Searched refs:nD3D (Results 1 – 1 of 1) sorted by relevance
102 LONG nD3D = 0L; // Number of outstanding D3DDevice references in DestroyObjects() local108 if( 0 < ( nD3D = m_pd3dDevice->Release() ) ) in DestroyObjects()131 return ( nDD==0 && nD3D==0 ) ? S_OK : D3DFWERR_NONZEROREFCOUNT; in DestroyObjects()