()207 myOitOutput = !myProxy.IsNull() ? myProxy->OitOutput() : Graphic3d_RTM_BLEND_UNORDERED; in Initialize()208 if (myOitOutput == Graphic3d_RTM_BLEND_OIT in Initialize()211 myOitOutput = Graphic3d_RTM_BLEND_UNORDERED; in Initialize()213 else if (myOitOutput == Graphic3d_RTM_DEPTH_PEELING_OIT in Initialize()216 myOitOutput = Graphic3d_RTM_BLEND_UNORDERED; in Initialize()345 switch (myOitOutput) in Initialize()