Home
last modified time | relevance | path

Searched refs:nScreenHeight (Results 1 – 25 of 596) sorted by relevance

12345678910>>...24

/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/
H A Dburn_led.cpp20 static INT32 nScreenWidth, nScreenHeight; variable
44 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_led_draw_position()
58 led_ypos = (nScreenHeight - 1) - (led_yadv * led_count); in set_led_draw_position()
69 led_ypos = (nScreenHeight - 1) - (led_yadv * led_count); in set_led_draw_position()
73 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_led_draw_position()
82 led_ypos = (nScreenHeight - 1) - led_size; in set_led_draw_position()
99 led_ypos = (nScreenHeight - 1) - led_size; in set_led_draw_position()
187 nScreenHeight = 0; in BurnLEDExit()
H A Dvector.cpp75 vector_scaleY = (float)nScreenHeight / y; in vector_set_scale()
85 pBitmap = (UINT32*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(INT32)); in vector_rescale()
87 vector_set_clip(0, nScreenWidth, 0, nScreenHeight); in vector_rescale()
110 if (x >= 0 && x < nScreenWidth && y >= 0 && y < nScreenHeight) in vector_draw_pixel()
266 memset (pBitmap, 0, nScreenWidth * nScreenHeight * sizeof(INT32)); in draw_vector()
287 memset (pBurnDraw, 0, nScreenWidth * nScreenHeight * nBurnBpp); in draw_vector()
289 for (INT32 y = 0; y < nScreenHeight; y++) in draw_vector()
307 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in draw_vector()
330 vector_set_clip(0, nScreenWidth, 0, nScreenHeight); in vector_init()
332 pBitmap = (UINT32*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(INT32)); in vector_init()
H A Dburn_shift.cpp27 static INT32 nScreenWidth, nScreenHeight; variable
142 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_shift_draw_position()
158 shift_ypos = (nScreenHeight - 1) - (shift_yadv * 1); in set_shift_draw_position()
169 shift_ypos = (nScreenHeight - 1) - (shift_yadv * 1); in set_shift_draw_position()
173 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_shift_draw_position()
184 shift_ypos = (nScreenHeight - 1) - shift_size; in set_shift_draw_position()
201 shift_ypos = (nScreenHeight - 1) - shift_size; in set_shift_draw_position()
327 nScreenHeight = 0; in BurnShiftExit()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/
H A Dburn_led.cpp20 static INT32 nScreenWidth, nScreenHeight; variable
44 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_led_draw_position()
58 led_ypos = (nScreenHeight - 1) - (led_yadv * led_count); in set_led_draw_position()
69 led_ypos = (nScreenHeight - 1) - (led_yadv * led_count); in set_led_draw_position()
73 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_led_draw_position()
82 led_ypos = (nScreenHeight - 1) - led_size; in set_led_draw_position()
99 led_ypos = (nScreenHeight - 1) - led_size; in set_led_draw_position()
196 nScreenHeight = 0; in BurnLEDExit()
H A Dvector.cpp75 vector_scaleY = (float)nScreenHeight / y; in vector_set_scale()
88 pBitmap = (UINT32*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(INT32)); in vector_rescale()
90 vector_set_clip(0, nScreenWidth, 0, nScreenHeight); in vector_rescale()
116 if (x >= 0 && x < nScreenWidth && y >= 0 && y < nScreenHeight) in vector_draw_pixel()
272 memset (pBitmap, 0, nScreenWidth * nScreenHeight * sizeof(INT32)); in draw_vector()
293 memset (pBurnDraw, 0, nScreenWidth * nScreenHeight * nBurnBpp); in draw_vector()
295 for (INT32 y = 0; y < nScreenHeight; y++) in draw_vector()
325 vector_set_clip(0, nScreenWidth, 0, nScreenHeight); in vector_init()
327 pBitmap = (UINT32*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(INT32)); in vector_init()
H A Dburn_shift.cpp27 static INT32 nScreenWidth, nScreenHeight; variable
142 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_shift_draw_position()
158 shift_ypos = (nScreenHeight - 1) - (shift_yadv * 1); in set_shift_draw_position()
169 shift_ypos = (nScreenHeight - 1) - (shift_yadv * 1); in set_shift_draw_position()
173 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_shift_draw_position()
184 shift_ypos = (nScreenHeight - 1) - shift_size; in set_shift_draw_position()
201 shift_ypos = (nScreenHeight - 1) - shift_size; in set_shift_draw_position()
336 nScreenHeight = 0; in BurnShiftExit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/devices/
H A Dpandora.cpp31 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in pandora_update()
46 if (pandora_clear) memset (pandora_temp, 0, nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_buffer_sprites()
93 if (sy >= nScreenHeight || sy < -15) continue; in pandora_buffer_sprites()
124 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in pandora_init()
126 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in pandora_init()
129 pandora_temp = (UINT16*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_init()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/devices/
H A Dpandora.cpp31 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in pandora_update()
46 if (pandora_clear) memset (pandora_temp, 0, nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_buffer_sprites()
93 if (sy >= nScreenHeight || sy < -15) continue; in pandora_buffer_sprites()
124 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in pandora_init()
126 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in pandora_init()
129 pandora_temp = (UINT16*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_init()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/psikyo/
H A Dpsikyosh_render.cpp364 if (ey > nScreenHeight) { in psikyosh_drawgfxzoom()
365 INT32 pixels = ey-(nScreenHeight-1)-1; in psikyosh_drawgfxzoom()
494 if (sy >= nScreenHeight) sy -= wide; in draw_layer()
602 for (INT32 y = 0; y < nScreenHeight; y++, destline+=nScreenWidth) { in prelineblend()
616 for (INT32 y = 0; y < nScreenHeight; y++, destline+=nScreenWidth) { in postlineblend()
644 memset (DrvTmpDraw, 0, nScreenWidth * nScreenHeight * sizeof(UINT32)); in PsikyoshDraw()
645 memset (DrvPriBmp, 0, nScreenWidth * nScreenHeight * sizeof(INT16)); in PsikyoshDraw()
658 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in PsikyoshDraw()
711 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in PsikyoshVideoInit()
713 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in PsikyoshVideoInit()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/psikyo/
H A Dpsikyosh_render.cpp364 if (ey > nScreenHeight) { in psikyosh_drawgfxzoom()
365 INT32 pixels = ey-(nScreenHeight-1)-1; in psikyosh_drawgfxzoom()
494 if (sy >= nScreenHeight) sy -= wide; in draw_layer()
602 for (INT32 y = 0; y < nScreenHeight; y++, destline+=nScreenWidth) { in prelineblend()
616 for (INT32 y = 0; y < nScreenHeight; y++, destline+=nScreenWidth) { in postlineblend()
644 memset (DrvTmpDraw, 0, nScreenWidth * nScreenHeight * sizeof(UINT32)); in PsikyoshDraw()
645 memset (DrvPriBmp, 0, nScreenWidth * nScreenHeight * sizeof(INT16)); in PsikyoshDraw()
658 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in PsikyoshDraw()
711 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in PsikyoshVideoInit()
713 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in PsikyoshVideoInit()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/galaxian/
H A Dgal_gfx.cpp598 for (INT32 y = 0; y < nScreenHeight; y++) { in FroggerDrawBackground()
604 for (INT32 y = 0; y < nScreenHeight; y++) { in FroggerDrawBackground()
616 for (INT32 y = 0; y < nScreenHeight; y++) { in TurtlesDrawBackground()
628 for (INT32 y = 0; y < nScreenHeight; y++) { in ScrambleDrawBackground()
644 for (INT32 y = 0; y < nScreenHeight; y++) { in AnteaterDrawBackground()
650 for (INT32 y = 0; y < nScreenHeight; y++) { in AnteaterDrawBackground()
734 for (INT32 y = 0; y < nScreenHeight; y++) { in RescueDrawBackground()
740 for (INT32 y = 0; y < nScreenHeight; y++) { in RescueDrawBackground()
789 for (INT32 y = 0; y < nScreenHeight; y++) { in DambustrDrawBackground()
796 for (INT32 y = 0; y < nScreenHeight; y++) { in DambustrDrawBackground()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/galaxian/
H A Dgal_gfx.cpp645 for (INT32 y = 0; y < nScreenHeight; y++) { in FroggerDrawBackground()
651 for (INT32 y = 0; y < nScreenHeight; y++) { in FroggerDrawBackground()
663 for (INT32 y = 0; y < nScreenHeight; y++) { in TurtlesDrawBackground()
675 for (INT32 y = 0; y < nScreenHeight; y++) { in ScrambleDrawBackground()
691 for (INT32 y = 0; y < nScreenHeight; y++) { in AnteaterDrawBackground()
697 for (INT32 y = 0; y < nScreenHeight; y++) { in AnteaterDrawBackground()
781 for (INT32 y = 0; y < nScreenHeight; y++) { in RescueDrawBackground()
787 for (INT32 y = 0; y < nScreenHeight; y++) { in RescueDrawBackground()
836 for (INT32 y = 0; y < nScreenHeight; y++) { in DambustrDrawBackground()
843 for (INT32 y = 0; y < nScreenHeight; y++) { in DambustrDrawBackground()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/
H A Dkonamiic.cpp243 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in KonamiClearBitmaps()
272 memcpy (pBurnDraw, bmp, nScreenWidth * nScreenHeight * sizeof(INT32)); in KonamiBlendCopy()
279 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++, dst++, bmp++) { in KonamiBlendCopy()
299 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++, dst++, bmp++) { in KonamiBlendCopy()
309 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in KonamiBlendCopy()
349 if (y >= 0 && y < nScreenHeight) in konami_draw_16x16_priozoom_sprite()
405 if (y >= 0 && y < nScreenHeight) in konami_draw_16x16_zoom_tile()
497 if (sy >= 0 && sy < nScreenHeight) in konami_draw_16x16_prio_sprite()
537 if (sy >= 0 && sy < nScreenHeight) in konami_draw_16x16_tile()
590 if (y >= 0 && y < nScreenHeight) in konami_render_zoom_shadow_sprite()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/
H A Dkonamiic.cpp232 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in KonamiClearBitmaps()
261 memcpy (pBurnDraw, bmp, nScreenWidth * nScreenHeight * sizeof(INT32)); in KonamiBlendCopy()
268 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++, dst++, bmp++) { in KonamiBlendCopy()
288 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++, dst++, bmp++) { in KonamiBlendCopy()
298 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in KonamiBlendCopy()
338 if (y >= 0 && y < nScreenHeight) in konami_draw_16x16_priozoom_tile()
394 if (y >= 0 && y < nScreenHeight) in konami_draw_16x16_zoom_tile()
462 if (sy >= 0 && sy < nScreenHeight) in konami_draw_16x16_prio_tile()
502 if (sy >= 0 && sy < nScreenHeight) in konami_draw_16x16_tile()
555 if (y >= 0 && y < nScreenHeight) in konami_render_zoom_shadow_tile()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pgm/
H A Dpgm_draw.cpp65 if ((sy+y)<0 || (sy+y)>=nScreenHeight) continue; // clip in draw_font()
82 if ((sy+y)<0 || (sy+y)>=nScreenHeight) continue; // clip in draw_font()
259 if (yoff < nScreenHeight) { in pgm_draw_sprite_nozoom()
265 if (yoff >= nScreenHeight) break; in pgm_draw_sprite_nozoom()
292 if (yoff < 0 || yoff >= nScreenHeight || msk == 0) { in pgm_draw_sprite_nozoom()
656 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in copy_sprite_priority()
668 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in copy_sprite_priority()
697 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_text()
712 if ((sy+y) >= 0 && (sy+y)<nScreenHeight) { in draw_text()
831 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_background()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pgm/
H A Dpgm_draw.cpp65 if ((sy+y)<0 || (sy+y)>=nScreenHeight) continue; // clip in draw_font()
82 if ((sy+y)<0 || (sy+y)>=nScreenHeight) continue; // clip in draw_font()
259 if (yoff < nScreenHeight) { in pgm_draw_sprite_nozoom()
265 if (yoff >= nScreenHeight) break; in pgm_draw_sprite_nozoom()
292 if (yoff < 0 || yoff >= nScreenHeight || msk == 0) { in pgm_draw_sprite_nozoom()
656 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in copy_sprite_priority()
668 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in copy_sprite_priority()
697 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_text()
712 if ((sy+y) >= 0 && (sy+y)<nScreenHeight) { in draw_text()
831 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_background()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dremora_sprite.h86 inline bool8 FitsOnScreen(int32 nX, int32 nZ, int32 nScreenWidth, int32 nScreenHeight) const;
109 …8 _remora_sprite::FitsOnScreen(int32 nX, int32 nZ, int32 nScreenWidth, int32 nScreenHeight) const { in FitsOnScreen() argument
110 …nWidth - m_nHalfSpriteWidth)) && (nZ > m_nHalfSpriteHeight) && (nZ < (nScreenHeight - m_nHalfSprit… in FitsOnScreen()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/
H A Dtc0180vcu.cpp222 INT32 screen_height = nScreenHeight - 1; in TC0180VCUDrawLayer()
226 for (INT32 sy = 0; sy < nScreenHeight; sy++) in TC0180VCUDrawLayer()
346 if (sy >= 0 && sy < (nScreenHeight - 15) && sx >= 0 && sx < (nScreenWidth - 15)) { in TC0180VCUDrawLayer()
376 if (sy >= 0 && sy < (nScreenHeight - 15) && sx >= 0 && sx < (nScreenWidth - 15)) { in TC0180VCUDrawLayer()
453 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw()
456 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw()
469 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw()
488 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw()
491 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw()
505 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw()
H A Dd_galastrm.cpp358 nScreenHeight = 400; in DrvInit()
559 if (srcy >= 0 && srcy < nScreenHeight && srcx >= 0 && srcx < nScreenWidth) { in tc0610_draw_scanline()
570 struct rectangle clip = { 0, nScreenHeight-1, 0, nScreenWidth-1 }; in tc0610_rotate_draw()
589 const INT32 ly = nScreenHeight; in tc0610_rotate_draw()
775 nScreenHeight = 400; in DrvDraw()
776 GenericTilesSetClip(0, nScreenWidth, 0, nScreenHeight); in DrvDraw()
816 for (INT32 y = 0; y < nScreenHeight; y++) in DrvDraw()
851 nScreenHeight = 232; in DrvDraw()
852 GenericTilesSetClip(0, nScreenWidth, 0, nScreenHeight); in DrvDraw()
864 nScreenHeight = 400; in DrvDraw()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/
H A Dtc0180vcu.cpp222 INT32 screen_height = nScreenHeight - 1; in TC0180VCUDrawLayer()
226 for (INT32 sy = 0; sy < nScreenHeight; sy++) in TC0180VCUDrawLayer()
346 if (sy >= 0 && sy < (nScreenHeight - 15) && sx >= 0 && sx < (nScreenWidth - 15)) { in TC0180VCUDrawLayer()
376 if (sy >= 0 && sy < (nScreenHeight - 15) && sx >= 0 && sx < (nScreenWidth - 15)) { in TC0180VCUDrawLayer()
453 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw()
456 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw()
469 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw()
488 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw()
491 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw()
505 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/
H A Dd_midas.cpp387 if (ym[y ^ fy] == -1 || yy < 0 || yy >= nScreenHeight) continue; in draw_16x16_zoom()
400 if (!pxl || xx < 0 || xx >= nScreenWidth || yy < 0 || yy >= nScreenHeight) continue; in draw_16x16_zoom()
460 if (sx >= nScreenWidth || yy >= nScreenHeight || !DrvSprTransTab[code]) continue; in draw_sprites()
468 if (sx < 0 || sx > (nScreenWidth-16) || yy < 0 || yy > (nScreenHeight-16)) { in draw_sprites()
498 if (sx < 0 || sx > (nScreenWidth-16) || yy < 0 || yy > (nScreenHeight-16)) { in draw_sprites()
544 if (sy < 0 || sy >= nScreenHeight || !DrvTxtTransTab[code]) continue; in draw_layer()
564 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in DrvDraw()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_midas.cpp387 if (ym[y ^ fy] == -1 || yy < 0 || yy >= nScreenHeight) continue; in draw_16x16_zoom()
400 if (!pxl || xx < 0 || xx >= nScreenWidth || yy < 0 || yy >= nScreenHeight) continue; in draw_16x16_zoom()
460 if (sx >= nScreenWidth || yy >= nScreenHeight || !DrvSprTransTab[code]) continue; in draw_sprites()
468 if (sx < 0 || sx > (nScreenWidth-16) || yy < 0 || yy > (nScreenHeight-16)) { in draw_sprites()
498 if (sx < 0 || sx > (nScreenWidth-16) || yy < 0 || yy > (nScreenHeight-16)) { in draw_sprites()
544 if (sy < 0 || sy >= nScreenHeight || !DrvTxtTransTab[code]) continue; in draw_layer()
564 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in DrvDraw()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/dataeast/
H A Dd_sshangha.cpp490 BurnBitmapAllocate(1, nScreenWidth, nScreenHeight, 0); in DrvInit()
491 BurnBitmapAllocate(2, nScreenWidth, nScreenHeight, 0); in DrvInit()
492 BurnBitmapAllocate(3, nScreenWidth, nScreenHeight, 0); in DrvInit()
493 BurnBitmapAllocate(4, nScreenWidth, nScreenHeight, 0); in DrvInit()
589 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in copy_sprite_bitmap()
615 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw()
630 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in DrvDraw()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_argus.cpp975 GenericTilemapSetOffsets(TMAP_GLOBAL, 0, -((256 - nScreenHeight) / 2)); in ArgusInit()
1049 GenericTilemapSetOffsets(TMAP_GLOBAL, 0, -((256 - nScreenHeight) / 2)); in ValtricInit()
1175 if (sy < 0 || sy >= nScreenHeight) continue; in draw_sprite_blend()
1281 for (INT32 sy = 0; sy < nScreenHeight; sy++) in ArgusDraw()
1320 for (INT32 x=0;x<nScreenHeight+32+step;x+=step) in draw_mosaic()
1323 if (y < nScreenHeight && x < nScreenWidth) in draw_mosaic()
1327 if (y+step-1 < nScreenHeight && x+step-1 < nScreenWidth) in draw_mosaic()
1371 for (INT32 sy = 0; sy < nScreenHeight; sy++) in ValtricDraw()
1486 for (INT32 sy = 0; sy < nScreenHeight; sy++) in ButasanDraw()
1520 INT32 irq1_line = ((256 - nScreenHeight) / 2); in DrvFrame()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_argus.cpp978 GenericTilemapSetOffsets(TMAP_GLOBAL, 0, -((256 - nScreenHeight) / 2)); in ArgusInit()
1057 GenericTilemapSetOffsets(TMAP_GLOBAL, 0, -((256 - nScreenHeight) / 2)); in ValtricInit()
1188 if (sy < 0 || sy >= nScreenHeight) continue; in draw_sprite_blend()
1294 for (INT32 sy = 0; sy < nScreenHeight; sy++) in ArgusDraw()
1333 for (INT32 x=0;x<nScreenHeight+32+step;x+=step) in draw_mosaic()
1336 if (y < nScreenHeight && x < nScreenWidth) in draw_mosaic()
1340 if (y+step-1 < nScreenHeight && x+step-1 < nScreenWidth) in draw_mosaic()
1384 for (INT32 sy = 0; sy < nScreenHeight; sy++) in ValtricDraw()
1499 for (INT32 sy = 0; sy < nScreenHeight; sy++) in ButasanDraw()
1533 INT32 irq1_line = ((256 - nScreenHeight) / 2); in DrvFrame()
[all …]

12345678910>>...24