Searched refs:near_pt (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/tesseract/tesseract-5.0.0/src/wordrec/ |
H A D | outlines.cpp | 36 bool Wordrec::near_point(EDGEPT *point, EDGEPT *line_pt_0, EDGEPT *line_pt_1, EDGEPT **near_pt) { in near_point() argument 65 *near_pt = make_edgept(p.x, p.y, line_pt_1, line_pt_0); in near_point() 68 *near_pt = closest(point, line_pt_0, line_pt_1); in near_point()
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H A D | wordrec.h | 373 bool near_point(EDGEPT *point, EDGEPT *line_pt_0, EDGEPT *line_pt_1, EDGEPT **near_pt); in ELISTIZEH()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | beam.cpp | 1523 vec3d near_pt; in beam_add_light_small() local 1526 vm_vec_dist_to_line(&objp->pos, &bm->last_start, &bm->last_shot, &near_pt, &dist); in beam_add_light_small() 1531 near_pt = *pt_override; in beam_add_light_small() 1555 light_add_point_unique(&near_pt, light_rad * 0.0001f, light_rad, pct, fr, fg, fb, OBJ_INDEX(objp)); in beam_add_light_small() 1597 vec3d near_pt, a; in beam_add_light_large() local 1601 …vm_vec_dist_squared_to_line(&objp->pos, pt0, pt1, &near_pt, &dist); // Calculate nearest point for… in beam_add_light_large() 1606 light_add_tube(pt0, &near_pt, 1.0f, light_rad, 1.0f * noise, fr, fg, fb, OBJ_INDEX(objp)); in beam_add_light_large()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | beam.cpp | 1854 vec3d near_pt; in beam_add_light_small() local 1857 vm_vec_dist_to_line(&objp->pos, &bm->last_start, &bm->last_shot, &near_pt, &dist); in beam_add_light_small() 1862 near_pt = *pt_override; in beam_add_light_small() 1886 light_add_point_unique(&near_pt, light_rad * 0.0001f, light_rad, pct, fr, fg, fb, OBJ_INDEX(objp)); in beam_add_light_small()
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