Searched refs:needRenderGame (Results 1 – 1 of 1) sorted by relevance
65 bool needRenderGame; member3186 …needRenderGame = !inventory->video && !level.isTitle() && ((inventory->phaseRing < 1.0f && invento… in renderPrepare()3194 if (!needRenderGame && !copyBg) in renderPrepare()3269 if (needRenderGame || invBG) { in renderEye()