Home
last modified time | relevance | path

Searched refs:nSegBegin (Results 1 – 2 of 2) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_snp.cpp2520 int64 nSegEnd = nSegBegin + cbSegmentSize; in SNP_ReceiveReliableSegment()
2526 (long long)nSegBegin, (long long)nSegEnd ); in SNP_ReceiveReliableSegment()
2602 if ( nSegBegin > nExpectNextStreamPos ) in SNP_ReceiveReliableSegment()
2638 if ( nSegBegin < nExpectNextStreamPos ) in SNP_ReceiveReliableSegment()
2647 nSegBegin += nSkip; in SNP_ReceiveReliableSegment()
2649 Assert( nSegBegin < nSegEnd ); in SNP_ReceiveReliableSegment()
2665 if ( nSegBegin == gapFilled->first ) in SNP_ReceiveReliableSegment()
2685 gapFilled->second = nSegBegin; in SNP_ReceiveReliableSegment()
2719 gapFilled->second = nSegBegin; in SNP_ReceiveReliableSegment()
2754 if ( firstGap->first < nSegBegin ) in SNP_ReceiveReliableSegment()
[all …]
H A Dsteamnetworkingsockets_connections.h750 …bool SNP_ReceiveReliableSegment( int64 nPktNum, int64 nSegBegin, const uint8 *pSegmentData, int cb…