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Searched refs:nActorsDrawn (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dmission.h118 uint32 nActorsDrawn; variable
H A Dstage_poly.cpp175 g_mission->nActorsDrawn++; in Stage_draw_poly()
H A Dmission.cpp285 …los_time(0), event_time(0), sound_time(0), xtra_mega_time(0), nActorsDrawn(0), nActorsConsidered(0… in _mission()