/dports/graphics/Coin/coin-Coin-4.0.0/src/base/ |
H A D | SbDPViewVolume.cpp | 185 proj[2][2] = -(farval+nearval)/(farval-nearval); in get_perspective_projection() 189 proj[3][2] = -2.0*farval*nearval/(farval-nearval); in get_perspective_projection() 193 if (nearval < 0.0) { in get_perspective_projection() 234 proj[3][2] = -(farval+nearval)/(farval-nearval); in get_ortho_projection() 816 if (nearval>farval) { in ortho() 821 farval=nearval; in ortho() 822 nearval=tmp; in ortho() 829 this->nearDist = nearval; in ortho() 866 if (nearval>farval) { in perspective() 872 farval=nearval; in perspective() [all …]
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | miniglu.hpp | 27 GLdouble nearval, GLdouble farval) 32 x = (2.0 * nearval) / (right - left); 33 y = (2.0 * nearval) / (top - bottom); 36 c = -(farval + nearval) / ( farval - nearval); 37 d = -(2.0 * farval * nearval) / (farval - nearval);
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/dports/games/shaaft/Shaaft-0.5.0/utilsgl/ |
H A D | miniglu.hpp | 27 GLdouble nearval, GLdouble farval) in frustum() argument 32 x = (2.0 * nearval) / (right - left); in frustum() 33 y = (2.0 * nearval) / (top - bottom); in frustum() 36 c = -(farval + nearval) / ( farval - nearval); in frustum() 37 d = -(2.0 * farval * nearval) / (farval - nearval); in frustum()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/ |
H A D | viewport.c | 294 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 302 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify() 308 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 310 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 346 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 348 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() 431 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error() 442 index, nearval, farval); in _mesa_DepthRangeIndexed() 451 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed() [all …]
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | viewport.c | 291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify() 305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() 441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error() 452 index, nearval, farval); in _mesa_DepthRangeIndexed() 461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed() [all …]
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H A D | matrix.c | 109 if (nearval <= 0.0 || in matrix_frustum() 111 nearval == farval || in matrix_frustum() 147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument 153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum() 173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT() 182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument 193 nearval == farval) in matrix_ortho() 204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho() 228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument 234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | viewport.c | 291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify() 305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() 441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error() 452 index, nearval, farval); in _mesa_DepthRangeIndexed() 461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed() [all …]
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H A D | matrix.c | 109 if (nearval <= 0.0 || in matrix_frustum() 111 nearval == farval || in matrix_frustum() 147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument 153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum() 173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT() 182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument 193 nearval == farval) in matrix_ortho() 204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho() 228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument 234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho() [all …]
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | viewport.c | 291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify() 305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() 441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error() 452 index, nearval, farval); in _mesa_DepthRangeIndexed() 461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed() [all …]
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H A D | matrix.c | 109 if (nearval <= 0.0 || in matrix_frustum() 111 nearval == farval || in matrix_frustum() 147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument 153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum() 173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT() 182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument 193 nearval == farval) in matrix_ortho() 204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho() 228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument 234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | viewport.c | 291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify() 305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() 441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error() 452 index, nearval, farval); in _mesa_DepthRangeIndexed() 461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed() [all …]
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H A D | matrix.c | 109 if (nearval <= 0.0 || in matrix_frustum() 111 nearval == farval || in matrix_frustum() 147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument 153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum() 173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT() 182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument 193 nearval == farval) in matrix_ortho() 204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho() 228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument 234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | viewport.c | 290 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 298 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify() 304 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 306 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 321 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 349 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 351 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() 440 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error() 451 index, nearval, farval); in _mesa_DepthRangeIndexed() 460 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed() [all …]
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H A D | matrix.c | 109 if (nearval <= 0.0 || in matrix_frustum() 111 nearval == farval || in matrix_frustum() 147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument 153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum() 173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT() 182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument 193 nearval == farval) in matrix_ortho() 204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho() 228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument 234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | viewport.c | 291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify() 305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() 441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error() 452 index, nearval, farval); in _mesa_DepthRangeIndexed() 461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed() [all …]
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H A D | matrix.c | 109 if (nearval <= 0.0 || in matrix_frustum() 111 nearval == farval || in matrix_frustum() 147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument 153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum() 173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT() 182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument 193 nearval == farval) in matrix_ortho() 204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho() 228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument 234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho() [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | viewport.c | 291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify() 305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() 441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error() 452 index, nearval, farval); in _mesa_DepthRangeIndexed() 461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed() [all …]
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H A D | matrix.c | 109 if (nearval <= 0.0 || in matrix_frustum() 111 nearval == farval || in matrix_frustum() 147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument 153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum() 173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT() 182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument 193 nearval == farval) in matrix_ortho() 204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho() 228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument 234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | viewport.c | 291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify() 305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() 441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error() 452 index, nearval, farval); in _mesa_DepthRangeIndexed() 461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed() [all …]
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H A D | matrix.c | 109 if (nearval <= 0.0 || in matrix_frustum() 111 nearval == farval || in matrix_frustum() 147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument 153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum() 173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT() 182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument 193 nearval == farval) in matrix_ortho() 204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho() 228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument 234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | viewport.c | 291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify() 305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() 441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error() 452 index, nearval, farval); in _mesa_DepthRangeIndexed() 461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed() [all …]
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H A D | matrix.c | 109 if (nearval <= 0.0 || in matrix_frustum() 111 nearval == farval || in matrix_frustum() 147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument 153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum() 173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT() 182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument 193 nearval == farval) in matrix_ortho() 204 (GLfloat) nearval, (GLfloat) farval ); in matrix_ortho() 228 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument 234 (GLfloat) nearval, (GLfloat) farval, in _mesa_Ortho() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/ |
H A D | viewport.c | 291 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 299 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify() 305 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 307 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 352 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() 441 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error() 452 index, nearval, farval); in _mesa_DepthRangeIndexed() 461 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/util/ |
H A D | piglit-matrix.c | 290 float nearval, float farval) in piglit_ortho_matrix() argument 305 M(2,2) = -2.0F / (farval-nearval); in piglit_ortho_matrix() 306 M(2,3) = -(farval+nearval) / (farval-nearval); in piglit_ortho_matrix() 320 float nearval, float farval) in piglit_frustum_matrix() argument 324 x = (2.0F*nearval) / (right-left); in piglit_frustum_matrix() 325 y = (2.0F*nearval) / (top-bottom); in piglit_frustum_matrix() 328 c = -(farval+nearval) / ( farval-nearval); in piglit_frustum_matrix() 329 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ in piglit_frustum_matrix()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/ |
H A D | SbDPViewVolume.h | 76 double nearval, double farval); 78 double nearval, double farval); 81 double nearval, double farval); 85 SbDPViewVolume zNarrow(double nearval, double farval) const;
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