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Searched refs:needRedraw (Results 1 – 25 of 57) sorted by relevance

123

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/
H A Dinterface_list.h65 : needRedraw( false ) in needRedraw() function
184 needRedraw = false; in Redraw()
209 return needRedraw; in IsNeedRedraw()
322 needRedraw = true; in QueueEventProcessing()
335 needRedraw = true; in QueueEventProcessing()
347 needRedraw = true; in QueueEventProcessing()
356 needRedraw = true; in QueueEventProcessing()
367 needRedraw = true; in QueueEventProcessing()
377 needRedraw = true; in QueueEventProcessing()
385 needRedraw = true; in QueueEventProcessing()
[all …]
/dports/devel/codeblocks/codeblocks-20.03/src/plugins/scriptedwizard/resources/opengl/files_unix/
H A Dmain.c88 GLboolean needRedraw = GL_FALSE, recalcModelView = GL_TRUE; in main() local
206 needRedraw = GL_TRUE; in main()
227 needRedraw = GL_TRUE; in main()
229 if (needRedraw) in main()
232 needRedraw = GL_FALSE; in main()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog_guardian.cpp226 bool needRedraw = false; in SetGuardian() local
248 needRedraw = true; in SetGuardian()
254 needRedraw = true; in SetGuardian()
265 needRedraw = true; in SetGuardian()
292 needRedraw = true; in SetGuardian()
300 needRedraw = true; in SetGuardian()
307 needRedraw = true; in SetGuardian()
310 needRedraw = true; in SetGuardian()
312 if ( !needRedraw ) { in SetGuardian()
H A Ddialog_selectscenario.cpp332 bool needRedraw = false; in SelectScenario() local
354 needRedraw = true; in SelectScenario()
367 needRedraw = true; in SelectScenario()
380 needRedraw = true; in SelectScenario()
393 needRedraw = true; in SelectScenario()
400 needRedraw = true; in SelectScenario()
449 if ( !needRedraw && !listbox.IsNeedRedraw() ) { in SelectScenario()
H A Ddialog_selectfile.cpp320 bool needRedraw = false; in SelectFileListSimple() local
337 needRedraw = true; in SelectFileListSimple()
346 needRedraw = true; in SelectFileListSimple()
375 needRedraw = true; in SelectFileListSimple()
378 if ( !needRedraw && !listbox.IsNeedRedraw() ) { in SelectFileListSimple()
/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/spark/src/spark/skins/
H A DSparkSkin.as199 var needRedraw:Boolean = super.beginHighlightBitmapCapture();
212 needRedraw = true;
215 return needRedraw;
223 var needRedraw:Boolean = super.endHighlightBitmapCapture();
231 needRedraw = true;
235 return needRedraw;
/dports/archivers/ppmd-7z/p7zip_9.04/CPP/7zip/UI/FileManager/
H A DProgressDialog2.cpp256 bool needRedraw = false; in OnTimer() local
265 needRedraw = true; in OnTimer()
276 needRedraw = true; in OnTimer()
287 needRedraw = true; in OnTimer()
290 if (needRedraw) in OnTimer()
/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/
H A DSUMA_glxdino.c257 Bool needRedraw = False, recalcModelView = True; in main() local
371 needRedraw = True; in main()
397 needRedraw = True; in main()
399 if (needRedraw) { in main()
401 needRedraw = False; in main()
/dports/graphics/art/ART-1.9.3/rtgui/
H A Dcropwindow.cc667 if (needRedraw) { in buttonPress()
679 bool needRedraw = false; in buttonRelease() local
699 needRedraw = true; in buttonRelease()
702 needRedraw = true; in buttonRelease()
713 needRedraw = true; in buttonRelease()
717 needRedraw = true; in buttonRelease()
721 needRedraw = true; in buttonRelease()
801 needRedraw = true; in buttonRelease()
809 needRedraw = true; in buttonRelease()
818 needRedraw = true; in buttonRelease()
[all …]
/dports/graphics/rawtherapee/rawtherapee-5.8/rtgui/
H A Dcropwindow.cc623 needRedraw = true; in buttonPress()
646 if (needRedraw) { in buttonPress()
658 bool needRedraw = false; in buttonRelease() local
676 needRedraw = true; in buttonRelease()
683 needRedraw = true; in buttonRelease()
694 needRedraw = true; in buttonRelease()
698 needRedraw = true; in buttonRelease()
702 needRedraw = true; in buttonRelease()
785 needRedraw = true; in buttonRelease()
793 needRedraw = true; in buttonRelease()
[all …]
/dports/cad/ktechlab/ktechlab-0.50.0/src/
H A Dcanvasitems.h76 bool needRedraw() const { return m_bNeedRedraw; } in needRedraw() function
77 void setNeedRedraw( const bool needRedraw ) { m_bNeedRedraw = needRedraw; } in setNeedRedraw() argument
/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/spark/src/spark/components/supportClasses/
H A DSkin.as124 var needRedraw:Boolean = false;
160 needRedraw = true;
166 return needRedraw;
189 var needRedraw:Boolean = false;
216 needRedraw = true;
223 return needRedraw;
/dports/games/freesynd/freesynd-0.7.5/src/menus/
H A Dwidget.cpp650 bool needRedraw = false; in handleKey() local
655 needRedraw = true; in handleKey()
667 needRedraw = true; in handleKey()
675 needRedraw = true; in handleKey()
683 needRedraw = true; in handleKey()
690 if (needRedraw) in handleKey()
/dports/x11/mlterm/mlterm-3.9.1/android/src/mlterm/native_activity/
H A DMLActivity.java68 private boolean needRedraw = false; field in MLActivity
240 needRedraw = true; in onPause()
249 needRedraw = false; in onStop()
256 if (needRedraw) { in onResume()
258 needRedraw = false; in onResume()
/dports/misc/tudu/tudu-0.10.3/src/
H A Dinterface.cc243 bool needRedraw = false; in fitCursor() local
259 needRedraw = true; in fitCursor()
274 needRedraw = true; in fitCursor()
279 needRedraw = true; in fitCursor()
287 if (cursor_line != line) needRedraw = true; in fitCursor()
296 if (cursor_line != line) needRedraw = true; in fitCursor()
299 return needRedraw; in fitCursor()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dmult_v2.cpp853 animObj.needRedraw = 0; in animate()
865 animObj.needRedraw = 1; in animate()
891 animObj.needRedraw = 0; in animate()
898 animObj.needRedraw = 1; in animate()
914 animObj.needRedraw = 1; in animate()
924 if (animObj.needRedraw || !animData.isStatic) { in animate()
934 if (!animObj.needRedraw || (animObj.lastLeft == -1)) in animate()
966 if (animObj.needRedraw || !animData.isStatic) in animate()
998 if (!animObj1.needRedraw) { in animate()
1004 if (!animObj2.needRedraw) in animate()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dmult_v2.cpp850 animObj.needRedraw = 0; in animate()
862 animObj.needRedraw = 1; in animate()
888 animObj.needRedraw = 0; in animate()
895 animObj.needRedraw = 1; in animate()
911 animObj.needRedraw = 1; in animate()
921 if (animObj.needRedraw || !animData.isStatic) { in animate()
931 if (!animObj.needRedraw || (animObj.lastLeft == -1)) in animate()
963 if (animObj.needRedraw || !animData.isStatic) in animate()
995 if (!animObj1.needRedraw) { in animate()
1001 if (!animObj2.needRedraw) in animate()
/dports/editors/libreoffice/libreoffice-7.2.6.2/canvas/source/directx/
H A Ddx_spritehelper.hxx92 bool needRedraw() const;
/dports/editors/libreoffice6/libreoffice-6.4.7.2/canvas/source/directx/
H A Ddx_spritehelper.hxx93 bool needRedraw() const;
/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/
H A DMobileSkin.as739 var needRedraw:Boolean = false;
775 needRedraw = true;
791 needRedraw = true;
795 return needRedraw;
818 var needRedraw:Boolean = false;
845 needRedraw = true;
858 needRedraw = true;
862 return needRedraw;
/dports/x11-toolkits/mowitz/Mowitz-0.2.1/Mowitz/
H A DMwFrame.c448 Boolean needRedraw = False ; local
455 needRedraw = True ;
470 needRedraw = True ;
476 needRedraw = True ;
478 return needRedraw ;
H A DMwSlider.c512 Boolean needRedraw = False ; in SliderSetValues() local
527 needRedraw = True ; in SliderSetValues()
536 needRedraw = True ; in SliderSetValues()
557 needRedraw = True ; in SliderSetValues()
561 needRedraw = True ; in SliderSetValues()
563 return needRedraw ; in SliderSetValues()
H A DMwRuler.c1011 Boolean needRedraw = False ; local
1021 needRedraw = True ;
1029 rw->ruler.needs_layout = needRedraw = True ;
1040 needRedraw = True ;
1049 needRedraw = True ;
1057 needRedraw = True ;
1067 needRedraw = True ;
1074 needRedraw = True ;
1089 return needRedraw ;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/voyeur/
H A Dvoyeur_game.cpp475 bool needRedraw = true; in reviewTape() local
482 if (needRedraw) { in reviewTape()
483 needRedraw = false; in reviewTape()
598 needRedraw = true; in reviewTape()
608 needRedraw = true; in reviewTape()
616 needRedraw = true; in reviewTape()
626 needRedraw = true; in reviewTape()
/dports/games/scummvm/scummvm-2.5.1/engines/voyeur/
H A Dvoyeur_game.cpp478 bool needRedraw = true; in reviewTape() local
485 if (needRedraw) { in reviewTape()
486 needRedraw = false; in reviewTape()
601 needRedraw = true; in reviewTape()
611 needRedraw = true; in reviewTape()
619 needRedraw = true; in reviewTape()
629 needRedraw = true; in reviewTape()

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