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Searched refs:network_get_player_name (Results 1 – 8 of 8) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/scripting/bindings/network/
H A DScPlayer.cpp37 return network_get_player_name(index); in name_get()
/dports/games/d2x/d2x-0.2.5/main/
H A Dnetwork.h113 char * network_get_player_name( int objnum );
H A Dnetwork.c1499 char * network_get_player_name( int objnum ) in network_get_player_name() function
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/network/
H A Dnetwork.h59 [[nodiscard]] const char* network_get_player_name(uint32_t index);
H A DNetworkBase.cpp3298 const char* network_get_player_name(uint32_t index) in network_get_player_name() function
4070 const char* network_get_player_name(uint32_t index) in network_get_player_name() function
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/
H A DMultiplayer.cpp608 buffer += network_get_player_name(i); in window_multiplayer_players_scrollpaint()
621 buffer += network_get_player_name(i); in window_multiplayer_players_scrollpaint()
H A DPlayer.cpp649 ft.Add<const char*>(network_get_player_name(player)); // set title caption to player name in window_player_update_title()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/core/
H A DDataSerialiserTraits.h207 const char* playerName = network_get_player_name(playerIndex);