Searched refs:newMatrices (Results 1 – 1 of 1) sorted by relevance
1268 int newMatrices=0; in render_tree() local1335 …newMatrices = private_collectAndApplyMatrices(&local_state, r, perobj_func, rendermode, &pushed_at… in render_tree()1510 if (newMatrices != 0) in render_tree()1512 if (newMatrices & TEXTURE_MATRIX_CHANGED) in render_tree()1517 if (newMatrices & PROJECTION_MATRIX_CHANGED) in render_tree()1522 if (newMatrices & MODELVIEW_MATRIX_CHANGED) in render_tree()