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Searched refs:nThingType (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dactor.h255 spritetype * actSpawnThing(int nSector, int x, int y, int z, int nThingType);
H A Dactor.cpp6201 spritetype * actSpawnThing(int nSector, int x, int y, int z, int nThingType) in actSpawnThing() argument
6203 dassert(nThingType >= kThingBase && nThingType < kThingMax); in actSpawnThing()
6205 int nType = nThingType-kThingBase; in actSpawnThing()
6208 pSprite->type = nThingType; in actSpawnThing()
6226 switch (nThingType) { in actSpawnThing()
6261 pXThing->data1 = (nThingType == kThingBloodBits) ? 19 : 8; in actSpawnThing()