Searched refs:myRotator (Results 1 – 2 of 2) sorted by relevance
231 if (myRotator != 0) { in doPaint()232 delete myRotator; in doPaint()233 myRotator = 0; in doPaint()240 if (myRotator != 0) { in doPaint()241 delete myRotator; in doPaint()242 myRotator = 0; in doPaint()254 if (myRotator == 0) { in doPaint()255 myRotator = new Rotator(width, height); in doPaint()257 myRotator->setSize(width, height); in doPaint()262 myRotator->rotate(); in doPaint()[all …]
83 Rotator *myRotator; variable