Searched refs:newGL (Results 1 – 12 of 12) sorted by relevance
173 GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr; in SetTextureSourceProvider() local174 if (!newGL || mGL != newGL) { in SetTextureSourceProvider()177 mGL = newGL; in SetTextureSourceProvider()263 GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr; in SetTextureSourceProvider() local264 if (!newGL) { in SetTextureSourceProvider()265 mGL = newGL; in SetTextureSourceProvider()266 } else if (mGL != newGL) { in SetTextureSourceProvider()314 GLContext* newGL = aProvider->GetGLContext(); in SetTextureSourceProvider() local315 if (!newGL || mGL != newGL) { in SetTextureSourceProvider()320 mGL = newGL; in SetTextureSourceProvider()
70 gl::GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr; in SetTextureSourceProvider() local71 if (mGL != newGL) { in SetTextureSourceProvider()74 mGL = newGL; in SetTextureSourceProvider()
68 gl::GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr; in SetTextureSourceProvider() local69 if (mGL != newGL) { in SetTextureSourceProvider()72 mGL = newGL; in SetTextureSourceProvider()
233 GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr; in SetTextureSourceProvider() local234 if (!newGL || mGL != newGL) { in SetTextureSourceProvider()237 mGL = newGL; in SetTextureSourceProvider()333 GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr; in SetTextureSourceProvider() local334 if (!newGL) { in SetTextureSourceProvider()335 mGL = newGL; in SetTextureSourceProvider()336 } else if (mGL != newGL) { in SetTextureSourceProvider()501 GLContext* newGL = aProvider->GetGLContext(); in SetTextureSourceProvider() local502 if (!newGL || mGL != newGL) { in SetTextureSourceProvider()507 mGL = newGL; in SetTextureSourceProvider()
224 GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr; in SetTextureSourceProvider() local225 if (!newGL || mGL != newGL) { in SetTextureSourceProvider()228 mGL = newGL; in SetTextureSourceProvider()318 GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr; in SetTextureSourceProvider() local319 if (!newGL) { in SetTextureSourceProvider()320 mGL = newGL; in SetTextureSourceProvider()321 } else if (mGL != newGL) { in SetTextureSourceProvider()480 GLContext* newGL = aProvider->GetGLContext(); in SetTextureSourceProvider() local481 if (!newGL || mGL != newGL) { in SetTextureSourceProvider()486 mGL = newGL; in SetTextureSourceProvider()
357 const auto newGL = [&]() -> RefPtr<gl::GLContext> { in CreateAndInitGL() local373 if (!newGL) { in CreateAndInitGL()384 mGL_OnlyClearInDestroyResourcesAndContext = newGL; in CreateAndInitGL()
464 const auto newGL = [&]() -> RefPtr<gl::GLContext> { in CreateAndInitGL() local483 if (!newGL) { in CreateAndInitGL()494 mGL_OnlyClearInDestroyResourcesAndContext = newGL; in CreateAndInitGL()
361 const auto newGL = [&]() -> RefPtr<gl::GLContext> { in CreateAndInitGL() local377 if (!newGL) { in CreateAndInitGL()388 mGL_OnlyClearInDestroyResourcesAndContext = newGL; in CreateAndInitGL()