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Searched refs:nXSector (Results 1 – 16 of 16) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daigilbst.cpp100 if (nXSector > 0) in thinkGoto()
101 pXSector = &xsector[nXSector]; in thinkGoto()
125 if (nXSector > 0) in thinkChase()
126 pXSector = &xsector[nXSector]; in thinkChase()
147 if (nXSector > 0) in thinkChase()
148 pXSector = &xsector[nXSector]; in thinkChase()
161 if (nXSector > 0) in thinkChase()
162 pXSector = &xsector[nXSector]; in thinkChase()
187 if (nXSector > 0) in thinkChase()
231 if (nXSector > 0) in thinkChase()
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H A Daicaleb.cpp109 if (nXSector > 0) in thinkGoto()
110 pXSector = &xsector[nXSector]; in thinkGoto()
134 if (nXSector > 0) in thinkChase()
135 pXSector = &xsector[nXSector]; in thinkChase()
156 if (nXSector > 0) in thinkChase()
157 pXSector = &xsector[nXSector]; in thinkChase()
173 if (nXSector > 0) in thinkChase()
174 pXSector = &xsector[nXSector]; in thinkChase()
199 if (nXSector > 0) in thinkChase()
243 if (nXSector > 0) in thinkChase()
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H A Dsectorfx.cpp118 int nXSector = shadeList[i]; in DoSectorLighting() local
119 XSECTOR *pXSector = &xsector[nXSector]; in DoSectorLighting()
121 dassert(sector[nSector].extra == nXSector); in DoSectorLighting()
264 int nXSector = panList[i]; in DoSectorPanning() local
265 XSECTOR *pXSector = &xsector[nXSector]; in DoSectorPanning()
269 dassert(pSector->extra == nXSector); in DoSectorPanning()
346 int nXSector = sector[i].extra; in InitSectorFX() local
347 if (nXSector > 0) in InitSectorFX()
349 XSECTOR *pXSector = &xsector[nXSector]; in InitSectorFX()
351 shadeList[shadeCount++] = nXSector; in InitSectorFX()
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H A Daibeast.cpp208 if (nXSector > 0) in thinkGoto()
209 pXSector = &xsector[nXSector]; in thinkGoto()
233 if (nXSector > 0) in thinkChase()
234 pXSector = &xsector[nXSector]; in thinkChase()
255 if (nXSector > 0) in thinkChase()
256 pXSector = &xsector[nXSector]; in thinkChase()
269 if (nXSector > 0) in thinkChase()
296 if (nXSector > 0) in thinkChase()
334 if (nXSector > 0) in thinkChase()
378 if (nXSector > 0) in thinkChase()
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H A Ddb.cpp449 int nXSector = nextXSector[0]; in dbInsertXSector() local
451 if (nXSector == 0) in dbInsertXSector()
457 sector[nSector].extra = nXSector; in dbInsertXSector()
458 return nXSector; in dbInsertXSector()
461 void dbDeleteXSector(int nXSector) in dbDeleteXSector() argument
466 xsector[nXSector].reference = -1; in dbDeleteXSector()
562 if (nXSector == 0) in dbXSectorClean()
566 if (nXSector > 0) in dbXSectorClean()
582 if (nXSector > 0) in dbXSectorClean()
646 if (nXSector > 0 && nXSector < kMaxXSectors) { in PropagateMarkerReferences()
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H A Dtriggers.cpp1062 dassert(nXSector > 0 && nXSector < kMaxXSectors); in VCrushBusy()
1101 dassert(nXSector > 0 && nXSector < kMaxXSectors); in VSpriteBusy()
1150 dassert(nXSector > 0 && nXSector < kMaxXSectors); in VDoorBusy()
1249 int nXSector = pSector->extra; in HDoorBusy() local
1250 dassert(nXSector > 0 && nXSector < kMaxXSectors); in HDoorBusy()
1278 dassert(nXSector > 0 && nXSector < kMaxXSectors); in RDoorBusy()
1305 dassert(nXSector > 0 && nXSector < kMaxXSectors); in StepRotateBusy()
1339 dassert(nXSector > 0 && nXSector < kMaxXSectors); in GenSectorBusy()
1358 dassert(nXSector > 0 && nXSector < kMaxXSectors); in PathBusy()
1853 if (nXSector <= 0) in ProcessMotion()
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H A Dseq.cpp245 void UpdateFloor(int nXSector, SEQFRAME *pFrame) in UpdateFloor() argument
247 dassert(nXSector > 0 && nXSector < kMaxXSectors); in UpdateFloor()
248 int nSector = xsector[nXSector].reference; in UpdateFloor()
251 dassert(pSector->extra == nXSector); in UpdateFloor()
258 void UpdateCeiling(int nXSector, SEQFRAME *pFrame) in UpdateCeiling() argument
260 dassert(nXSector > 0 && nXSector < kMaxXSectors); in UpdateCeiling()
261 int nSector = xsector[nXSector].reference; in UpdateCeiling()
264 dassert(pSector->extra == nXSector); in UpdateCeiling()
H A Dloadsave.cpp344 int nXSector = sector[nSector].extra; in Load() local
345 if (nXSector > 0) in Load()
346 Read(&xsector[nXSector], sizeof(XSECTOR)); in Load()
456 int nXSector = sector[nSector].extra; in Save() local
457 if (nXSector > 0) in Save()
458 Write(&xsector[nXSector], sizeof(XSECTOR)); in Save()
H A Dmapedit.cpp523 if (nXSector > 0) in taglab_getnextfreetag()
608 if (nXSector <= 0 || nXSector >= kMaxXSprites) // ??? in TrackSector()
1150 if (nXSector > 0) in cleanUp()
1312 if (nXSector > 0 && nXSector < kMaxXSectors) in cleanUp()
1339 if (nXSector <= 0) in sub_10DBC()
1341 return nXSector; in sub_10DBC()
2522 dassert(nXSector > 0 && nXSector < kMaxXSectors); in XSectorControlSet()
2588 dassert(nXSector > 0 && nXSector < kMaxXSectors); in XSectorControlRead()
2656 if (nXSector > 0) in ShowSectorData()
2843 if (nXSector > 0) in ExtGetSectorCaption()
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H A Deventq.cpp270 int nXSector = sector[i].extra; in evInit() local
271 if (nXSector >= kMaxXSectors) in evInit()
273 if (nXSector > 0 && xsector[nXSector].rxID > 0) in evInit()
H A Dactor.cpp2397 if (nXSector > 0 && xsector[nXSector].Underwater) in IsUnderwaterSector()
4354 int nXSector = pSector->extra; in actAirDrag() local
4355 if (nXSector > 0) in actAirDrag()
4672 if (nXSector > 0) in MoveDude()
4681 pXSector = (nXSector > 0) ? &xsector[nXSector] : NULL; in MoveDude()
5077 if (nXSector > 0 && xsector[nXSector].Underwater) in MoveDude()
5434 if (nXSector > 0 && nXSector < kMaxXSectors) in IsUnderWater()
5557 if (nXSector > 0) in actProcessSprites()
5559 dassert(nXSector > 0 && nXSector < kMaxXSectors); in actProcessSprites()
6003 if (nXSector > 0) in actProcessSprites()
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H A Dai.cpp160 int nXSector = sector[nSector].extra; in CanMove() local
163 if (nXSector > 0) in CanMove()
165 pXSector = &xsector[nXSector]; in CanMove()
244 …if ((nXSector < 0 || (!xsector[nXSector].Underwater && !xsector[nXSector].Depth)) && floorZ - bott… in CanMove()
1564 int nXSector = sector[nSector].extra; in aiInitSprite() local
1566 if (nXSector > 0) in aiInitSprite()
1567 pXSector = &xsector[nXSector]; in aiInitSprite()
H A Dview.cpp725 int nXSector = sector[nSector].extra; in fakeMoveDude() local
726 if (nXSector > 0) in fakeMoveDude()
852 if (nXSector > 0 && xsector[nXSector].Underwater) in fakeMoveDude()
874 int nXSector = pSector->extra; in fakeActAirDrag() local
875 if (nXSector > 0) in fakeActAirDrag()
877 dassert(nXSector < kMaxXSectors); in fakeActAirDrag()
903 if (nXSector > 0) in fakeActProcessSprites()
905 dassert(nXSector > 0 && nXSector < kMaxXSectors); in fakeActProcessSprites()
907 pXSector = &xsector[nXSector]; in fakeActProcessSprites()
2364 int const nXSector = pSector->extra; in viewApplyDefaultPal() local
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H A Ddb.h368 void dbDeleteXSector(int nXSector);
H A Dplayer.cpp2001 int nXSector = sector[pSprite->sectnum].extra; in playerDamageSprite() local
2114 if (nXSector > 0 && xsector[nXSector].Exit) in playerDamageSprite()
2115 trTriggerSector(pSprite->sectnum, &xsector[nXSector], kCmdSectorExit); in playerDamageSprite()
H A Dnnexts.cpp2465 XSECTOR* pXSector = NULL; int nXSector = 0; in useSectorWindGen() local
2469 nXSector = sector[pXSector->reference].extra; in useSectorWindGen()
2472 nXSector = sector[pXSector->reference].extra; in useSectorWindGen()
2474 int nXSector = dbInsertXSector(pSource->sectnum); in useSectorWindGen() local
2475 pXSector = &xsector[nXSector]; pXSector->windAlways = 1; in useSectorWindGen()
2539 if (panList[i] != nXSector) continue; in useSectorWindGen()
2544 panList[panCount++] = nXSector; in useSectorWindGen()