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Searched refs:myplr (Results 1 – 25 of 43) sorted by relevance

12

/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Dinv_test.cpp22 plr[myplr].InvGrid[i] = 0; in clear_inventory()
24 plr[myplr]._pNumInv = 0; in clear_inventory()
31 plr[myplr]._pNumInv = 5; in TEST()
75 plr[myplr]._pNumInv = 0; in TEST()
126 plr[myplr]._pNumInv = 1; in TEST()
131 GoldAutoPlace(myplr); in TEST()
144 plr[myplr]._pNumInv = 1; in TEST()
149 RemoveInvItem(myplr, 0); in TEST()
161 plr[myplr]._pNumInv = 2; in TEST()
203 RemoveScroll(myplr); in TEST()
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H A Deffects_test.cpp8 plr[myplr]._px = 50; in TEST()
9 plr[myplr]._py = 50; in TEST()
19 plr[myplr]._px = 50; in TEST()
20 plr[myplr]._py = 50; in TEST()
30 plr[myplr]._px = 12; in TEST()
31 plr[myplr]._py = 12; in TEST()
41 plr[myplr]._px = 50; in TEST()
42 plr[myplr]._py = 50; in TEST()
52 plr[myplr]._px = 50; in TEST()
53 plr[myplr]._py = 50; in TEST()
H A Dcontrol_test.cpp14 EXPECT_EQ(plr[myplr]._pRSpell, SPL_FIREBOLT); in TEST()
15 EXPECT_EQ(plr[myplr]._pRSplType, RSPLTYPE_CHARGES); in TEST()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dstores.cpp204 if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem)) { in StoreAutoPlace()
213 plr[myplr].SpdList[i] = plr[myplr].HoldItem; in StoreAutoPlace()
630 if (plr[myplr]._pMana != plr[myplr]._pMaxMana) { in FillManaPlayer()
633 plr[myplr]._pMana = plr[myplr]._pMaxMana; in FillManaPlayer()
1024 plr[myplr]._pHitPoints = plr[myplr]._pMaxHP; in HealPlayer()
1025 plr[myplr]._pHPBase = plr[myplr]._pMaxHPBase; in HealPlayer()
1368 …if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, fal… in S_SBuyEnter()
1436 …if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, fal… in S_SPBuyEnter()
1703 …if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, fal… in S_WBuyEnter()
1882 …if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, fal… in S_BBuyEnter()
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H A Dcontrol.cpp733 plr[myplr]._pHPPer = (double)plr[myplr]._pHitPoints / (double)plr[myplr]._pMaxHP * 80.0; in control_update_life_mana()
1521 if (plr[myplr]._pStrength > plr[myplr]._pBaseStr) in DrawChr()
1523 if (plr[myplr]._pStrength < plr[myplr]._pBaseStr) in DrawChr()
1529 if (plr[myplr]._pMagic > plr[myplr]._pBaseMag) in DrawChr()
1531 if (plr[myplr]._pMagic < plr[myplr]._pBaseMag) in DrawChr()
1545 if (plr[myplr]._pVitality > plr[myplr]._pBaseVit) in DrawChr()
1554 plr[myplr]._pStatPts = CalcStatDiff(myplr); in DrawChr()
1571 if (plr[myplr]._pMaxHP > plr[myplr]._pMaxHPBase) in DrawChr()
1588 if (plr[myplr]._pMana != plr[myplr]._pMaxMana) in DrawChr()
1871 Uint64 spl = plr[myplr]._pMemSpells | plr[myplr]._pISpells | plr[myplr]._pAblSpells; in DrawSpellBook()
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H A Ddebug.cpp55 if (plr[myplr].InvGrid[i] == 0) { in GiveGoldCheat()
56 ni = plr[myplr]._pNumInv++; in GiveGoldCheat()
62 plr[myplr].InvGrid[i] = plr[myplr]._pNumInv; in GiveGoldCheat()
73 ig = plr[myplr].InvGrid[i]; in TakeGoldCheat()
75 RemoveInvItem(myplr, ig - 1); in TakeGoldCheat()
83 plr[myplr]._pGold = 0; in TakeGoldCheat()
91 plr[myplr]._pSplLvl[i] = 10; in MaxSpellsCheat()
99 plr[myplr]._pSplLvl[spl] = spllvl; in SetSpellLevelCheat()
138 NetSendCmdString(1 << myplr, dstr); in PrintDebugPlayer()
161 NetSendCmdString(1 << myplr, dstr); in PrintDebugQuest()
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H A Dplayer.cpp18 int myplr; variable
2016 if (currlevel != 0 && pnum == myplr && (monster[myplr]._mx != 1 || monster[myplr]._my != 0)) { in RemovePlrMissiles()
2017 M_StartKill(myplr, myplr); in RemovePlrMissiles()
2018 …AddDead(monster[myplr]._mx, monster[myplr]._my, (monster[myplr].MType)->mdeadval, monster[myplr]._… in RemovePlrMissiles()
2053 dPlayer[plr[myplr]._px][plr[myplr]._py] = myplr + 1; in InitLevelChange()
3463 plr[myplr]._pExperience = plr[myplr]._pNextExper;
3848 sl = GetSpellLevel(myplr, plr[myplr]._pRSpell);
3851 sl = GetSpellLevel(myplr, plr[myplr]._pRSpell);
3854 sl = GetSpellLevel(myplr, plr[myplr]._pRSpell);
3857 sl = GetSpellLevel(myplr, plr[myplr]._pRSpell);
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H A Dquests.cpp231 PlaySfxLoc(IS_QUESTDN, plr[myplr]._px, plr[myplr]._py); in CheckQuests()
239 } else if (plr[myplr]._pmode == PM_STAND) { in CheckQuests()
244 && plr[myplr]._px == quests[i]._qtx in CheckQuests()
245 && plr[myplr]._py == quests[i]._qty) { in CheckQuests()
310 if (plr[myplr]._pClass == PC_WARRIOR) { in CheckQuestKill()
329 if (plr[myplr]._pClass == PC_WARRIOR) { in CheckQuestKill()
347 if (plr[myplr]._pClass == PC_WARRIOR) { in CheckQuestKill()
363 if (plr[myplr]._pClass == PC_WARRIOR) { in CheckQuestKill()
392 if (plr[myplr]._pClass == PC_WARRIOR) { in CheckQuestKill()
417 if (plr[myplr]._pClass == PC_WARRIOR) { in CheckQuestKill()
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H A Dmulti.cpp211 if (myplr == i) { in multi_handle_turn_upper_bit()
556 if(myplr != 0) { in multi_send_zero_packet()
559 if(myplr != 1) { in multi_send_zero_packet()
562 if(myplr != 2) { in multi_send_zero_packet()
565 if(myplr != 3) { in multi_send_zero_packet()
623 x += plrxoff[myplr]; in SetupLocalCoords()
624 y += plryoff[myplr]; in SetupLocalCoords()
625 plr[myplr]._px = x; in SetupLocalCoords()
626 plr[myplr]._py = y; in SetupLocalCoords()
837 myplr = 0; in multi_init_single()
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H A Dinv.cpp1264 if (pnum == myplr) in CheckInvPaste()
1359 if (pnum == myplr) in CheckInvPaste()
1367 if (pnum == myplr) in CheckInvPaste()
1512 if (pnum == myplr) { in CheckInvPaste()
2135 NetSendCmdPItem(TRUE, CMD_SYNCPUTITEM, plr[myplr]._px, plr[myplr]._py); in InvGetItem()
2306 dir = GetDirection(plr[myplr]._px, plr[myplr]._py, cursmx, cursmy); in TryInvPut()
2321 return CanPut(plr[myplr]._px, plr[myplr]._py); in TryInvPut()
2539 p = &plr[myplr]; in CheckInvHLight()
2644 && plr[myplr].InvList[i]._iSpell == plr[myplr]._pRSpell) { in UseScroll()
2651 && plr[myplr].SpdList[i]._iSpell == plr[myplr]._pRSpell) { in UseScroll()
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H A Dobjects.cpp1871 …AddMissile(plr[myplr]._px, plr[myplr]._py, 35, 46, plr[myplr]._pdir, MIS_RNDTELEPORT, TARGET_MONST… in Obj_Circle()
2067 PlaySfxLoc(PS_WARR68, plr[myplr]._px, plr[myplr]._py); in Obj_BCrossDamage()
2071 PlaySfxLoc(PS_MAGE68, plr[myplr]._px, plr[myplr]._py); in Obj_BCrossDamage()
2073 PlaySfxLoc(PS_MONK68, plr[myplr]._px, plr[myplr]._py); in Obj_BCrossDamage()
2077 PlaySfxLoc(PS_WARR68, plr[myplr]._px, plr[myplr]._py); in Obj_BCrossDamage()
3156 PlaySfxLoc(PS_WARR9, plr[myplr]._px, plr[myplr]._py); in OperateSlainHero()
3809 plr[myplr]._pHitPoints = plr[myplr]._pMaxHP; in OperateShrine()
3810 plr[myplr]._pHPBase = plr[myplr]._pMaxHPBase; in OperateShrine()
3811 plr[myplr]._pMana = plr[myplr]._pMaxMana; in OperateShrine()
3812 plr[myplr]._pManaBase = plr[myplr]._pMaxManaBase; in OperateShrine()
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H A Ddiablo.cpp386 InitDungMsgs(myplr); in StartGame()
659 bNear = abs(plr[myplr]._px - cursmx) < 2 && abs(plr[myplr]._py - cursmy) < 2; in LeftMouseCmd()
751 …NetSendCmdParam3(TRUE, CMD_TSPELLID, pcursmonst, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myp… in TryIconCurs()
753 …NetSendCmdParam3(TRUE, CMD_TSPELLPID, pcursplr, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[mypl… in TryIconCurs()
755 …CmdLocParam2(TRUE, CMD_TSPELLXY, cursmx, cursmy, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myp… in TryIconCurs()
1344 if (!plr[myplr].SpdList[0].isEmpty() && plr[myplr].SpdList[0]._itype != ITYPE_GOLD) { in PressChar()
1350 if (!plr[myplr].SpdList[1].isEmpty() && plr[myplr].SpdList[1]._itype != ITYPE_GOLD) { in PressChar()
1356 if (!plr[myplr].SpdList[2].isEmpty() && plr[myplr].SpdList[2]._itype != ITYPE_GOLD) { in PressChar()
1362 if (!plr[myplr].SpdList[3].isEmpty() && plr[myplr].SpdList[3]._itype != ITYPE_GOLD) { in PressChar()
1434 plr[myplr]._pSplLvl[plr[myplr]._pSpell]++; in PressChar()
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H A Dinterfac.cpp42 lvl = plr[myplr].plrlevel; in PickCutscene()
235 plr[myplr].pOriginalCathedral = !gbIsHellfire; in ShowProgress()
255 assert(plr[myplr].plrlevel == currlevel); in ShowProgress()
271 assert(plr[myplr].plrlevel == currlevel); in ShowProgress()
330 currlevel = plr[myplr].plrlevel; in ShowProgress()
332 assert(plr[myplr].plrlevel == currlevel); in ShowProgress()
346 currlevel = plr[myplr].plrlevel; in ShowProgress()
348 assert(plr[myplr].plrlevel == currlevel); in ShowProgress()
362 currlevel = plr[myplr].plrlevel; in ShowProgress()
364 assert(plr[myplr].plrlevel == currlevel); in ShowProgress()
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H A Dmsg.cpp132 gbDeltaSender = myplr; in msg_wait_for_turns()
670 if (i != myplr) in DeltaSaveLevel()
1083 …cmd.dwSeed = plr[myplr].HoldItem._iName[12] | ((plr[myplr].HoldItem._iName[11] | ((plr[myplr].Hold… in NetSendCmdPItem()
1090 …cmd.dwBuff = plr[myplr].HoldItem._iName[22] | ((plr[myplr].HoldItem._iName[21] | ((plr[myplr].Hold… in NetSendCmdPItem()
1203 return i == myplr; in i_own_level()
1524 if (pnum == myplr) in On_PUTITEM()
2049 if (plr[myplr]._pHitPoints > plr[myplr]._pMaxHP) { in On_PLRDAMAGE()
2050 plr[myplr]._pHitPoints = plr[myplr]._pMaxHP; in On_PLRDAMAGE()
2051 plr[myplr]._pHPBase = plr[myplr]._pMaxHPBase; in On_PLRDAMAGE()
2253 if (pnum != myplr) { in On_ACTIVATEPORTAL()
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H A Dtrigs.cpp74 if (gbIsMultiplayer || plr[myplr].pTownWarps & 1 || (gbIsHellfire && plr[myplr]._pLevel >= 10)) { in InitTownTriggers()
86 if (gbIsMultiplayer || plr[myplr].pTownWarps & 2 || (gbIsHellfire && plr[myplr]._pLevel >= 15)) { in InitTownTriggers()
94 if (gbIsMultiplayer || plr[myplr].pTownWarps & 4 || (gbIsHellfire && plr[myplr]._pLevel >= 20)) { in InitTownTriggers()
847 if (plr[myplr]._px != trigs[i]._tx || plr[myplr]._py != trigs[i]._ty) { in CheckTriggers()
854 NetSendCmdLoc(TRUE, CMD_WALKXY, plr[myplr]._px, plr[myplr]._py + 1); in CheckTriggers()
873 x = plr[myplr]._px; in CheckTriggers()
874 y = plr[myplr]._py + 1; in CheckTriggers()
880 x = plr[myplr]._px + 1; in CheckTriggers()
881 y = plr[myplr]._py; in CheckTriggers()
887 x = plr[myplr]._px; in CheckTriggers()
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H A Dtrack.cpp26 if (plr[myplr]._pVar8 <= 6 && plr[myplr]._pmode != PM_STAND) in track_process()
29 if (cursmx != plr[myplr]._ptargx || cursmy != plr[myplr]._ptargy) { in track_process()
H A Dpfile.cpp187 save_num = pfile_get_save_num_from_name(plr[myplr]._pName); in pfile_write_hero()
189 PackPlayer(&pkplr, myplr, !gbIsMultiplayer); in pfile_write_hero()
193 SaveHeroItems(&plr[myplr]); in pfile_write_hero()
204 myplr = 0; in pfile_create_player_description()
418 UnPackPlayer(&pkplr, myplr, FALSE); in pfile_read_player_from_save()
420 LoadHeroItems(&plr[myplr]); in pfile_read_player_from_save()
421 RemoveEmptyInventory(myplr); in pfile_read_player_from_save()
422 CalcPlrInv(myplr, FALSE); in pfile_read_player_from_save()
453 save_num = pfile_get_save_num_from_name(plr[myplr]._pName); in GetPermLevelNames()
519 dwChar = pfile_get_save_num_from_name(plr[myplr]._pName); in pfile_rename_temp_to_perm()
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H A Dsync.cpp24 …sgnMonsterPriority[m] = abs(plr[myplr]._px - monster[m]._mx) + abs(plr[myplr]._py - monster[m]._my… in sync_one_monster()
138 pItem = &plr[myplr].InvBody[sgnSyncPInv]; in SyncPlrInv()
211 delta = abs(plr[myplr]._px - monster[ndx]._mx) + abs(plr[myplr]._py - monster[ndx]._my); in sync_monster()
216 if (delta < p->_mdelta || (delta == p->_mdelta && pnum > myplr)) { in sync_monster()
269 if (pnum == myplr) { in sync_update()
288 sgnMonsters = 16 * myplr; in sync_init()
H A Dportal.cpp137 plr[myplr].plrlevel = 0; in GetPortalLevel()
144 plr[myplr].plrlevel = setlvlnum; in GetPortalLevel()
149 plr[myplr].plrlevel = currlevel; in GetPortalLevel()
152 if (portalindex == myplr) { in GetPortalLevel()
168 if (portalindex != myplr) { in GetPortalLvlPos()
H A Dtown.cpp188 if (gbIsSpawn || (!(plr[myplr].pTownWarps & 1) && (!gbIsHellfire || plr[myplr]._pLevel < 10))) { in T_Pass3()
191 if (gbIsSpawn || (!(plr[myplr].pTownWarps & 2) && (!gbIsHellfire || plr[myplr]._pLevel < 15))) { in T_Pass3()
195 if (gbIsSpawn || (!(plr[myplr].pTownWarps & 4) && (!gbIsHellfire || plr[myplr]._pLevel < 20))) { in T_Pass3()
208 if (quests[Q_GRAVE]._qactive == 3 || plr[myplr]._pLvlVisited[21]) in T_Pass3()
H A Dcursor.cpp254 fx = plr[myplr]._pVar6 / 256; in CheckCursMove()
255 fy = plr[myplr]._pVar7 / 256; in CheckCursMove()
256 fx -= (plr[myplr]._pVar6 + plr[myplr]._pxvel) / 256; in CheckCursMove()
257 fy -= (plr[myplr]._pVar7 + plr[myplr]._pyvel) / 256; in CheckCursMove()
332 if (plr[myplr]._pInvincible) { in CheckCursMove()
521 if (bv != myplr && plr[bv]._pHitPoints != 0) { in CheckCursMove()
529 if (bv != myplr && plr[bv]._pHitPoints != 0) { in CheckCursMove()
537 if (bv != myplr) { in CheckCursMove()
545 if (plr[i]._px == mx && plr[i]._py == my && i != myplr) { in CheckCursMove()
557 if (plr[i]._px == mx + xx && plr[i]._py == my + yy && i != myplr) { in CheckCursMove()
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H A Ditems.cpp1256 if (p == myplr) { in CalcPlrInv()
3305 if (pnum == myplr) in CheckIdentify()
3357 if (pnum == myplr) in DoRepair()
4329 if (p == myplr) in UseItem()
4347 if (p == myplr) in UseItem()
4371 if (p == myplr) in UseItem()
4409 if (p == myplr) in UseItem()
4415 if (p == myplr) in UseItem()
4421 if (p == myplr) in UseItem()
4427 if (p == myplr) in UseItem()
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/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/
H A Dplrctrls.cpp30 || plr[myplr]._pInvincible; in InGameMenu()
47 if (plr[myplr]._pfutx == x && plr[myplr]._pfuty == y) in GetRotaryDistance()
50 d1 = plr[myplr]._pdir; in GetRotaryDistance()
51 d2 = GetDirection(plr[myplr]._pfutx, plr[myplr]._pfuty, x, y); in GetRotaryDistance()
67 return std::max(abs(plr[myplr]._pfutx - dx), abs(plr[myplr]._pfuty - dy)); in GetMinDistance()
84 int steps = FindPath(PosOkPlayer, myplr, plr[myplr]._pfutx, plr[myplr]._pfuty, dx, dy, walkpath); in GetDistance()
106 int mx = plr[myplr]._pfutx; in FindItemOrObject()
107 int my = plr[myplr]._pfuty; in FindItemOrObject()
323 if (i == myplr) in CheckPlayerNearby()
800 return !PosOkPlayer(myplr, d1x, d1y) && !PosOkPlayer(myplr, d2x, d2y); in IsPathBlocked()
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/dports/games/devilutionX/devilutionX-1.2.1/SourceX/
H A Dqol.cpp170 int charLevel = plr[myplr]._pLevel; in DrawXPBar()
175 if (plr[myplr]._pExperience < prevXp) in DrawXPBar()
178 Uint64 prevXpDelta_1 = plr[myplr]._pExperience - prevXp; in DrawXPBar()
196 int idx = plr[myplr].InvGrid[i]; in HasRoomForGold()
207 auto item = plr[myplr].InvList[idx - 1]; in HasRoomForGold()
219 if (pnum != myplr) in AutoGoldPickup()
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/miniwin/
H A Dmisc_msg.cpp46 if (invflag || plr[myplr]._pStatPts <= 0) in FocusOnCharInfo()
50 plr_class pc = plr[myplr]._pClass; in FocusOnCharInfo()
55 if (plr[myplr]._pBaseStr >= MaxStats[pc][ATTRIB_STR]) in FocusOnCharInfo()
59 if (plr[myplr]._pBaseMag >= MaxStats[pc][ATTRIB_MAG]) in FocusOnCharInfo()
63 if (plr[myplr]._pBaseDex >= MaxStats[pc][ATTRIB_DEX]) in FocusOnCharInfo()
67 if (plr[myplr]._pBaseVit >= MaxStats[pc][ATTRIB_VIT]) in FocusOnCharInfo()
284 if (plr[myplr]._pClass == PC_WARRIOR) { in BlurInventory()
286 } else if (plr[myplr]._pClass == PC_ROGUE) { in BlurInventory()
288 } else if (plr[myplr]._pClass == PC_SORCERER) { in BlurInventory()

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