Searched refs:nDiffusePhotons (Results 1 – 2 of 2) sorted by relevance
52 …Map_t * diffuseMap, int threadID, const scene_t *scene, unsigned int nDiffusePhotons, const pdf1D_…64 unsigned int nDiffusePhotons; variable
90 nDiffusePhotons = dPhotons; in photonIntegrator_t()274 …unsigned int nDiffusePhotons_thread = 1 + ( (nDiffusePhotons - 1) / scene->getNumThreadsPhotons() … in diffuseWorker()283 float invDiffPhotons = 1.f / (float)nDiffusePhotons; in diffuseWorker()451 …set << "\nDiffuse photons=" << nDiffusePhotons << " search=" << nDiffuseSearch <<" radius=" << dsR… in preprocess()558 session.diffuseMap->reserveMemory(nDiffusePhotons); in preprocess()633 pbStep = std::max(1U, nDiffusePhotons / 128); in preprocess()639 …nDiffusePhotons = std::max((unsigned int) nThreads, (nDiffusePhotons / nThreads) * nThreads); //ro… in preprocess()641 …< integratorName << ": Shooting "<<nDiffusePhotons<<" photons across " << nThreads << " threads ("… in preprocess()653 float invDiffPhotons = 1.f / (float)nDiffusePhotons; in preprocess()682 done = (curr >= nDiffusePhotons); in preprocess()[all …]