Searched refs:netStartingUp (Results 1 – 5 of 5) sorted by relevance
168 netStartingUp, /* waiting for everyone to report (via NetSync) and begin queueing commands */ enumerator
155 if(*sNetStatePtr == netStartingUp || *sNetStatePtr == netActive) in UnSync()
795 …if (netState == netJoining || netState == netWaiting || netState == netStartingUp || netState == n… in handleClientInfoMessage()848 if (netState == netStartingUp || netState == netDown) { in handleLuaMessage()867 if (netState == netStartingUp || netState == netDown) { in handleMapMessage()929 if (netState == netStartingUp || netState == netDown) { in handlePhysicsMessage()1012 handlerState = netStartingUp; in handleTopologyMessage()2447 netState = netStartingUp; in NetUpdateJoinState()
702 *sNetStatePtr= netStartingUp; in Sync()757 if (*sNetStatePtr==netStartingUp || *sNetStatePtr==netActive) in UnSync()1677 case netStartingUp: in NetCheckResendRingPacket()
696 case netStartingUp: // the game is starting up (we have the network topography) in gathererSearch()