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Searched refs:netUninitialized (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Network/
H A Dnetwork.cpp289 static short netState= netUninitialized;
1135 assert(netState==netUninitialized); in NetEnter()
1284 if (netState!=netUninitialized) { in NetExit()
1294 netState= netUninitialized; in NetExit()
1709 assert(netState!=netUninitialized&&netState!=netDown&&netState!=netJoining); in NetGetLocalPlayerIndex()
1717 assert(netState!=netUninitialized&&netState!=netDown&&netState!=netJoining); in NetGetPlayerIdentifier()
1730 case netUninitialized: in NetNumberOfPlayerIsValid()
1747 assert(netState!=netUninitialized /* &&netState!=netDown*/ &&netState!=netJoining); in NetGetNumberOfPlayers()
1755 assert(netState!=netUninitialized/* && netState!=netDown */ &&netState!=netJoining); in NetGetPlayerData()
1764 assert(netState!=netUninitialized && netState!=netJoining); in NetGetGameData()
H A Dnetwork.h163 netUninitialized, /* NetEnter() has not been called */ enumerator
H A Dnetwork_dialogs.cpp2327 if(netState != netUninitialized && netState != netJoining && netState != netDown in send_text_fake()