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Searched refs:nMagicLevel (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dstatus.cpp70 short nMagicLevel; variable
190 nMagicLevel = 0; in InitStatus()
291 nMagicLevel = (1000 - PlayerList[nLocalPlayer].nMagic) / magicperline; in SetMagicFrame()
293 if (nMagicLevel >= nMeterRange) { in SetMagicFrame()
294 nMagicLevel = nMeterRange - 1; in SetMagicFrame()
297 if (nMagicLevel < 0) { in SetMagicFrame()
298 nMagicLevel = 0; in SetMagicFrame()
707 seq_DrawStatusSequence(nStatusSeqOffset + 129, nMagicFrame, nMagicLevel); in DrawStatus()
889 Read(&nMagicLevel, sizeof(nMagicLevel)); in Load()
929 Write(&nMagicLevel, sizeof(nMagicLevel)); in Save()