Searched refs:netUninitialized (Results 1 – 3 of 3) sorted by relevance
289 static short netState= netUninitialized;1135 assert(netState==netUninitialized); in NetEnter()1284 if (netState!=netUninitialized) { in NetExit()1294 netState= netUninitialized; in NetExit()1709 assert(netState!=netUninitialized&&netState!=netDown&&netState!=netJoining); in NetGetLocalPlayerIndex()1717 assert(netState!=netUninitialized&&netState!=netDown&&netState!=netJoining); in NetGetPlayerIdentifier()1730 case netUninitialized: in NetNumberOfPlayerIsValid()1747 assert(netState!=netUninitialized /* &&netState!=netDown*/ &&netState!=netJoining); in NetGetNumberOfPlayers()1755 assert(netState!=netUninitialized/* && netState!=netDown */ &&netState!=netJoining); in NetGetPlayerData()1764 assert(netState!=netUninitialized && netState!=netJoining); in NetGetGameData()
163 netUninitialized, /* NetEnter() has not been called */ enumerator
2327 if(netState != netUninitialized && netState != netJoining && netState != netDown in send_text_fake()