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Searched refs:nEndWall (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsectorfx.cpp148 int nEndWall = nStartWall + sector[nSector].wallnum; in DoSectorLighting() local
149 for (int j = nStartWall; j < nEndWall; j++) in DoSectorLighting()
192 int nEndWall = nStartWall + sector[nSector].wallnum; in DoSectorLighting() local
193 for (int j = nStartWall; j < nEndWall; j++) in DoSectorLighting()
241 int nEndWall = nStartWall + sector[i].wallnum; in UndoSectorLighting() local
242 for (int j = nStartWall; j < nEndWall; j++) in UndoSectorLighting()
H A Dmap2d.cpp44 int nEndWall = nStartWall+sector[i].wallnum; in sub_2541C() local
48 for (int j = nStartWall; j < nEndWall; j++, pWall++) in sub_2541C()
95 int nEndWall = nStartWall+sector[i].wallnum; in sub_2541C() local
99 for (int j = nStartWall; j < nEndWall; j++, pWall++) in sub_2541C()
H A Dgameutil.cpp828 int nEndWall = nStartWall + sector[nCurSector].wallnum; in GetClosestSectors() local
830 for (int j = nStartWall; j < nEndWall; j++, pWall++) in GetClosestSectors()
874 int nEndWall = nStartWall + sector[nCurSector].wallnum; in GetClosestSpriteSectors() local
876 for (int j = nStartWall; j < nEndWall; j++, pWall++) in GetClosestSpriteSectors()