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Searched refs:nAudActive (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/audio/
H A Daud_interface.cpp17 static UINT32 nAudActive = 0; variable
56 if (!bAudOkay || nAudActive >= AUD_LEN) { in AudBlankSound()
59 return pAudOut[nAudActive]->BlankSound(); in AudBlankSound()
65 if (!bAudOkay || nAudActive >= AUD_LEN) { in AudSoundCheck()
68 return pAudOut[nAudActive]->SoundCheck(); in AudSoundCheck()
79 nAudActive = nAudSelect; in AudSoundInit()
90 if (!bAudOkay || nAudActive >= AUD_LEN) { in AudSetCallback()
112 if (nAudActive >= AUD_LEN) { in AudSoundStop()
118 return pAudOut[nAudActive]->SoundStop(); in AudSoundStop()
132 nAudActive = 0; in AudSoundExit()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/audio/
H A Daud_interface.cpp17 static UINT32 nAudActive = 0; variable
72 if (!bAudOkay || nAudActive >= AUD_LEN) { in AudBlankSound()
75 return pAudOut[nAudActive]->BlankSound(); in AudBlankSound()
81 if (!bAudOkay || nAudActive >= AUD_LEN) { in AudSoundCheck()
84 return pAudOut[nAudActive]->SoundCheck(); in AudSoundCheck()
95 nAudActive = nAudSelect; in AudSoundInit()
106 if (!bAudOkay || nAudActive >= AUD_LEN) { in AudSetCallback()
128 if (nAudActive >= AUD_LEN) { in AudSoundStop()
134 return pAudOut[nAudActive]->SoundStop(); in AudSoundStop()
148 nAudActive = 0; in AudSoundExit()
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