Home
last modified time | relevance | path

Searched refs:nActorsConsidered (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dmission.h119 uint32 nActorsConsidered; variable
H A Dstage_poly.cpp65 g_mission->nActorsConsidered++; in Stage_draw_poly()
H A Dmission.cpp285 …los_time(0), event_time(0), sound_time(0), xtra_mega_time(0), nActorsDrawn(0), nActorsConsidered(0… in _mission()