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Searched refs:needsEnergy (Results 1 – 7 of 7) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/widgets/special/
H A Dunitdetails.cpp213 if (unitObjectCurrentData->needsEnergy) in reset()
215 …jectCurrentData->needsEnergy, lngPack.i18n ("Text~Others~Usage_7"), unitObjectCurrentData->needsEn… in reset()
/dports/games/maxr/maxr-0.2.9/src/game/data/units/
H A Dunitdata.cpp80 needsEnergy = 0; in sUnitData()
177 needsEnergy = other.needsEnergy; in operator =()
H A Dbuilding.cpp780 if (data.needsEnergy) in ServerStartWork()
782 if (data.needsEnergy + SubBase->EnergyNeed > SubBase->EnergyProd) in ServerStartWork()
785 …if (!SubBase->increaseEnergyProd (server, data.needsEnergy + SubBase->EnergyNeed - SubBase->Energy… in ServerStartWork()
815 SubBase->EnergyNeed += data.needsEnergy; in ServerStartWork()
883 if (data.needsEnergy) in ServerStopWork()
884 SubBase->EnergyNeed -= data.needsEnergy; in ServerStopWork()
H A Dunitdata.h100 int needsEnergy; member
/dports/games/maxr/maxr-0.2.9/src/game/data/base/
H A Dbase.cpp724 if (!building.data.needsEnergy || !building.isUnitWorking()) continue; in checkEnergy()
739 if (!building.data.needsEnergy || !building.isUnitWorking()) continue; in checkEnergy()
753 if (!building.data.needsEnergy || !building.isUnitWorking()) continue; in checkEnergy()
1010 else if (b->data.needsEnergy) in addBuilding()
1012 MaxEnergyNeed += b->data.needsEnergy; in addBuilding()
1015 EnergyNeed += b->data.needsEnergy; in addBuilding()
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dsavegame.cpp1196 …_Energy")) Element->QueryIntAttribute ("num", &Data->needsEnergy); else Data->needsEnergy in loadStandardUnitValues()
1202 if (Data->needsEnergy < 0) in loadStandardUnitValues()
1204 Data->produceEnergy = abs (Data->needsEnergy); in loadStandardUnitValues()
1205 Data->needsEnergy = 0; in loadStandardUnitValues()
1849 …if (Data.needsEnergy != 0) addAttributeElement (unitNode, "Needs_Energy", "num", iToStr (Data.need… in writeStandardUnitValues()
/dports/games/maxr/maxr-0.2.9/src/
H A Dloaddata.cpp1795 Data->needsEnergy = getXMLAttributeInt (unitDataXml, "Unit", "Abilities", "Needs_Energy", nullptr); in LoadUnitData()
1797 if (Data->needsEnergy < 0) in LoadUnitData()
1799 Data->produceEnergy = abs (Data->needsEnergy); in LoadUnitData()
1800 Data->needsEnergy = 0; in LoadUnitData()