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Searched refs:my_segments_checksum (Results 1 – 7 of 7) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dnetwork.h133 extern ushort my_segments_checksum;
H A Dgameseq.c893 my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1)); in LoadLevel()
H A Dnetwork.c273 ushort my_segments_checksum = 0; variable
3270 …ame.checksum = %d, calculated checksum = %d.\n", Netgame.segments_checksum, my_segments_checksum)); in network_read_sync_packet()
3272 if (Netgame.segments_checksum != my_segments_checksum) in network_read_sync_packet()
3411 Netgame.segments_checksum = my_segments_checksum; in network_send_sync()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dmulti.h556 extern ushort my_segments_checksum;
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgameseq.cpp1047 my_segments_checksum = netmisc_calc_checksum(); in LoadLevel()
H A Dnet_udp.cpp4346 if (Netgame.segments_checksum != my_segments_checksum) in net_udp_read_sync_packet()
4472 Netgame.segments_checksum = my_segments_checksum; in net_udp_send_sync()
H A Dmulti.cpp238 ushort my_segments_checksum = 0; variable