Home
last modified time | relevance | path

Searched refs:nTargetAngle (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dactor.cpp5127 int nTargetAngle = getangle(-(pTarget->y-pSprite->y), pTarget->x-pSprite->x); in MoveMissile() local
5131 RotatePoint(&vx, &vy, (nTargetAngle+1536)&2047, 0, 0); in MoveMissile()