Searched refs:needsEnergy (Results 1 – 7 of 7) sorted by relevance
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/widgets/special/ |
H A D | unitdetails.cpp | 213 if (unitObjectCurrentData->needsEnergy) in reset() 215 …jectCurrentData->needsEnergy, lngPack.i18n ("Text~Others~Usage_7"), unitObjectCurrentData->needsEn… in reset()
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/dports/games/maxr/maxr-0.2.9/src/game/data/units/ |
H A D | unitdata.cpp | 80 needsEnergy = 0; in sUnitData() 177 needsEnergy = other.needsEnergy; in operator =()
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H A D | building.cpp | 780 if (data.needsEnergy) in ServerStartWork() 782 if (data.needsEnergy + SubBase->EnergyNeed > SubBase->EnergyProd) in ServerStartWork() 785 …if (!SubBase->increaseEnergyProd (server, data.needsEnergy + SubBase->EnergyNeed - SubBase->Energy… in ServerStartWork() 815 SubBase->EnergyNeed += data.needsEnergy; in ServerStartWork() 883 if (data.needsEnergy) in ServerStopWork() 884 SubBase->EnergyNeed -= data.needsEnergy; in ServerStopWork()
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H A D | unitdata.h | 100 int needsEnergy; member
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/dports/games/maxr/maxr-0.2.9/src/game/data/base/ |
H A D | base.cpp | 724 if (!building.data.needsEnergy || !building.isUnitWorking()) continue; in checkEnergy() 739 if (!building.data.needsEnergy || !building.isUnitWorking()) continue; in checkEnergy() 753 if (!building.data.needsEnergy || !building.isUnitWorking()) continue; in checkEnergy() 1010 else if (b->data.needsEnergy) in addBuilding() 1012 MaxEnergyNeed += b->data.needsEnergy; in addBuilding() 1015 EnergyNeed += b->data.needsEnergy; in addBuilding()
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/dports/games/maxr/maxr-0.2.9/src/game/logic/ |
H A D | savegame.cpp | 1196 …_Energy")) Element->QueryIntAttribute ("num", &Data->needsEnergy); else Data->needsEnergy … in loadStandardUnitValues() 1202 if (Data->needsEnergy < 0) in loadStandardUnitValues() 1204 Data->produceEnergy = abs (Data->needsEnergy); in loadStandardUnitValues() 1205 Data->needsEnergy = 0; in loadStandardUnitValues() 1849 …if (Data.needsEnergy != 0) addAttributeElement (unitNode, "Needs_Energy", "num", iToStr (Data.need… in writeStandardUnitValues()
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/dports/games/maxr/maxr-0.2.9/src/ |
H A D | loaddata.cpp | 1795 Data->needsEnergy = getXMLAttributeInt (unitDataXml, "Unit", "Abilities", "Needs_Energy", nullptr); in LoadUnitData() 1797 if (Data->needsEnergy < 0) in LoadUnitData() 1799 Data->produceEnergy = abs (Data->needsEnergy); in LoadUnitData() 1800 Data->needsEnergy = 0; in LoadUnitData()
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