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Searched refs:newBodyAxis (Results 1 – 2 of 2) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DAFEntity.cpp2689 idMat3 axis, *bodyAxis, *newBodyAxis, *modifiedAxis; in AF_CreateMesh() local
2765 newBodyAxis = (idMat3 *) _alloca16( af->bodies.Num() * sizeof( idMat3 ) ); in AF_CreateMesh()
2787 newBodyAxis[i] = bodyAxis[i] = axis; in AF_CreateMesh()
2811 newBodyAxis[i] = angles.ToMat3(); in AF_CreateMesh()
2843 …s[i] * originalJoints[jointNum].ToMat3().Transpose() ).Transpose() * ( newBodyAxis[i] * meshAxis.T… in AF_CreateMesh()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DAFEntity.cpp2968 idMat3 axis, *bodyAxis, *newBodyAxis, *modifiedAxis; in AF_CreateMesh() local
3044 newBodyAxis = (idMat3 *) _alloca16( af->bodies.Num() * sizeof( idMat3 ) ); in AF_CreateMesh()
3066 newBodyAxis[i] = bodyAxis[i] = axis; in AF_CreateMesh()
3090 newBodyAxis[i] = angles.ToMat3(); in AF_CreateMesh()
3122 …s[i] * originalJoints[jointNum].ToMat3().Transpose() ).Transpose() * ( newBodyAxis[i] * meshAxis.T… in AF_CreateMesh()