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Searched refs:nPunchInputs (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/
H A Dgami.cpp199 INT32 nPunchInputs[5][3]; in GameInpInitMacros() local
241 nPunchInputs[nPlayer][0] = i; in GameInpInitMacros()
245 nPunchInputs[nPlayer][1] = i; in GameInpInitMacros()
249 nPunchInputs[nPlayer][2] = i; in GameInpInitMacros()
478 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][j]); in GameInpInitMacros()
507 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][0]); in GameInpInitMacros()
523 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][1]); in GameInpInitMacros()
539 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][2]); in GameInpInitMacros()
555 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][2]); in GameInpInitMacros()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/
H A Dgami.cpp166 INT32 nPunchInputs[4][3]; in GameInpInitMacros() local
207 nPunchInputs[nPlayer][0] = i; in GameInpInitMacros()
211 nPunchInputs[nPlayer][1] = i; in GameInpInitMacros()
215 nPunchInputs[nPlayer][2] = i; in GameInpInitMacros()
359 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][j]); in GameInpInitMacros()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/
H A Dretro_input.cpp82 INT32 nPunchInputs[MAX_PLAYERS][3]; in AnalyzeGameLayout() local
127 nPunchInputs[nPlayer][0] = i; in AnalyzeGameLayout()
131 nPunchInputs[nPlayer][1] = i; in AnalyzeGameLayout()
135 nPunchInputs[nPlayer][2] = i; in AnalyzeGameLayout()
177 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][j]); in AnalyzeGameLayout()