Searched refs:need_redraw_flag (Results 1 – 6 of 6) sorted by relevance
529 option_menu.disp(need_redraw_flag); in disp_frame()537 if( need_redraw_flag ) in disp_frame()580 need_redraw_flag = 0; in disp_frame()
384 sys.need_redraw_flag = 1; in handle_messages()392 sys.need_redraw_flag = 1; in handle_messages()667 sys.need_redraw_flag = 1; in set_full_screen_mode()
1099 if( sys.need_redraw_flag ) in mp_select_service()1102 sys.need_redraw_flag = 0; in mp_select_service()1291 if( sys.need_redraw_flag ) in mp_select_mode()1294 sys.need_redraw_flag = 0; in mp_select_mode()1814 if( sys.need_redraw_flag ) in mp_select_session()1817 sys.need_redraw_flag = 0; in mp_select_session()1865 sys.need_redraw_flag = 1; in mp_select_session()2757 if( sys.need_redraw_flag && !info_box.visible ) in mp_select_option()2761 sys.need_redraw_flag = 0; in mp_select_option()4665 if( sys.need_redraw_flag && !info_box.visible ) in mp_select_load_option()[all …]
498 if( sys.need_redraw_flag ) in select_option()501 sys.need_redraw_flag = 0; in select_option()
577 sys.need_redraw_flag = 1; in run()2694 need_redraw_flag = 1; in load_game()
89 char need_redraw_flag; // set to 1 if task switched back. After redraw, clear it variable