Searched refs:nAudActive (Results 1 – 2 of 2) sorted by relevance
17 static UINT32 nAudActive = 0; variable56 if (!bAudOkay || nAudActive >= AUD_LEN) { in AudBlankSound()59 return pAudOut[nAudActive]->BlankSound(); in AudBlankSound()65 if (!bAudOkay || nAudActive >= AUD_LEN) { in AudSoundCheck()68 return pAudOut[nAudActive]->SoundCheck(); in AudSoundCheck()79 nAudActive = nAudSelect; in AudSoundInit()90 if (!bAudOkay || nAudActive >= AUD_LEN) { in AudSetCallback()112 if (nAudActive >= AUD_LEN) { in AudSoundStop()118 return pAudOut[nAudActive]->SoundStop(); in AudSoundStop()132 nAudActive = 0; in AudSoundExit()[all …]
17 static UINT32 nAudActive = 0; variable72 if (!bAudOkay || nAudActive >= AUD_LEN) { in AudBlankSound()75 return pAudOut[nAudActive]->BlankSound(); in AudBlankSound()81 if (!bAudOkay || nAudActive >= AUD_LEN) { in AudSoundCheck()84 return pAudOut[nAudActive]->SoundCheck(); in AudSoundCheck()95 nAudActive = nAudSelect; in AudSoundInit()106 if (!bAudOkay || nAudActive >= AUD_LEN) { in AudSetCallback()128 if (nAudActive >= AUD_LEN) { in AudSoundStop()134 return pAudOut[nAudActive]->SoundStop(); in AudSoundStop()148 nAudActive = 0; in AudSoundExit()[all …]