/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | aigilbst.cpp | 100 if (nXSector > 0) in thinkGoto() 101 pXSector = &xsector[nXSector]; in thinkGoto() 125 if (nXSector > 0) in thinkChase() 126 pXSector = &xsector[nXSector]; in thinkChase() 147 if (nXSector > 0) in thinkChase() 148 pXSector = &xsector[nXSector]; in thinkChase() 161 if (nXSector > 0) in thinkChase() 162 pXSector = &xsector[nXSector]; in thinkChase() 187 if (nXSector > 0) in thinkChase() 231 if (nXSector > 0) in thinkChase() [all …]
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H A D | aicaleb.cpp | 109 if (nXSector > 0) in thinkGoto() 110 pXSector = &xsector[nXSector]; in thinkGoto() 134 if (nXSector > 0) in thinkChase() 135 pXSector = &xsector[nXSector]; in thinkChase() 156 if (nXSector > 0) in thinkChase() 157 pXSector = &xsector[nXSector]; in thinkChase() 173 if (nXSector > 0) in thinkChase() 174 pXSector = &xsector[nXSector]; in thinkChase() 199 if (nXSector > 0) in thinkChase() 243 if (nXSector > 0) in thinkChase() [all …]
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H A D | sectorfx.cpp | 118 int nXSector = shadeList[i]; in DoSectorLighting() local 119 XSECTOR *pXSector = &xsector[nXSector]; in DoSectorLighting() 121 dassert(sector[nSector].extra == nXSector); in DoSectorLighting() 264 int nXSector = panList[i]; in DoSectorPanning() local 265 XSECTOR *pXSector = &xsector[nXSector]; in DoSectorPanning() 269 dassert(pSector->extra == nXSector); in DoSectorPanning() 346 int nXSector = sector[i].extra; in InitSectorFX() local 347 if (nXSector > 0) in InitSectorFX() 349 XSECTOR *pXSector = &xsector[nXSector]; in InitSectorFX() 351 shadeList[shadeCount++] = nXSector; in InitSectorFX() [all …]
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H A D | aibeast.cpp | 208 if (nXSector > 0) in thinkGoto() 209 pXSector = &xsector[nXSector]; in thinkGoto() 233 if (nXSector > 0) in thinkChase() 234 pXSector = &xsector[nXSector]; in thinkChase() 255 if (nXSector > 0) in thinkChase() 256 pXSector = &xsector[nXSector]; in thinkChase() 269 if (nXSector > 0) in thinkChase() 296 if (nXSector > 0) in thinkChase() 334 if (nXSector > 0) in thinkChase() 378 if (nXSector > 0) in thinkChase() [all …]
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H A D | db.cpp | 449 int nXSector = nextXSector[0]; in dbInsertXSector() local 451 if (nXSector == 0) in dbInsertXSector() 457 sector[nSector].extra = nXSector; in dbInsertXSector() 458 return nXSector; in dbInsertXSector() 461 void dbDeleteXSector(int nXSector) in dbDeleteXSector() argument 466 xsector[nXSector].reference = -1; in dbDeleteXSector() 562 if (nXSector == 0) in dbXSectorClean() 566 if (nXSector > 0) in dbXSectorClean() 582 if (nXSector > 0) in dbXSectorClean() 646 if (nXSector > 0 && nXSector < kMaxXSectors) { in PropagateMarkerReferences() [all …]
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H A D | triggers.cpp | 1062 dassert(nXSector > 0 && nXSector < kMaxXSectors); in VCrushBusy() 1101 dassert(nXSector > 0 && nXSector < kMaxXSectors); in VSpriteBusy() 1150 dassert(nXSector > 0 && nXSector < kMaxXSectors); in VDoorBusy() 1249 int nXSector = pSector->extra; in HDoorBusy() local 1250 dassert(nXSector > 0 && nXSector < kMaxXSectors); in HDoorBusy() 1278 dassert(nXSector > 0 && nXSector < kMaxXSectors); in RDoorBusy() 1305 dassert(nXSector > 0 && nXSector < kMaxXSectors); in StepRotateBusy() 1339 dassert(nXSector > 0 && nXSector < kMaxXSectors); in GenSectorBusy() 1358 dassert(nXSector > 0 && nXSector < kMaxXSectors); in PathBusy() 1853 if (nXSector <= 0) in ProcessMotion() [all …]
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H A D | seq.cpp | 245 void UpdateFloor(int nXSector, SEQFRAME *pFrame) in UpdateFloor() argument 247 dassert(nXSector > 0 && nXSector < kMaxXSectors); in UpdateFloor() 248 int nSector = xsector[nXSector].reference; in UpdateFloor() 251 dassert(pSector->extra == nXSector); in UpdateFloor() 258 void UpdateCeiling(int nXSector, SEQFRAME *pFrame) in UpdateCeiling() argument 260 dassert(nXSector > 0 && nXSector < kMaxXSectors); in UpdateCeiling() 261 int nSector = xsector[nXSector].reference; in UpdateCeiling() 264 dassert(pSector->extra == nXSector); in UpdateCeiling()
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H A D | loadsave.cpp | 344 int nXSector = sector[nSector].extra; in Load() local 345 if (nXSector > 0) in Load() 346 Read(&xsector[nXSector], sizeof(XSECTOR)); in Load() 456 int nXSector = sector[nSector].extra; in Save() local 457 if (nXSector > 0) in Save() 458 Write(&xsector[nXSector], sizeof(XSECTOR)); in Save()
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H A D | mapedit.cpp | 523 if (nXSector > 0) in taglab_getnextfreetag() 608 if (nXSector <= 0 || nXSector >= kMaxXSprites) // ??? in TrackSector() 1150 if (nXSector > 0) in cleanUp() 1312 if (nXSector > 0 && nXSector < kMaxXSectors) in cleanUp() 1339 if (nXSector <= 0) in sub_10DBC() 1341 return nXSector; in sub_10DBC() 2522 dassert(nXSector > 0 && nXSector < kMaxXSectors); in XSectorControlSet() 2588 dassert(nXSector > 0 && nXSector < kMaxXSectors); in XSectorControlRead() 2656 if (nXSector > 0) in ShowSectorData() 2843 if (nXSector > 0) in ExtGetSectorCaption() [all …]
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H A D | eventq.cpp | 270 int nXSector = sector[i].extra; in evInit() local 271 if (nXSector >= kMaxXSectors) in evInit() 273 if (nXSector > 0 && xsector[nXSector].rxID > 0) in evInit()
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H A D | actor.cpp | 2397 if (nXSector > 0 && xsector[nXSector].Underwater) in IsUnderwaterSector() 4354 int nXSector = pSector->extra; in actAirDrag() local 4355 if (nXSector > 0) in actAirDrag() 4672 if (nXSector > 0) in MoveDude() 4681 pXSector = (nXSector > 0) ? &xsector[nXSector] : NULL; in MoveDude() 5077 if (nXSector > 0 && xsector[nXSector].Underwater) in MoveDude() 5434 if (nXSector > 0 && nXSector < kMaxXSectors) in IsUnderWater() 5557 if (nXSector > 0) in actProcessSprites() 5559 dassert(nXSector > 0 && nXSector < kMaxXSectors); in actProcessSprites() 6003 if (nXSector > 0) in actProcessSprites() [all …]
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H A D | ai.cpp | 160 int nXSector = sector[nSector].extra; in CanMove() local 163 if (nXSector > 0) in CanMove() 165 pXSector = &xsector[nXSector]; in CanMove() 244 …if ((nXSector < 0 || (!xsector[nXSector].Underwater && !xsector[nXSector].Depth)) && floorZ - bott… in CanMove() 1564 int nXSector = sector[nSector].extra; in aiInitSprite() local 1566 if (nXSector > 0) in aiInitSprite() 1567 pXSector = &xsector[nXSector]; in aiInitSprite()
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H A D | view.cpp | 725 int nXSector = sector[nSector].extra; in fakeMoveDude() local 726 if (nXSector > 0) in fakeMoveDude() 852 if (nXSector > 0 && xsector[nXSector].Underwater) in fakeMoveDude() 874 int nXSector = pSector->extra; in fakeActAirDrag() local 875 if (nXSector > 0) in fakeActAirDrag() 877 dassert(nXSector < kMaxXSectors); in fakeActAirDrag() 903 if (nXSector > 0) in fakeActProcessSprites() 905 dassert(nXSector > 0 && nXSector < kMaxXSectors); in fakeActProcessSprites() 907 pXSector = &xsector[nXSector]; in fakeActProcessSprites() 2364 int const nXSector = pSector->extra; in viewApplyDefaultPal() local [all …]
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H A D | db.h | 368 void dbDeleteXSector(int nXSector);
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H A D | player.cpp | 2001 int nXSector = sector[pSprite->sectnum].extra; in playerDamageSprite() local 2114 if (nXSector > 0 && xsector[nXSector].Exit) in playerDamageSprite() 2115 trTriggerSector(pSprite->sectnum, &xsector[nXSector], kCmdSectorExit); in playerDamageSprite()
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H A D | nnexts.cpp | 2465 XSECTOR* pXSector = NULL; int nXSector = 0; in useSectorWindGen() local 2469 nXSector = sector[pXSector->reference].extra; in useSectorWindGen() 2472 nXSector = sector[pXSector->reference].extra; in useSectorWindGen() 2474 int nXSector = dbInsertXSector(pSource->sectnum); in useSectorWindGen() local 2475 pXSector = &xsector[nXSector]; pXSector->windAlways = 1; in useSectorWindGen() 2539 if (panList[i] != nXSector) continue; in useSectorWindGen() 2544 panList[panCount++] = nXSector; in useSectorWindGen()
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