/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/utilities/ |
H A D | aflr3_to_cgns.c | 45 int nQuads = 0; variable 143 for (n = 1; n < nQuads; n++) { in build_quadsets() 152 for (n = 1; n < nQuads; n++) { in build_quadsets() 168 for (n = 1; n < nQuads; n++) { in build_quadsets() 182 QuadSets[ns].end = nQuads - 1; in build_quadsets() 208 nQuads = counts[2]; in read_ugrid() 282 if (nQuads) { in read_ugrid() 288 for (n = 0; n < nQuads; n++) { in read_ugrid() 308 if (nQuads) { in read_ugrid() 546 if (nTris + nQuads == 0) { in write_cgns() [all …]
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H A D | cgns_to_aflr3.c | 60 static cgsize_t nQuads = 0; variable 368 nQuads++; 418 nQuads += ne; 466 nFaces = nQuads; 721 nTris = nQuads = 0; 724 nQuads++; 1030 for (n = 0; n < nQuads; n++) { 1036 write_ints(fp, (int)nQuads, bctags); 1079 if (nQuads) { 1324 printf("number quads = %ld\n", (long)nQuads); [all …]
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/dports/games/phlipple/phlipple-0.8.5/src/ |
H A D | engine.c | 93 for (int qq = 0; qq < eng->nQuads; qq++) in buildVBOs() 284 eng->nQuads = b2i(buff); in phlipple_engine_create() 293 for (int q = 0; q < eng->nQuads; q++) in phlipple_engine_create() 415 for (int q = 0; q < eng->nQuads; q++) in phlipple_engine_restart() 421 for (int q = 0; q < eng->nQuads; q++) in phlipple_engine_restart() 440 int nQuads = 0; in phlipple_engine_render() local 441 for (int q = 0; q < eng->nQuads; q++) in phlipple_engine_render() 444 nQuads++; in phlipple_engine_render() 447 rend->nQuads = nQuads; in phlipple_engine_render() 532 for (int f = 0; f < eng->nQuads; f++) in traceQuads() [all …]
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H A D | renderstate.h | 29 int nQuads; member
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H A D | engine.h | 54 int nQuads; member
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H A D | camera.c | 158 cam->zOrderLists[ref] = malloc(sizeof(Quad *) * cam->eng->nQuads); in buildZOrderList() 161 sizeof(Quad *) * cam->eng->nQuads); in buildZOrderList() 167 for (int q = 0; q < cam->eng->nQuads; q++) in buildZOrderList() 171 qsort(cam->zOrderLists[ref], cam->eng->nQuads, sizeof(Quad *), in buildZOrderList()
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H A D | game.c | 722 float lineAlphaDelta = (lineAlphaNear - lineAlphaFar) / (float) rend.nQuads; in game_render() 725 float quadAlphaDelta = (quadAlphaNear - quadAlphaFar) / (float) rend.nQuads; in game_render() 727 for (int q = 0; q < eng->nQuads; q++) in game_render()
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H A D | mainscreen.c | 466 float lineAlphaDelta = (lineAlphaNear - lineAlphaFar) / (float) rend.nQuads; in mainScreen_render() 469 float quadAlphaDelta = (quadAlphaNear - quadAlphaFar) / (float) rend.nQuads; in mainScreen_render() 471 for (int q = 0; q < eng->nQuads; q++) in mainScreen_render()
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/dports/graphics/openrm/rm160/rm/ |
H A D | rmstats.c | 121 s->nQuads += ((dims[0]-1) * (dims[1]-1)); in statsNodeFunc() 150 s->nQuads = (nverts/2 * 6); in statsNodeFunc() 213 s->nQuads += (nverts/4); in statsNodeFunc() 294 …d\t%d\t%d\t%d\t%d\t%d\t%d\t%g\n",ss.nNodes, ss.nPrims, ss.nTriangles, ss.nQuads, ss.nVectors, ss.n… in rmStatsPrint()
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H A D | rmstats.h | 82 int nTriangles, nQuads, nVectors, nPoints; member
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/dports/graphics/opendx/dx-4.4.4/src/exec/libdx/ |
H A D | quadsII2D.c | 249 DXGetArrayInfo(qi->qArray, &qi->nQuads, NULL, NULL, NULL, NULL); in _dxfInitialize() 287 if (qi->nQuads) in _dxfInitialize() 292 area /= qi->nQuads; in _dxfInitialize() 300 ((Interpolator)qi)->min, qi->nQuads, 2); in _dxfInitialize() 305 for (i = 0; i < qi->nQuads; i++) in _dxfInitialize() 325 qi->visited = (int *)DXAllocateZero(qi->nQuads*sizeof(int)); in _dxfInitialize() 445 for (i = 0; i < qi->nQuads && found == -1; i++) in _dxfQuadsII2DInterpolator_PrimitiveInterpolate() 937 new->nQuads = old->nQuads; in _dxf_CopyQuadsII2DInterpolator() 994 new->visited = (int *)DXAllocateZero(old->nQuads*sizeof(int)); in _dxf_CopyQuadsII2DInterpolator()
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H A D | quadsII2DClass.X | 48 int nQuads; member
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H A D | quadsII2DClass.c | 297 int nQuads; member
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/dports/graphics/opendx/dx-4.4.4/src/exec/dxmods/ |
H A D | _refinetopo.c | 842 int nQuads, nTris, *tris; in RegQuads2Triangles() local 861 DXGetArrayInfo((Array)mArray, &nQuads, NULL, NULL, NULL, &vPerE); in RegQuads2Triangles() 877 nTris = 2 * nQuads; in RegQuads2Triangles() 959 if (nD != nQuads) in RegQuads2Triangles() 984 for (i = 0; i < nQuads; i++) in RegQuads2Triangles() 1017 int nQuads, *quads; in IrregQuads2Triangles() local 1041 DXGetArrayInfo((Array)cArrayIn, &nQuads, NULL, NULL, NULL, &vPerE); in IrregQuads2Triangles() 1070 nTris = 2*nQuads; in IrregQuads2Triangles() 1091 for (i = 0; i < nQuads; i++) in IrregQuads2Triangles() 1141 if (nD != nQuads) in IrregQuads2Triangles() [all …]
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H A D | _tube.c | 44 Array a = NULL, oPts = NULL, nPts = NULL, nQuads = NULL, nNrms = NULL; in TubeRegular() local 297 nQuads = DXNewArray(TYPE_INT, CATEGORY_REAL, 1, 4); in TubeRegular() 298 if (! nQuads) in TubeRegular() 301 if (! DXAddArrayData(nQuads, 0, nnewconn, NULL)) in TubeRegular() 304 quads = (Quadrilateral*)DXGetArrayData(nQuads); in TubeRegular() 348 if (!DXSetConnections(f, "quads", nQuads)) in TubeRegular() 350 nQuads = NULL; in TubeRegular() 385 DXDelete((Object)nQuads); in TubeRegular()
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H A D | measure.c | 803 int nDim, nQuads, counts[3]; in Quads_Area() local 874 DXGetArrayInfo(cA, &nQuads, NULL, NULL, NULL, NULL); in Quads_Area() 885 for (i = 0; i < nQuads; i++) in Quads_Area() 2080 int nPts, nQuads, nEdges, nDim; in Quads_Volume() local 2123 DXGetArrayInfo(cA, &nQuads, NULL, NULL, NULL, NULL); in Quads_Volume() 2158 DXGetArrayInfo(cA, &nQuads, NULL, NULL, NULL, NULL); in Quads_Volume() 2164 for (i = 0; i < nQuads; i++) in Quads_Volume() 2304 for (i = 0; i < nQuads; i++) in Quads_Volume()
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H A D | pick.c | 1452 int nPts, nQuads; in PickQuads() local 1464 DXGetArrayInfo(qA, &nQuads, NULL, NULL, NULL, NULL); in PickQuads() 1478 nPts, nQuads, 4, nearPlane, NULL, sens, min, max)) in PickQuads() 1484 nPts, nQuads, 4, nearPlane, NULL, sens, min, max)) in PickQuads()
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/dports/lang/squeak/Squeak-4.10.2.2614-src/Cross/plugins/Squeak3D/ |
H A D | b3d.h | 83 B3DInputQuad *quadPtr, int nQuads,
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H A D | b3dInit.c | 529 B3DInputQuad *quadPtr, int nQuads, in b3dAddIndexedQuadObject() argument 537 sizeof(B3DInputFace) * nQuads * 2; in b3dAddIndexedQuadObject() 550 obj->nFaces = nQuads * 2; in b3dAddIndexedQuadObject() 557 for(i=0; i < nQuads; i++, src++) { in b3dAddIndexedQuadObject()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | spheremesh.cpp | 125 int nQuads = nSlices * (nRings - 1); in generateNormals() local 126 Vec3f* faceNormals = new Vec3f[nQuads]; in generateNormals() 217 int face = nQuads - j - 1; in generateNormals()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | spheremesh.cpp | 125 int nQuads = nSlices * (nRings - 1); in generateNormals() local 126 Vec3f* faceNormals = new Vec3f[nQuads]; in generateNormals() 217 int face = nQuads - j - 1; in generateNormals()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_measure/ |
H A D | filter_measure.cpp | 116 int nQuads = tri::Clean<CMeshO>::CountBitQuads(m); in applyFilter() local 120 if (nLargePolys>0) nQuads = 0; in applyFilter() 123 Log(" %8i quads \n", nQuads); in applyFilter()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ee/ |
H A D | SIF.cpp | 256 uint32 nQuads = (nSize + 0x0F) / 0x10; in SendDMA() local 259 m_dmac.SetRegister(CDMAC::D5_QWC, nQuads); in SendDMA()
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/dports/math/vtk6/VTK-6.2.0/IO/Geometry/ |
H A D | vtkOpenFOAMReader.cxx | 5009 int nTris = 0, nQuads = 0; in InsertCellsToGrid() local 5019 nQuads++; in InsertCellsToGrid() 5026 if (nTris == 2 && nQuads == 3) in InsertCellsToGrid() 5030 else if (nTris == 4 && nQuads == 1) in InsertCellsToGrid()
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/dports/math/vtk8/VTK-8.2.0/IO/Geometry/ |
H A D | vtkOpenFOAMReader.cxx | 5924 int nTris = 0, nQuads = 0; in InsertCellsToGrid() local 5934 nQuads++; in InsertCellsToGrid() 5941 if (nTris == 2 && nQuads == 3) in InsertCellsToGrid() 5945 else if (nTris == 4 && nQuads == 1) in InsertCellsToGrid()
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