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Searched refs:near_pt (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/tesseract/tesseract-5.0.0/src/wordrec/
H A Doutlines.cpp36 bool Wordrec::near_point(EDGEPT *point, EDGEPT *line_pt_0, EDGEPT *line_pt_1, EDGEPT **near_pt) { in near_point() argument
65 *near_pt = make_edgept(p.x, p.y, line_pt_1, line_pt_0); in near_point()
68 *near_pt = closest(point, line_pt_0, line_pt_1); in near_point()
H A Dwordrec.h373 bool near_point(EDGEPT *point, EDGEPT *line_pt_0, EDGEPT *line_pt_1, EDGEPT **near_pt); in ELISTIZEH()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dbeam.cpp1523 vec3d near_pt; in beam_add_light_small() local
1526 vm_vec_dist_to_line(&objp->pos, &bm->last_start, &bm->last_shot, &near_pt, &dist); in beam_add_light_small()
1531 near_pt = *pt_override; in beam_add_light_small()
1555 light_add_point_unique(&near_pt, light_rad * 0.0001f, light_rad, pct, fr, fg, fb, OBJ_INDEX(objp)); in beam_add_light_small()
1597 vec3d near_pt, a; in beam_add_light_large() local
1601 …vm_vec_dist_squared_to_line(&objp->pos, pt0, pt1, &near_pt, &dist); // Calculate nearest point for… in beam_add_light_large()
1606 light_add_tube(pt0, &near_pt, 1.0f, light_rad, 1.0f * noise, fr, fg, fb, OBJ_INDEX(objp)); in beam_add_light_large()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.cpp1854 vec3d near_pt; in beam_add_light_small() local
1857 vm_vec_dist_to_line(&objp->pos, &bm->last_start, &bm->last_shot, &near_pt, &dist); in beam_add_light_small()
1862 near_pt = *pt_override; in beam_add_light_small()
1886 light_add_point_unique(&near_pt, light_rad * 0.0001f, light_rad, pct, fr, fg, fb, OBJ_INDEX(objp)); in beam_add_light_small()