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Searched refs:nAlphaFail (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_OpenGL/
H A DGSH_OpenGL.cpp901 ((test.nAlphaFail == ALPHA_TEST_FAIL_FBONLY) || (test.nAlphaFail == ALPHA_TEST_FAIL_RGBONLY))) in SetupDepthBuffer()
931 if(test.nAlphaFail == ALPHA_TEST_FAIL_RGBONLY) in SetupFramebuffer()
935 else if(test.nAlphaFail == ALPHA_TEST_FAIL_ZBONLY) in SetupFramebuffer()
1108 if((test.nAlphaMethod == ALPHA_TEST_NEVER) && (test.nAlphaFail != ALPHA_TEST_FAIL_KEEP)) in FillShaderCapsFromTest()
1140 if((test.nAlphaMethod == ALPHA_TEST_NEVER) && (test.nAlphaFail != ALPHA_TEST_FAIL_KEEP)) in GetTechniqueFromTest()
1145 if(test.nAlphaFail == ALPHA_TEST_FAIL_FBONLY) in GetTechniqueFromTest()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_qt/DebugSupport/FrameDebugger/
H A DGsStateUtils.cpp361 result += string_format("\tFail Op: %s\r\n", g_alphaTestFailOpString[test.nAlphaFail]); in GetContextState()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/
H A DGSHandler.h635 unsigned int nAlphaFail : 2; member
H A DGSHandler.cpp1782 …erId == GS_REG_TEST_1) ? 1 : 2, tst.nAlphaEnabled, tst.nAlphaMethod, tst.nAlphaRef, tst.nAlphaFail, in DisassembleWrite()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Vulkan/
H A DGSH_Vulkan.cpp636 pipelineCaps.alphaTestFailAction = test.nAlphaFail; in SetRenderingContext()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Direct3D9/
H A DGSH_Direct3D9.cpp1400 if(tst.nAlphaMethod == ALPHA_TEST_NEVER && tst.nAlphaFail != ALPHA_TEST_FAIL_KEEP) in SetupTestFunctions()