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Searched refs:nearval (Results 1 – 25 of 121) sorted by relevance

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/dports/graphics/Coin/coin-Coin-4.0.0/src/base/
H A DSbDPViewVolume.cpp185 proj[2][2] = -(farval+nearval)/(farval-nearval); in get_perspective_projection()
189 proj[3][2] = -2.0*farval*nearval/(farval-nearval); in get_perspective_projection()
193 if (nearval < 0.0) { in get_perspective_projection()
234 proj[3][2] = -(farval+nearval)/(farval-nearval); in get_ortho_projection()
816 if (nearval>farval) { in ortho()
821 farval=nearval; in ortho()
822 nearval=tmp; in ortho()
829 this->nearDist = nearval; in ortho()
866 if (nearval>farval) { in perspective()
872 farval=nearval; in perspective()
[all …]
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A Dminiglu.hpp27 GLdouble nearval, GLdouble farval)
32 x = (2.0 * nearval) / (right - left);
33 y = (2.0 * nearval) / (top - bottom);
36 c = -(farval + nearval) / ( farval - nearval);
37 d = -(2.0 * farval * nearval) / (farval - nearval);
/dports/games/shaaft/Shaaft-0.5.0/utilsgl/
H A Dminiglu.hpp27 GLdouble nearval, GLdouble farval) in frustum() argument
32 x = (2.0 * nearval) / (right - left); in frustum()
33 y = (2.0 * nearval) / (top - bottom); in frustum()
36 c = -(farval + nearval) / ( farval - nearval); in frustum()
37 d = -(2.0 * farval * nearval) / (farval - nearval); in frustum()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Dviewport.c294 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
302 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
308 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
310 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
346 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
348 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
431 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
442 index, nearval, farval); in _mesa_DepthRangeIndexed()
451 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
[all …]
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dviewport.c291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
452 index, nearval, farval); in _mesa_DepthRangeIndexed()
461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
[all …]
H A Dmatrix.c109 if (nearval <= 0.0 || in matrix_frustum()
111 nearval == farval || in matrix_frustum()
147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument
153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum()
173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT()
182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument
193 nearval == farval) in matrix_ortho()
204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho()
228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument
234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dviewport.c291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
452 index, nearval, farval); in _mesa_DepthRangeIndexed()
461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
[all …]
H A Dmatrix.c109 if (nearval <= 0.0 || in matrix_frustum()
111 nearval == farval || in matrix_frustum()
147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument
153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum()
173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT()
182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument
193 nearval == farval) in matrix_ortho()
204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho()
228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument
234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dviewport.c291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
452 index, nearval, farval); in _mesa_DepthRangeIndexed()
461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
[all …]
H A Dmatrix.c109 if (nearval <= 0.0 || in matrix_frustum()
111 nearval == farval || in matrix_frustum()
147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument
153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum()
173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT()
182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument
193 nearval == farval) in matrix_ortho()
204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho()
228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument
234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dviewport.c291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
452 index, nearval, farval); in _mesa_DepthRangeIndexed()
461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
[all …]
H A Dmatrix.c109 if (nearval <= 0.0 || in matrix_frustum()
111 nearval == farval || in matrix_frustum()
147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument
153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum()
173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT()
182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument
193 nearval == farval) in matrix_ortho()
204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho()
228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument
234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho()
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dviewport.c290 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
298 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
304 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
306 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
321 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
349 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
351 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
440 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
451 index, nearval, farval); in _mesa_DepthRangeIndexed()
460 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
[all …]
H A Dmatrix.c109 if (nearval <= 0.0 || in matrix_frustum()
111 nearval == farval || in matrix_frustum()
147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument
153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum()
173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT()
182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument
193 nearval == farval) in matrix_ortho()
204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho()
228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument
234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dviewport.c291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
452 index, nearval, farval); in _mesa_DepthRangeIndexed()
461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
[all …]
H A Dmatrix.c109 if (nearval <= 0.0 || in matrix_frustum()
111 nearval == farval || in matrix_frustum()
147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument
153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum()
173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT()
182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument
193 nearval == farval) in matrix_ortho()
204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho()
228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument
234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dviewport.c291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
452 index, nearval, farval); in _mesa_DepthRangeIndexed()
461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
[all …]
H A Dmatrix.c109 if (nearval <= 0.0 || in matrix_frustum()
111 nearval == farval || in matrix_frustum()
147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument
153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum()
173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT()
182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument
193 nearval == farval) in matrix_ortho()
204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho()
228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument
234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dviewport.c291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
452 index, nearval, farval); in _mesa_DepthRangeIndexed()
461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
[all …]
H A Dmatrix.c109 if (nearval <= 0.0 || in matrix_frustum()
111 nearval == farval || in matrix_frustum()
147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument
153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum()
173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT()
182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument
193 nearval == farval) in matrix_ortho()
204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho()
228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument
234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dviewport.c291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
452 index, nearval, farval); in _mesa_DepthRangeIndexed()
461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
[all …]
H A Dmatrix.c109 if (nearval <= 0.0 || in matrix_frustum()
111 nearval == farval || in matrix_frustum()
147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument
153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum()
173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT()
182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument
193 nearval == farval) in matrix_ortho()
204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho()
228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument
234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Dviewport.c291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
452 index, nearval, farval); in _mesa_DepthRangeIndexed()
461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
[all …]
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/util/
H A Dpiglit-matrix.c290 float nearval, float farval) in piglit_ortho_matrix() argument
305 M(2,2) = -2.0F / (farval-nearval); in piglit_ortho_matrix()
306 M(2,3) = -(farval+nearval) / (farval-nearval); in piglit_ortho_matrix()
320 float nearval, float farval) in piglit_frustum_matrix() argument
324 x = (2.0F*nearval) / (right-left); in piglit_frustum_matrix()
325 y = (2.0F*nearval) / (top-bottom); in piglit_frustum_matrix()
328 c = -(farval+nearval) / ( farval-nearval); in piglit_frustum_matrix()
329 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ in piglit_frustum_matrix()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/
H A DSbDPViewVolume.h76 double nearval, double farval);
78 double nearval, double farval);
81 double nearval, double farval);
85 SbDPViewVolume zNarrow(double nearval, double farval) const;

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