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Searched refs:nearestPixelSampler (Results 1 – 6 of 6) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/
H A DSDL_render_d3d11.c118 ID3D11SamplerState *nearestPixelSampler; member
917 SAFE_RELEASE(data->nearestPixelSampler); in D3D11_ReleaseAll()
1246 &data->nearestPixelSampler in D3D11_CreateDeviceResources()
2631 return rendererData->nearestPixelSampler; in D3D11_RenderGetSampler()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/
H A DSDL_render_d3d11.c118 ID3D11SamplerState *nearestPixelSampler; member
917 SAFE_RELEASE(data->nearestPixelSampler); in D3D11_ReleaseAll()
1246 &data->nearestPixelSampler in D3D11_CreateDeviceResources()
2631 return rendererData->nearestPixelSampler; in D3D11_RenderGetSampler()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/direct3d11/
H A DSDL_render_d3d11.c128 ID3D11SamplerState *nearestPixelSampler; member
394 SAFE_RELEASE(data->nearestPixelSampler); in D3D11_ReleaseAll()
726 &data->nearestPixelSampler in D3D11_CreateDeviceResources()
2155 textureSampler = rendererData->nearestPixelSampler; in D3D11_RenderSetupSampler()
/dports/x11/controllermap/SDL2-2.0.18/src/render/direct3d11/
H A DSDL_render_d3d11.c139 ID3D11SamplerState *nearestPixelSampler; member
271 SAFE_RELEASE(data->nearestPixelSampler); in D3D11_ReleaseAll()
603 &data->nearestPixelSampler in D3D11_CreateDeviceResources()
1996 textureSampler = rendererData->nearestPixelSampler; in D3D11_SetCopyState()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/direct3d11/
H A DSDL_render_d3d11.c118 ID3D11SamplerState *nearestPixelSampler; member
917 SAFE_RELEASE(data->nearestPixelSampler); in D3D11_ReleaseAll()
1246 &data->nearestPixelSampler in D3D11_CreateDeviceResources()
2631 return rendererData->nearestPixelSampler; in D3D11_RenderGetSampler()
/dports/devel/sdl20/SDL2-2.0.18/src/render/direct3d11/
H A DSDL_render_d3d11.c139 ID3D11SamplerState *nearestPixelSampler; member
271 SAFE_RELEASE(data->nearestPixelSampler); in D3D11_ReleaseAll()
603 &data->nearestPixelSampler in D3D11_CreateDeviceResources()
1996 textureSampler = rendererData->nearestPixelSampler; in D3D11_SetCopyState()