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Searched refs:network_messagename (Results 1 – 3 of 3) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Degoboo_setup.c146 …strncpy( pcfg->network_messagename, "little Raoul", SDL_arraysize( pcfg->network_messagename ) ); … in egoboo_config_init()
379 …( "MULTIPLAYER_NAME", pcfg->network_messagename, SDL_arraysize( pcfg->network_messagename ), cfg_d… in setup_download()
605 SetKey_string( "MULTIPLAYER_NAME", pcfg->network_messagename ); in setup_upload()
H A Degoboo_setup.h97 … char network_messagename[64]; ///< Name for messages member
H A Dgraphic.c1859 …snprintf( buffer, SDL_arraysize( buffer ), "%s > %s%s", cfg.network_messagename, keyb.buffer, HAS_… in draw_text()