Searched refs:nearestPixelSampler (Results 1 – 6 of 6) sorted by relevance
118 ID3D11SamplerState *nearestPixelSampler; member917 SAFE_RELEASE(data->nearestPixelSampler); in D3D11_ReleaseAll()1246 &data->nearestPixelSampler in D3D11_CreateDeviceResources()2631 return rendererData->nearestPixelSampler; in D3D11_RenderGetSampler()
128 ID3D11SamplerState *nearestPixelSampler; member394 SAFE_RELEASE(data->nearestPixelSampler); in D3D11_ReleaseAll()726 &data->nearestPixelSampler in D3D11_CreateDeviceResources()2155 textureSampler = rendererData->nearestPixelSampler; in D3D11_RenderSetupSampler()
139 ID3D11SamplerState *nearestPixelSampler; member271 SAFE_RELEASE(data->nearestPixelSampler); in D3D11_ReleaseAll()603 &data->nearestPixelSampler in D3D11_CreateDeviceResources()1996 textureSampler = rendererData->nearestPixelSampler; in D3D11_SetCopyState()