Searched refs:nMagicLevel (Results 1 – 1 of 1) sorted by relevance
70 short nMagicLevel; variable190 nMagicLevel = 0; in InitStatus()291 nMagicLevel = (1000 - PlayerList[nLocalPlayer].nMagic) / magicperline; in SetMagicFrame()293 if (nMagicLevel >= nMeterRange) { in SetMagicFrame()294 nMagicLevel = nMeterRange - 1; in SetMagicFrame()297 if (nMagicLevel < 0) { in SetMagicFrame()298 nMagicLevel = 0; in SetMagicFrame()707 seq_DrawStatusSequence(nStatusSeqOffset + 129, nMagicFrame, nMagicLevel); in DrawStatus()889 Read(&nMagicLevel, sizeof(nMagicLevel)); in Load()929 Write(&nMagicLevel, sizeof(nMagicLevel)); in Save()