Searched refs:nFileMin (Results 1 – 6 of 6) sorted by relevance
64 INT32 nMin = 0, nFileVer = 0, nFileMin = 0; in BurnStateLoadEmbed() local102 nFileMin = t2; in BurnStateLoadEmbed()104 nFileMin = t1; in BurnStateLoadEmbed()112 if (nBurnVer < nFileMin) { // Error - emulator is too old to load this state in BurnStateLoadEmbed()
63 INT32 nMin = 0, nFileVer = 0, nFileMin = 0; in BurnStateLoadEmbed() local101 nFileMin = t2; in BurnStateLoadEmbed()103 nFileMin = t1; in BurnStateLoadEmbed()111 if (nBurnVer < nFileMin) { // Error - emulator is too old to load this state in BurnStateLoadEmbed()
1417 INT32 nMin = 0, nFileVer = 0, nFileMin = 0; in BurnStateLoadEmbed() local1455 nFileMin = t2; in BurnStateLoadEmbed()1457 nFileMin = t1; in BurnStateLoadEmbed()1465 if (nBurnVer < nFileMin) { // Error - emulator is too old to load this state in BurnStateLoadEmbed()
2015 INT32 nMin = 0, nFileVer = 0, nFileMin = 0; in BurnStateLoadEmbed() local2053 nFileMin = t2; in BurnStateLoadEmbed()2055 nFileMin = t1; in BurnStateLoadEmbed()2063 if (nBurnVer < nFileMin) { // Error - emulator is too old to load this state in BurnStateLoadEmbed()
845 INT32 nFileMin = 0; in DisplayReplayProperties() local906 nFileMin = t2; // Replays require a full state in DisplayReplayProperties()
891 INT32 nFileMin = 0; in DisplayReplayProperties() local953 nFileMin = t2; // Replays require a full state in DisplayReplayProperties()