/dports/games/devilutionX/devilutionX-1.2.1/SourceT/ |
H A D | inv_test.cpp | 22 plr[myplr].InvGrid[i] = 0; in clear_inventory() 24 plr[myplr]._pNumInv = 0; in clear_inventory() 31 plr[myplr]._pNumInv = 5; in TEST() 75 plr[myplr]._pNumInv = 0; in TEST() 126 plr[myplr]._pNumInv = 1; in TEST() 131 GoldAutoPlace(myplr); in TEST() 144 plr[myplr]._pNumInv = 1; in TEST() 149 RemoveInvItem(myplr, 0); in TEST() 161 plr[myplr]._pNumInv = 2; in TEST() 203 RemoveScroll(myplr); in TEST() [all …]
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H A D | effects_test.cpp | 8 plr[myplr]._px = 50; in TEST() 9 plr[myplr]._py = 50; in TEST() 19 plr[myplr]._px = 50; in TEST() 20 plr[myplr]._py = 50; in TEST() 30 plr[myplr]._px = 12; in TEST() 31 plr[myplr]._py = 12; in TEST() 41 plr[myplr]._px = 50; in TEST() 42 plr[myplr]._py = 50; in TEST() 52 plr[myplr]._px = 50; in TEST() 53 plr[myplr]._py = 50; in TEST()
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H A D | control_test.cpp | 14 EXPECT_EQ(plr[myplr]._pRSpell, SPL_FIREBOLT); in TEST() 15 EXPECT_EQ(plr[myplr]._pRSplType, RSPLTYPE_CHARGES); in TEST()
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | stores.cpp | 204 if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem)) { in StoreAutoPlace() 213 plr[myplr].SpdList[i] = plr[myplr].HoldItem; in StoreAutoPlace() 630 if (plr[myplr]._pMana != plr[myplr]._pMaxMana) { in FillManaPlayer() 633 plr[myplr]._pMana = plr[myplr]._pMaxMana; in FillManaPlayer() 1024 plr[myplr]._pHitPoints = plr[myplr]._pMaxHP; in HealPlayer() 1025 plr[myplr]._pHPBase = plr[myplr]._pMaxHPBase; in HealPlayer() 1368 …if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, fal… in S_SBuyEnter() 1436 …if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, fal… in S_SPBuyEnter() 1703 …if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, fal… in S_WBuyEnter() 1882 …if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, fal… in S_BBuyEnter() [all …]
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H A D | control.cpp | 733 plr[myplr]._pHPPer = (double)plr[myplr]._pHitPoints / (double)plr[myplr]._pMaxHP * 80.0; in control_update_life_mana() 1521 if (plr[myplr]._pStrength > plr[myplr]._pBaseStr) in DrawChr() 1523 if (plr[myplr]._pStrength < plr[myplr]._pBaseStr) in DrawChr() 1529 if (plr[myplr]._pMagic > plr[myplr]._pBaseMag) in DrawChr() 1531 if (plr[myplr]._pMagic < plr[myplr]._pBaseMag) in DrawChr() 1545 if (plr[myplr]._pVitality > plr[myplr]._pBaseVit) in DrawChr() 1554 plr[myplr]._pStatPts = CalcStatDiff(myplr); in DrawChr() 1571 if (plr[myplr]._pMaxHP > plr[myplr]._pMaxHPBase) in DrawChr() 1588 if (plr[myplr]._pMana != plr[myplr]._pMaxMana) in DrawChr() 1871 Uint64 spl = plr[myplr]._pMemSpells | plr[myplr]._pISpells | plr[myplr]._pAblSpells; in DrawSpellBook() [all …]
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H A D | debug.cpp | 55 if (plr[myplr].InvGrid[i] == 0) { in GiveGoldCheat() 56 ni = plr[myplr]._pNumInv++; in GiveGoldCheat() 62 plr[myplr].InvGrid[i] = plr[myplr]._pNumInv; in GiveGoldCheat() 73 ig = plr[myplr].InvGrid[i]; in TakeGoldCheat() 75 RemoveInvItem(myplr, ig - 1); in TakeGoldCheat() 83 plr[myplr]._pGold = 0; in TakeGoldCheat() 91 plr[myplr]._pSplLvl[i] = 10; in MaxSpellsCheat() 99 plr[myplr]._pSplLvl[spl] = spllvl; in SetSpellLevelCheat() 138 NetSendCmdString(1 << myplr, dstr); in PrintDebugPlayer() 161 NetSendCmdString(1 << myplr, dstr); in PrintDebugQuest() [all …]
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H A D | player.cpp | 18 int myplr; variable 2016 if (currlevel != 0 && pnum == myplr && (monster[myplr]._mx != 1 || monster[myplr]._my != 0)) { in RemovePlrMissiles() 2017 M_StartKill(myplr, myplr); in RemovePlrMissiles() 2018 …AddDead(monster[myplr]._mx, monster[myplr]._my, (monster[myplr].MType)->mdeadval, monster[myplr]._… in RemovePlrMissiles() 2053 dPlayer[plr[myplr]._px][plr[myplr]._py] = myplr + 1; in InitLevelChange() 3463 plr[myplr]._pExperience = plr[myplr]._pNextExper; 3848 sl = GetSpellLevel(myplr, plr[myplr]._pRSpell); 3851 sl = GetSpellLevel(myplr, plr[myplr]._pRSpell); 3854 sl = GetSpellLevel(myplr, plr[myplr]._pRSpell); 3857 sl = GetSpellLevel(myplr, plr[myplr]._pRSpell); [all …]
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H A D | quests.cpp | 231 PlaySfxLoc(IS_QUESTDN, plr[myplr]._px, plr[myplr]._py); in CheckQuests() 239 } else if (plr[myplr]._pmode == PM_STAND) { in CheckQuests() 244 && plr[myplr]._px == quests[i]._qtx in CheckQuests() 245 && plr[myplr]._py == quests[i]._qty) { in CheckQuests() 310 if (plr[myplr]._pClass == PC_WARRIOR) { in CheckQuestKill() 329 if (plr[myplr]._pClass == PC_WARRIOR) { in CheckQuestKill() 347 if (plr[myplr]._pClass == PC_WARRIOR) { in CheckQuestKill() 363 if (plr[myplr]._pClass == PC_WARRIOR) { in CheckQuestKill() 392 if (plr[myplr]._pClass == PC_WARRIOR) { in CheckQuestKill() 417 if (plr[myplr]._pClass == PC_WARRIOR) { in CheckQuestKill() [all …]
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H A D | multi.cpp | 211 if (myplr == i) { in multi_handle_turn_upper_bit() 556 if(myplr != 0) { in multi_send_zero_packet() 559 if(myplr != 1) { in multi_send_zero_packet() 562 if(myplr != 2) { in multi_send_zero_packet() 565 if(myplr != 3) { in multi_send_zero_packet() 623 x += plrxoff[myplr]; in SetupLocalCoords() 624 y += plryoff[myplr]; in SetupLocalCoords() 625 plr[myplr]._px = x; in SetupLocalCoords() 626 plr[myplr]._py = y; in SetupLocalCoords() 837 myplr = 0; in multi_init_single() [all …]
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H A D | inv.cpp | 1264 if (pnum == myplr) in CheckInvPaste() 1359 if (pnum == myplr) in CheckInvPaste() 1367 if (pnum == myplr) in CheckInvPaste() 1512 if (pnum == myplr) { in CheckInvPaste() 2135 NetSendCmdPItem(TRUE, CMD_SYNCPUTITEM, plr[myplr]._px, plr[myplr]._py); in InvGetItem() 2306 dir = GetDirection(plr[myplr]._px, plr[myplr]._py, cursmx, cursmy); in TryInvPut() 2321 return CanPut(plr[myplr]._px, plr[myplr]._py); in TryInvPut() 2539 p = &plr[myplr]; in CheckInvHLight() 2644 && plr[myplr].InvList[i]._iSpell == plr[myplr]._pRSpell) { in UseScroll() 2651 && plr[myplr].SpdList[i]._iSpell == plr[myplr]._pRSpell) { in UseScroll() [all …]
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H A D | objects.cpp | 1871 …AddMissile(plr[myplr]._px, plr[myplr]._py, 35, 46, plr[myplr]._pdir, MIS_RNDTELEPORT, TARGET_MONST… in Obj_Circle() 2067 PlaySfxLoc(PS_WARR68, plr[myplr]._px, plr[myplr]._py); in Obj_BCrossDamage() 2071 PlaySfxLoc(PS_MAGE68, plr[myplr]._px, plr[myplr]._py); in Obj_BCrossDamage() 2073 PlaySfxLoc(PS_MONK68, plr[myplr]._px, plr[myplr]._py); in Obj_BCrossDamage() 2077 PlaySfxLoc(PS_WARR68, plr[myplr]._px, plr[myplr]._py); in Obj_BCrossDamage() 3156 PlaySfxLoc(PS_WARR9, plr[myplr]._px, plr[myplr]._py); in OperateSlainHero() 3809 plr[myplr]._pHitPoints = plr[myplr]._pMaxHP; in OperateShrine() 3810 plr[myplr]._pHPBase = plr[myplr]._pMaxHPBase; in OperateShrine() 3811 plr[myplr]._pMana = plr[myplr]._pMaxMana; in OperateShrine() 3812 plr[myplr]._pManaBase = plr[myplr]._pMaxManaBase; in OperateShrine() [all …]
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H A D | diablo.cpp | 386 InitDungMsgs(myplr); in StartGame() 659 bNear = abs(plr[myplr]._px - cursmx) < 2 && abs(plr[myplr]._py - cursmy) < 2; in LeftMouseCmd() 751 …NetSendCmdParam3(TRUE, CMD_TSPELLID, pcursmonst, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myp… in TryIconCurs() 753 …NetSendCmdParam3(TRUE, CMD_TSPELLPID, pcursplr, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[mypl… in TryIconCurs() 755 …CmdLocParam2(TRUE, CMD_TSPELLXY, cursmx, cursmy, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myp… in TryIconCurs() 1344 if (!plr[myplr].SpdList[0].isEmpty() && plr[myplr].SpdList[0]._itype != ITYPE_GOLD) { in PressChar() 1350 if (!plr[myplr].SpdList[1].isEmpty() && plr[myplr].SpdList[1]._itype != ITYPE_GOLD) { in PressChar() 1356 if (!plr[myplr].SpdList[2].isEmpty() && plr[myplr].SpdList[2]._itype != ITYPE_GOLD) { in PressChar() 1362 if (!plr[myplr].SpdList[3].isEmpty() && plr[myplr].SpdList[3]._itype != ITYPE_GOLD) { in PressChar() 1434 plr[myplr]._pSplLvl[plr[myplr]._pSpell]++; in PressChar() [all …]
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H A D | interfac.cpp | 42 lvl = plr[myplr].plrlevel; in PickCutscene() 235 plr[myplr].pOriginalCathedral = !gbIsHellfire; in ShowProgress() 255 assert(plr[myplr].plrlevel == currlevel); in ShowProgress() 271 assert(plr[myplr].plrlevel == currlevel); in ShowProgress() 330 currlevel = plr[myplr].plrlevel; in ShowProgress() 332 assert(plr[myplr].plrlevel == currlevel); in ShowProgress() 346 currlevel = plr[myplr].plrlevel; in ShowProgress() 348 assert(plr[myplr].plrlevel == currlevel); in ShowProgress() 362 currlevel = plr[myplr].plrlevel; in ShowProgress() 364 assert(plr[myplr].plrlevel == currlevel); in ShowProgress() [all …]
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H A D | msg.cpp | 132 gbDeltaSender = myplr; in msg_wait_for_turns() 670 if (i != myplr) in DeltaSaveLevel() 1083 …cmd.dwSeed = plr[myplr].HoldItem._iName[12] | ((plr[myplr].HoldItem._iName[11] | ((plr[myplr].Hold… in NetSendCmdPItem() 1090 …cmd.dwBuff = plr[myplr].HoldItem._iName[22] | ((plr[myplr].HoldItem._iName[21] | ((plr[myplr].Hold… in NetSendCmdPItem() 1203 return i == myplr; in i_own_level() 1524 if (pnum == myplr) in On_PUTITEM() 2049 if (plr[myplr]._pHitPoints > plr[myplr]._pMaxHP) { in On_PLRDAMAGE() 2050 plr[myplr]._pHitPoints = plr[myplr]._pMaxHP; in On_PLRDAMAGE() 2051 plr[myplr]._pHPBase = plr[myplr]._pMaxHPBase; in On_PLRDAMAGE() 2253 if (pnum != myplr) { in On_ACTIVATEPORTAL() [all …]
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H A D | trigs.cpp | 74 if (gbIsMultiplayer || plr[myplr].pTownWarps & 1 || (gbIsHellfire && plr[myplr]._pLevel >= 10)) { in InitTownTriggers() 86 if (gbIsMultiplayer || plr[myplr].pTownWarps & 2 || (gbIsHellfire && plr[myplr]._pLevel >= 15)) { in InitTownTriggers() 94 if (gbIsMultiplayer || plr[myplr].pTownWarps & 4 || (gbIsHellfire && plr[myplr]._pLevel >= 20)) { in InitTownTriggers() 847 if (plr[myplr]._px != trigs[i]._tx || plr[myplr]._py != trigs[i]._ty) { in CheckTriggers() 854 NetSendCmdLoc(TRUE, CMD_WALKXY, plr[myplr]._px, plr[myplr]._py + 1); in CheckTriggers() 873 x = plr[myplr]._px; in CheckTriggers() 874 y = plr[myplr]._py + 1; in CheckTriggers() 880 x = plr[myplr]._px + 1; in CheckTriggers() 881 y = plr[myplr]._py; in CheckTriggers() 887 x = plr[myplr]._px; in CheckTriggers() [all …]
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H A D | track.cpp | 26 if (plr[myplr]._pVar8 <= 6 && plr[myplr]._pmode != PM_STAND) in track_process() 29 if (cursmx != plr[myplr]._ptargx || cursmy != plr[myplr]._ptargy) { in track_process()
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H A D | pfile.cpp | 187 save_num = pfile_get_save_num_from_name(plr[myplr]._pName); in pfile_write_hero() 189 PackPlayer(&pkplr, myplr, !gbIsMultiplayer); in pfile_write_hero() 193 SaveHeroItems(&plr[myplr]); in pfile_write_hero() 204 myplr = 0; in pfile_create_player_description() 418 UnPackPlayer(&pkplr, myplr, FALSE); in pfile_read_player_from_save() 420 LoadHeroItems(&plr[myplr]); in pfile_read_player_from_save() 421 RemoveEmptyInventory(myplr); in pfile_read_player_from_save() 422 CalcPlrInv(myplr, FALSE); in pfile_read_player_from_save() 453 save_num = pfile_get_save_num_from_name(plr[myplr]._pName); in GetPermLevelNames() 519 dwChar = pfile_get_save_num_from_name(plr[myplr]._pName); in pfile_rename_temp_to_perm() [all …]
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H A D | sync.cpp | 24 …sgnMonsterPriority[m] = abs(plr[myplr]._px - monster[m]._mx) + abs(plr[myplr]._py - monster[m]._my… in sync_one_monster() 138 pItem = &plr[myplr].InvBody[sgnSyncPInv]; in SyncPlrInv() 211 delta = abs(plr[myplr]._px - monster[ndx]._mx) + abs(plr[myplr]._py - monster[ndx]._my); in sync_monster() 216 if (delta < p->_mdelta || (delta == p->_mdelta && pnum > myplr)) { in sync_monster() 269 if (pnum == myplr) { in sync_update() 288 sgnMonsters = 16 * myplr; in sync_init()
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H A D | portal.cpp | 137 plr[myplr].plrlevel = 0; in GetPortalLevel() 144 plr[myplr].plrlevel = setlvlnum; in GetPortalLevel() 149 plr[myplr].plrlevel = currlevel; in GetPortalLevel() 152 if (portalindex == myplr) { in GetPortalLevel() 168 if (portalindex != myplr) { in GetPortalLvlPos()
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H A D | town.cpp | 188 if (gbIsSpawn || (!(plr[myplr].pTownWarps & 1) && (!gbIsHellfire || plr[myplr]._pLevel < 10))) { in T_Pass3() 191 if (gbIsSpawn || (!(plr[myplr].pTownWarps & 2) && (!gbIsHellfire || plr[myplr]._pLevel < 15))) { in T_Pass3() 195 if (gbIsSpawn || (!(plr[myplr].pTownWarps & 4) && (!gbIsHellfire || plr[myplr]._pLevel < 20))) { in T_Pass3() 208 if (quests[Q_GRAVE]._qactive == 3 || plr[myplr]._pLvlVisited[21]) in T_Pass3()
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H A D | cursor.cpp | 254 fx = plr[myplr]._pVar6 / 256; in CheckCursMove() 255 fy = plr[myplr]._pVar7 / 256; in CheckCursMove() 256 fx -= (plr[myplr]._pVar6 + plr[myplr]._pxvel) / 256; in CheckCursMove() 257 fy -= (plr[myplr]._pVar7 + plr[myplr]._pyvel) / 256; in CheckCursMove() 332 if (plr[myplr]._pInvincible) { in CheckCursMove() 521 if (bv != myplr && plr[bv]._pHitPoints != 0) { in CheckCursMove() 529 if (bv != myplr && plr[bv]._pHitPoints != 0) { in CheckCursMove() 537 if (bv != myplr) { in CheckCursMove() 545 if (plr[i]._px == mx && plr[i]._py == my && i != myplr) { in CheckCursMove() 557 if (plr[i]._px == mx + xx && plr[i]._py == my + yy && i != myplr) { in CheckCursMove() [all …]
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H A D | items.cpp | 1256 if (p == myplr) { in CalcPlrInv() 3305 if (pnum == myplr) in CheckIdentify() 3357 if (pnum == myplr) in DoRepair() 4329 if (p == myplr) in UseItem() 4347 if (p == myplr) in UseItem() 4371 if (p == myplr) in UseItem() 4409 if (p == myplr) in UseItem() 4415 if (p == myplr) in UseItem() 4421 if (p == myplr) in UseItem() 4427 if (p == myplr) in UseItem() [all …]
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/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/ |
H A D | plrctrls.cpp | 30 || plr[myplr]._pInvincible; in InGameMenu() 47 if (plr[myplr]._pfutx == x && plr[myplr]._pfuty == y) in GetRotaryDistance() 50 d1 = plr[myplr]._pdir; in GetRotaryDistance() 51 d2 = GetDirection(plr[myplr]._pfutx, plr[myplr]._pfuty, x, y); in GetRotaryDistance() 67 return std::max(abs(plr[myplr]._pfutx - dx), abs(plr[myplr]._pfuty - dy)); in GetMinDistance() 84 int steps = FindPath(PosOkPlayer, myplr, plr[myplr]._pfutx, plr[myplr]._pfuty, dx, dy, walkpath); in GetDistance() 106 int mx = plr[myplr]._pfutx; in FindItemOrObject() 107 int my = plr[myplr]._pfuty; in FindItemOrObject() 323 if (i == myplr) in CheckPlayerNearby() 800 return !PosOkPlayer(myplr, d1x, d1y) && !PosOkPlayer(myplr, d2x, d2y); in IsPathBlocked() [all …]
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/dports/games/devilutionX/devilutionX-1.2.1/SourceX/ |
H A D | qol.cpp | 170 int charLevel = plr[myplr]._pLevel; in DrawXPBar() 175 if (plr[myplr]._pExperience < prevXp) in DrawXPBar() 178 Uint64 prevXpDelta_1 = plr[myplr]._pExperience - prevXp; in DrawXPBar() 196 int idx = plr[myplr].InvGrid[i]; in HasRoomForGold() 207 auto item = plr[myplr].InvList[idx - 1]; in HasRoomForGold() 219 if (pnum != myplr) in AutoGoldPickup()
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/dports/games/devilutionX/devilutionX-1.2.1/SourceX/miniwin/ |
H A D | misc_msg.cpp | 46 if (invflag || plr[myplr]._pStatPts <= 0) in FocusOnCharInfo() 50 plr_class pc = plr[myplr]._pClass; in FocusOnCharInfo() 55 if (plr[myplr]._pBaseStr >= MaxStats[pc][ATTRIB_STR]) in FocusOnCharInfo() 59 if (plr[myplr]._pBaseMag >= MaxStats[pc][ATTRIB_MAG]) in FocusOnCharInfo() 63 if (plr[myplr]._pBaseDex >= MaxStats[pc][ATTRIB_DEX]) in FocusOnCharInfo() 67 if (plr[myplr]._pBaseVit >= MaxStats[pc][ATTRIB_VIT]) in FocusOnCharInfo() 284 if (plr[myplr]._pClass == PC_WARRIOR) { in BlurInventory() 286 } else if (plr[myplr]._pClass == PC_ROGUE) { in BlurInventory() 288 } else if (plr[myplr]._pClass == PC_SORCERER) { in BlurInventory()
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