/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/ |
H A D | burn_led.cpp | 20 static INT32 nScreenWidth, nScreenHeight; variable 44 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_led_draw_position() 58 led_ypos = (nScreenHeight - 1) - (led_yadv * led_count); in set_led_draw_position() 69 led_ypos = (nScreenHeight - 1) - (led_yadv * led_count); in set_led_draw_position() 73 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_led_draw_position() 82 led_ypos = (nScreenHeight - 1) - led_size; in set_led_draw_position() 99 led_ypos = (nScreenHeight - 1) - led_size; in set_led_draw_position() 187 nScreenHeight = 0; in BurnLEDExit()
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H A D | vector.cpp | 75 vector_scaleY = (float)nScreenHeight / y; in vector_set_scale() 85 pBitmap = (UINT32*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(INT32)); in vector_rescale() 87 vector_set_clip(0, nScreenWidth, 0, nScreenHeight); in vector_rescale() 110 if (x >= 0 && x < nScreenWidth && y >= 0 && y < nScreenHeight) in vector_draw_pixel() 266 memset (pBitmap, 0, nScreenWidth * nScreenHeight * sizeof(INT32)); in draw_vector() 287 memset (pBurnDraw, 0, nScreenWidth * nScreenHeight * nBurnBpp); in draw_vector() 289 for (INT32 y = 0; y < nScreenHeight; y++) in draw_vector() 307 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in draw_vector() 330 vector_set_clip(0, nScreenWidth, 0, nScreenHeight); in vector_init() 332 pBitmap = (UINT32*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(INT32)); in vector_init()
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H A D | burn_shift.cpp | 27 static INT32 nScreenWidth, nScreenHeight; variable 142 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_shift_draw_position() 158 shift_ypos = (nScreenHeight - 1) - (shift_yadv * 1); in set_shift_draw_position() 169 shift_ypos = (nScreenHeight - 1) - (shift_yadv * 1); in set_shift_draw_position() 173 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_shift_draw_position() 184 shift_ypos = (nScreenHeight - 1) - shift_size; in set_shift_draw_position() 201 shift_ypos = (nScreenHeight - 1) - shift_size; in set_shift_draw_position() 327 nScreenHeight = 0; in BurnShiftExit()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/ |
H A D | burn_led.cpp | 20 static INT32 nScreenWidth, nScreenHeight; variable 44 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_led_draw_position() 58 led_ypos = (nScreenHeight - 1) - (led_yadv * led_count); in set_led_draw_position() 69 led_ypos = (nScreenHeight - 1) - (led_yadv * led_count); in set_led_draw_position() 73 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_led_draw_position() 82 led_ypos = (nScreenHeight - 1) - led_size; in set_led_draw_position() 99 led_ypos = (nScreenHeight - 1) - led_size; in set_led_draw_position() 196 nScreenHeight = 0; in BurnLEDExit()
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H A D | vector.cpp | 75 vector_scaleY = (float)nScreenHeight / y; in vector_set_scale() 88 pBitmap = (UINT32*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(INT32)); in vector_rescale() 90 vector_set_clip(0, nScreenWidth, 0, nScreenHeight); in vector_rescale() 116 if (x >= 0 && x < nScreenWidth && y >= 0 && y < nScreenHeight) in vector_draw_pixel() 272 memset (pBitmap, 0, nScreenWidth * nScreenHeight * sizeof(INT32)); in draw_vector() 293 memset (pBurnDraw, 0, nScreenWidth * nScreenHeight * nBurnBpp); in draw_vector() 295 for (INT32 y = 0; y < nScreenHeight; y++) in draw_vector() 325 vector_set_clip(0, nScreenWidth, 0, nScreenHeight); in vector_init() 327 pBitmap = (UINT32*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(INT32)); in vector_init()
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H A D | burn_shift.cpp | 27 static INT32 nScreenWidth, nScreenHeight; variable 142 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in set_shift_draw_position() 158 shift_ypos = (nScreenHeight - 1) - (shift_yadv * 1); in set_shift_draw_position() 169 shift_ypos = (nScreenHeight - 1) - (shift_yadv * 1); in set_shift_draw_position() 173 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in set_shift_draw_position() 184 shift_ypos = (nScreenHeight - 1) - shift_size; in set_shift_draw_position() 201 shift_ypos = (nScreenHeight - 1) - shift_size; in set_shift_draw_position() 336 nScreenHeight = 0; in BurnShiftExit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/devices/ |
H A D | pandora.cpp | 31 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in pandora_update() 46 if (pandora_clear) memset (pandora_temp, 0, nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_buffer_sprites() 93 if (sy >= nScreenHeight || sy < -15) continue; in pandora_buffer_sprites() 124 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in pandora_init() 126 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in pandora_init() 129 pandora_temp = (UINT16*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_init()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/devices/ |
H A D | pandora.cpp | 31 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in pandora_update() 46 if (pandora_clear) memset (pandora_temp, 0, nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_buffer_sprites() 93 if (sy >= nScreenHeight || sy < -15) continue; in pandora_buffer_sprites() 124 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in pandora_init() 126 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in pandora_init() 129 pandora_temp = (UINT16*)BurnMalloc(nScreenWidth * nScreenHeight * sizeof(UINT16)); in pandora_init()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/psikyo/ |
H A D | psikyosh_render.cpp | 364 if (ey > nScreenHeight) { in psikyosh_drawgfxzoom() 365 INT32 pixels = ey-(nScreenHeight-1)-1; in psikyosh_drawgfxzoom() 494 if (sy >= nScreenHeight) sy -= wide; in draw_layer() 602 for (INT32 y = 0; y < nScreenHeight; y++, destline+=nScreenWidth) { in prelineblend() 616 for (INT32 y = 0; y < nScreenHeight; y++, destline+=nScreenWidth) { in postlineblend() 644 memset (DrvTmpDraw, 0, nScreenWidth * nScreenHeight * sizeof(UINT32)); in PsikyoshDraw() 645 memset (DrvPriBmp, 0, nScreenWidth * nScreenHeight * sizeof(INT16)); in PsikyoshDraw() 658 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in PsikyoshDraw() 711 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in PsikyoshVideoInit() 713 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in PsikyoshVideoInit() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/psikyo/ |
H A D | psikyosh_render.cpp | 364 if (ey > nScreenHeight) { in psikyosh_drawgfxzoom() 365 INT32 pixels = ey-(nScreenHeight-1)-1; in psikyosh_drawgfxzoom() 494 if (sy >= nScreenHeight) sy -= wide; in draw_layer() 602 for (INT32 y = 0; y < nScreenHeight; y++, destline+=nScreenWidth) { in prelineblend() 616 for (INT32 y = 0; y < nScreenHeight; y++, destline+=nScreenWidth) { in postlineblend() 644 memset (DrvTmpDraw, 0, nScreenWidth * nScreenHeight * sizeof(UINT32)); in PsikyoshDraw() 645 memset (DrvPriBmp, 0, nScreenWidth * nScreenHeight * sizeof(INT16)); in PsikyoshDraw() 658 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in PsikyoshDraw() 711 BurnDrvGetVisibleSize(&nScreenHeight, &nScreenWidth); in PsikyoshVideoInit() 713 BurnDrvGetVisibleSize(&nScreenWidth, &nScreenHeight); in PsikyoshVideoInit() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/galaxian/ |
H A D | gal_gfx.cpp | 598 for (INT32 y = 0; y < nScreenHeight; y++) { in FroggerDrawBackground() 604 for (INT32 y = 0; y < nScreenHeight; y++) { in FroggerDrawBackground() 616 for (INT32 y = 0; y < nScreenHeight; y++) { in TurtlesDrawBackground() 628 for (INT32 y = 0; y < nScreenHeight; y++) { in ScrambleDrawBackground() 644 for (INT32 y = 0; y < nScreenHeight; y++) { in AnteaterDrawBackground() 650 for (INT32 y = 0; y < nScreenHeight; y++) { in AnteaterDrawBackground() 734 for (INT32 y = 0; y < nScreenHeight; y++) { in RescueDrawBackground() 740 for (INT32 y = 0; y < nScreenHeight; y++) { in RescueDrawBackground() 789 for (INT32 y = 0; y < nScreenHeight; y++) { in DambustrDrawBackground() 796 for (INT32 y = 0; y < nScreenHeight; y++) { in DambustrDrawBackground() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/galaxian/ |
H A D | gal_gfx.cpp | 645 for (INT32 y = 0; y < nScreenHeight; y++) { in FroggerDrawBackground() 651 for (INT32 y = 0; y < nScreenHeight; y++) { in FroggerDrawBackground() 663 for (INT32 y = 0; y < nScreenHeight; y++) { in TurtlesDrawBackground() 675 for (INT32 y = 0; y < nScreenHeight; y++) { in ScrambleDrawBackground() 691 for (INT32 y = 0; y < nScreenHeight; y++) { in AnteaterDrawBackground() 697 for (INT32 y = 0; y < nScreenHeight; y++) { in AnteaterDrawBackground() 781 for (INT32 y = 0; y < nScreenHeight; y++) { in RescueDrawBackground() 787 for (INT32 y = 0; y < nScreenHeight; y++) { in RescueDrawBackground() 836 for (INT32 y = 0; y < nScreenHeight; y++) { in DambustrDrawBackground() 843 for (INT32 y = 0; y < nScreenHeight; y++) { in DambustrDrawBackground() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/ |
H A D | konamiic.cpp | 243 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in KonamiClearBitmaps() 272 memcpy (pBurnDraw, bmp, nScreenWidth * nScreenHeight * sizeof(INT32)); in KonamiBlendCopy() 279 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++, dst++, bmp++) { in KonamiBlendCopy() 299 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++, dst++, bmp++) { in KonamiBlendCopy() 309 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in KonamiBlendCopy() 349 if (y >= 0 && y < nScreenHeight) in konami_draw_16x16_priozoom_sprite() 405 if (y >= 0 && y < nScreenHeight) in konami_draw_16x16_zoom_tile() 497 if (sy >= 0 && sy < nScreenHeight) in konami_draw_16x16_prio_sprite() 537 if (sy >= 0 && sy < nScreenHeight) in konami_draw_16x16_tile() 590 if (y >= 0 && y < nScreenHeight) in konami_render_zoom_shadow_sprite() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/ |
H A D | konamiic.cpp | 232 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in KonamiClearBitmaps() 261 memcpy (pBurnDraw, bmp, nScreenWidth * nScreenHeight * sizeof(INT32)); in KonamiBlendCopy() 268 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++, dst++, bmp++) { in KonamiBlendCopy() 288 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++, dst++, bmp++) { in KonamiBlendCopy() 298 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in KonamiBlendCopy() 338 if (y >= 0 && y < nScreenHeight) in konami_draw_16x16_priozoom_tile() 394 if (y >= 0 && y < nScreenHeight) in konami_draw_16x16_zoom_tile() 462 if (sy >= 0 && sy < nScreenHeight) in konami_draw_16x16_prio_tile() 502 if (sy >= 0 && sy < nScreenHeight) in konami_draw_16x16_tile() 555 if (y >= 0 && y < nScreenHeight) in konami_render_zoom_shadow_tile() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pgm/ |
H A D | pgm_draw.cpp | 65 if ((sy+y)<0 || (sy+y)>=nScreenHeight) continue; // clip in draw_font() 82 if ((sy+y)<0 || (sy+y)>=nScreenHeight) continue; // clip in draw_font() 259 if (yoff < nScreenHeight) { in pgm_draw_sprite_nozoom() 265 if (yoff >= nScreenHeight) break; in pgm_draw_sprite_nozoom() 292 if (yoff < 0 || yoff >= nScreenHeight || msk == 0) { in pgm_draw_sprite_nozoom() 656 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in copy_sprite_priority() 668 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in copy_sprite_priority() 697 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_text() 712 if ((sy+y) >= 0 && (sy+y)<nScreenHeight) { in draw_text() 831 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_background() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pgm/ |
H A D | pgm_draw.cpp | 65 if ((sy+y)<0 || (sy+y)>=nScreenHeight) continue; // clip in draw_font() 82 if ((sy+y)<0 || (sy+y)>=nScreenHeight) continue; // clip in draw_font() 259 if (yoff < nScreenHeight) { in pgm_draw_sprite_nozoom() 265 if (yoff >= nScreenHeight) break; in pgm_draw_sprite_nozoom() 292 if (yoff < 0 || yoff >= nScreenHeight || msk == 0) { in pgm_draw_sprite_nozoom() 656 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in copy_sprite_priority() 668 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in copy_sprite_priority() 697 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_text() 712 if ((sy+y) >= 0 && (sy+y)<nScreenHeight) { in draw_text() 831 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_background() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | remora_sprite.h | 86 inline bool8 FitsOnScreen(int32 nX, int32 nZ, int32 nScreenWidth, int32 nScreenHeight) const; 109 …8 _remora_sprite::FitsOnScreen(int32 nX, int32 nZ, int32 nScreenWidth, int32 nScreenHeight) const { in FitsOnScreen() argument 110 …nWidth - m_nHalfSpriteWidth)) && (nZ > m_nHalfSpriteHeight) && (nZ < (nScreenHeight - m_nHalfSprit… in FitsOnScreen()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/ |
H A D | tc0180vcu.cpp | 222 INT32 screen_height = nScreenHeight - 1; in TC0180VCUDrawLayer() 226 for (INT32 sy = 0; sy < nScreenHeight; sy++) in TC0180VCUDrawLayer() 346 if (sy >= 0 && sy < (nScreenHeight - 15) && sx >= 0 && sx < (nScreenWidth - 15)) { in TC0180VCUDrawLayer() 376 if (sy >= 0 && sy < (nScreenHeight - 15) && sx >= 0 && sx < (nScreenWidth - 15)) { in TC0180VCUDrawLayer() 453 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw() 456 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw() 469 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw() 488 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw() 491 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw() 505 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw()
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H A D | d_galastrm.cpp | 358 nScreenHeight = 400; in DrvInit() 559 if (srcy >= 0 && srcy < nScreenHeight && srcx >= 0 && srcx < nScreenWidth) { in tc0610_draw_scanline() 570 struct rectangle clip = { 0, nScreenHeight-1, 0, nScreenWidth-1 }; in tc0610_rotate_draw() 589 const INT32 ly = nScreenHeight; in tc0610_rotate_draw() 775 nScreenHeight = 400; in DrvDraw() 776 GenericTilesSetClip(0, nScreenWidth, 0, nScreenHeight); in DrvDraw() 816 for (INT32 y = 0; y < nScreenHeight; y++) in DrvDraw() 851 nScreenHeight = 232; in DrvDraw() 852 GenericTilesSetClip(0, nScreenWidth, 0, nScreenHeight); in DrvDraw() 864 nScreenHeight = 400; in DrvDraw()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/ |
H A D | tc0180vcu.cpp | 222 INT32 screen_height = nScreenHeight - 1; in TC0180VCUDrawLayer() 226 for (INT32 sy = 0; sy < nScreenHeight; sy++) in TC0180VCUDrawLayer() 346 if (sy >= 0 && sy < (nScreenHeight - 15) && sx >= 0 && sx < (nScreenWidth - 15)) { in TC0180VCUDrawLayer() 376 if (sy >= 0 && sy < (nScreenHeight - 15) && sx >= 0 && sx < (nScreenWidth - 15)) { in TC0180VCUDrawLayer() 453 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw() 456 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw() 469 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw() 488 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw() 491 UINT16 *dst = pTransDraw + ((nScreenHeight - 1) - y) * nScreenWidth + (nScreenWidth - 1); in TC0180VCUFramebufferDraw() 505 for (INT32 y = 0; y < nScreenHeight; y++) in TC0180VCUFramebufferDraw()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/ |
H A D | d_midas.cpp | 387 if (ym[y ^ fy] == -1 || yy < 0 || yy >= nScreenHeight) continue; in draw_16x16_zoom() 400 if (!pxl || xx < 0 || xx >= nScreenWidth || yy < 0 || yy >= nScreenHeight) continue; in draw_16x16_zoom() 460 if (sx >= nScreenWidth || yy >= nScreenHeight || !DrvSprTransTab[code]) continue; in draw_sprites() 468 if (sx < 0 || sx > (nScreenWidth-16) || yy < 0 || yy > (nScreenHeight-16)) { in draw_sprites() 498 if (sx < 0 || sx > (nScreenWidth-16) || yy < 0 || yy > (nScreenHeight-16)) { in draw_sprites() 544 if (sy < 0 || sy >= nScreenHeight || !DrvTxtTransTab[code]) continue; in draw_layer() 564 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in DrvDraw()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/ |
H A D | d_midas.cpp | 387 if (ym[y ^ fy] == -1 || yy < 0 || yy >= nScreenHeight) continue; in draw_16x16_zoom() 400 if (!pxl || xx < 0 || xx >= nScreenWidth || yy < 0 || yy >= nScreenHeight) continue; in draw_16x16_zoom() 460 if (sx >= nScreenWidth || yy >= nScreenHeight || !DrvSprTransTab[code]) continue; in draw_sprites() 468 if (sx < 0 || sx > (nScreenWidth-16) || yy < 0 || yy > (nScreenHeight-16)) { in draw_sprites() 498 if (sx < 0 || sx > (nScreenWidth-16) || yy < 0 || yy > (nScreenHeight-16)) { in draw_sprites() 544 if (sy < 0 || sy >= nScreenHeight || !DrvTxtTransTab[code]) continue; in draw_layer() 564 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in DrvDraw()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/dataeast/ |
H A D | d_sshangha.cpp | 490 BurnBitmapAllocate(1, nScreenWidth, nScreenHeight, 0); in DrvInit() 491 BurnBitmapAllocate(2, nScreenWidth, nScreenHeight, 0); in DrvInit() 492 BurnBitmapAllocate(3, nScreenWidth, nScreenHeight, 0); in DrvInit() 493 BurnBitmapAllocate(4, nScreenWidth, nScreenHeight, 0); in DrvInit() 589 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in copy_sprite_bitmap() 615 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw() 630 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) in DrvDraw()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/ |
H A D | d_argus.cpp | 975 GenericTilemapSetOffsets(TMAP_GLOBAL, 0, -((256 - nScreenHeight) / 2)); in ArgusInit() 1049 GenericTilemapSetOffsets(TMAP_GLOBAL, 0, -((256 - nScreenHeight) / 2)); in ValtricInit() 1175 if (sy < 0 || sy >= nScreenHeight) continue; in draw_sprite_blend() 1281 for (INT32 sy = 0; sy < nScreenHeight; sy++) in ArgusDraw() 1320 for (INT32 x=0;x<nScreenHeight+32+step;x+=step) in draw_mosaic() 1323 if (y < nScreenHeight && x < nScreenWidth) in draw_mosaic() 1327 if (y+step-1 < nScreenHeight && x+step-1 < nScreenWidth) in draw_mosaic() 1371 for (INT32 sy = 0; sy < nScreenHeight; sy++) in ValtricDraw() 1486 for (INT32 sy = 0; sy < nScreenHeight; sy++) in ButasanDraw() 1520 INT32 irq1_line = ((256 - nScreenHeight) / 2); in DrvFrame() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/ |
H A D | d_argus.cpp | 978 GenericTilemapSetOffsets(TMAP_GLOBAL, 0, -((256 - nScreenHeight) / 2)); in ArgusInit() 1057 GenericTilemapSetOffsets(TMAP_GLOBAL, 0, -((256 - nScreenHeight) / 2)); in ValtricInit() 1188 if (sy < 0 || sy >= nScreenHeight) continue; in draw_sprite_blend() 1294 for (INT32 sy = 0; sy < nScreenHeight; sy++) in ArgusDraw() 1333 for (INT32 x=0;x<nScreenHeight+32+step;x+=step) in draw_mosaic() 1336 if (y < nScreenHeight && x < nScreenWidth) in draw_mosaic() 1340 if (y+step-1 < nScreenHeight && x+step-1 < nScreenWidth) in draw_mosaic() 1384 for (INT32 sy = 0; sy < nScreenHeight; sy++) in ValtricDraw() 1499 for (INT32 sy = 0; sy < nScreenHeight; sy++) in ButasanDraw() 1533 INT32 irq1_line = ((256 - nScreenHeight) / 2); in DrvFrame() [all …]
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