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Searched refs:needs_seafaring (Results 1 – 3 of 3) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dbuilding.h112 bool needs_seafaring() const { in needs_seafaring() function
/dports/games/widelands/widelands-build21/doc/sphinx/source/
H A Dlua_tribes_buildings.rst.org101 **needs_seafaring**
/dports/games/widelands/widelands-build21/src/ai/
H A Ddefaultai.cc624 if (bld.needs_seafaring()) { in late_initialization()