Searched refs:nActorsConsidered (Results 1 – 3 of 3) sorted by relevance
119 uint32 nActorsConsidered; variable
65 g_mission->nActorsConsidered++; in Stage_draw_poly()
285 …los_time(0), event_time(0), sound_time(0), xtra_mega_time(0), nActorsDrawn(0), nActorsConsidered(0… in _mission()