Searched refs:nThingType (Results 1 – 2 of 2) sorted by relevance
255 spritetype * actSpawnThing(int nSector, int x, int y, int z, int nThingType);
6201 spritetype * actSpawnThing(int nSector, int x, int y, int z, int nThingType) in actSpawnThing() argument6203 dassert(nThingType >= kThingBase && nThingType < kThingMax); in actSpawnThing()6205 int nType = nThingType-kThingBase; in actSpawnThing()6208 pSprite->type = nThingType; in actSpawnThing()6226 switch (nThingType) { in actSpawnThing()6261 pXThing->data1 = (nThingType == kThingBloodBits) ? 19 : 8; in actSpawnThing()