Searched refs:n_drawarea_y2 (Results 1 – 4 of 4) sorted by relevance
625 save_item(NAME(n_drawarea_y2)); in psx_gpu_init()2130 drawx <= (int32_t)n_drawarea_x2 && drawy <= (int32_t)n_drawarea_y2 ) in MonochromeLine()2241 drawx <= (int32_t)n_drawarea_x2 && drawy <= (int32_t)n_drawarea_y2 ) in GouraudLine()2658 drawx <= (int32_t)n_drawarea_x2 && drawy <= (int32_t)n_drawarea_y2 ) in Dot()2714 drawx <= (int32_t)n_drawarea_x2 && drawy <= (int32_t)n_drawarea_y2 ) in TexturedDot()3222 n_drawarea_y2 = ( m_packet.n_entry[ 0 ] >> 10 ) & 1023; in gpu_write()3226 n_drawarea_y2 = ( m_packet.n_entry[ 0 ] >> 12 ) & 1023; in gpu_write()3229 n_drawarea_x2, n_drawarea_y2 ); in gpu_write()3359 n_gpuinfo = n_drawarea_x2 | ( n_drawarea_y2 << 10 ); in write()3363 n_gpuinfo = n_drawarea_x2 | ( n_drawarea_y2 << 12 ); in write()[all …]
240 uint32_t n_drawarea_y2; variable