Searched refs:newMazeX (Results 1 – 3 of 3) sorted by relevance
3899 int16 newMazeX = 0; in dispatch() local3914 newMazeX = _mazePosition.x; in dispatch()3981 newMazeX = mazePosX; in dispatch()4005 newMazeX = mazePosX; in dispatch()4014 newMazeX = mazePosX - 5; in dispatch()4028 newMazeX = mazePosX; in dispatch()4038 newMazeX = mazePosX - 5; in dispatch()4135 newMazeX = mazePosX; in dispatch()4159 newMazeX = mazePosX; in dispatch()4168 newMazeX = mazePosX + 5; in dispatch()[all …]
1333 int newMazeX, newMazeY; in TeleportPlayer() local1349 newMazeX = i % MAZE_W; in TeleportPlayer()1352 phantom) ? (!CheckMazePhantomWall (newMazeX, newMazeY)) : (!CheckMaze (newMazeX, in TeleportPlayer()1354 && ((mazeX != newMazeX) || (mazeY != newMazeY))) { in TeleportPlayer()1356 ps->x = newMazeX * BLOCK_WIDTH; in TeleportPlayer()