Searched refs:nEndWall (Results 1 – 3 of 3) sorted by relevance
148 int nEndWall = nStartWall + sector[nSector].wallnum; in DoSectorLighting() local149 for (int j = nStartWall; j < nEndWall; j++) in DoSectorLighting()192 int nEndWall = nStartWall + sector[nSector].wallnum; in DoSectorLighting() local193 for (int j = nStartWall; j < nEndWall; j++) in DoSectorLighting()241 int nEndWall = nStartWall + sector[i].wallnum; in UndoSectorLighting() local242 for (int j = nStartWall; j < nEndWall; j++) in UndoSectorLighting()
44 int nEndWall = nStartWall+sector[i].wallnum; in sub_2541C() local48 for (int j = nStartWall; j < nEndWall; j++, pWall++) in sub_2541C()95 int nEndWall = nStartWall+sector[i].wallnum; in sub_2541C() local99 for (int j = nStartWall; j < nEndWall; j++, pWall++) in sub_2541C()
828 int nEndWall = nStartWall + sector[nCurSector].wallnum; in GetClosestSectors() local830 for (int j = nStartWall; j < nEndWall; j++, pWall++) in GetClosestSectors()874 int nEndWall = nStartWall + sector[nCurSector].wallnum; in GetClosestSpriteSectors() local876 for (int j = nStartWall; j < nEndWall; j++, pWall++) in GetClosestSpriteSectors()