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/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/
H A Dd3dframe.cpp102 LONG nD3D = 0L; // Number of outstanding D3DDevice references in DestroyObjects() local
108 if( 0 < ( nD3D = m_pd3dDevice->Release() ) ) in DestroyObjects()
131 return ( nDD==0 && nD3D==0 ) ? S_OK : D3DFWERR_NONZEROREFCOUNT; in DestroyObjects()