Searched refs:nPunchInputs (Results 1 – 3 of 3) sorted by relevance
199 INT32 nPunchInputs[5][3]; in GameInpInitMacros() local241 nPunchInputs[nPlayer][0] = i; in GameInpInitMacros()245 nPunchInputs[nPlayer][1] = i; in GameInpInitMacros()249 nPunchInputs[nPlayer][2] = i; in GameInpInitMacros()478 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][j]); in GameInpInitMacros()507 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][0]); in GameInpInitMacros()523 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][1]); in GameInpInitMacros()539 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][2]); in GameInpInitMacros()555 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][2]); in GameInpInitMacros()
166 INT32 nPunchInputs[4][3]; in GameInpInitMacros() local207 nPunchInputs[nPlayer][0] = i; in GameInpInitMacros()211 nPunchInputs[nPlayer][1] = i; in GameInpInitMacros()215 nPunchInputs[nPlayer][2] = i; in GameInpInitMacros()359 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][j]); in GameInpInitMacros()
82 INT32 nPunchInputs[MAX_PLAYERS][3]; in AnalyzeGameLayout() local127 nPunchInputs[nPlayer][0] = i; in AnalyzeGameLayout()131 nPunchInputs[nPlayer][1] = i; in AnalyzeGameLayout()135 nPunchInputs[nPlayer][2] = i; in AnalyzeGameLayout()177 BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][j]); in AnalyzeGameLayout()