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Searched refs:newNumberOfBitsAllocated (Results 1 – 3 of 3) sorted by relevance

/dports/devel/raknet/raknet-3.9.2_10,1/Source/
H A DBitStream_NoTemplate.cpp672 BitSize_t newNumberOfBitsAllocated = numberOfBitsToWrite + numberOfBitsUsed; in AddBitsAndReallocate() local
674 …rOfBitsUsed > 0 && ( ( numberOfBitsAllocated - 1 ) >> 3 ) < ( ( newNumberOfBitsAllocated - 1 ) >> … in AddBitsAndReallocate()
685 newNumberOfBitsAllocated = ( numberOfBitsToWrite + numberOfBitsUsed ) * 2; in AddBitsAndReallocate()
686 if (newNumberOfBitsAllocated - ( numberOfBitsToWrite + numberOfBitsUsed ) > 1048576 ) in AddBitsAndReallocate()
687 newNumberOfBitsAllocated = numberOfBitsToWrite + numberOfBitsUsed + 1048576; in AddBitsAndReallocate()
691 BitSize_t amountToAllocate = BITS_TO_BYTES( newNumberOfBitsAllocated ); in AddBitsAndReallocate()
713 if ( newNumberOfBitsAllocated > numberOfBitsAllocated ) in AddBitsAndReallocate()
714 numberOfBitsAllocated = newNumberOfBitsAllocated; in AddBitsAndReallocate()
H A DBitStream.cpp684 BitSize_t newNumberOfBitsAllocated = numberOfBitsToWrite + numberOfBitsUsed; in AddBitsAndReallocate() local
686 …rOfBitsUsed > 0 && ( ( numberOfBitsAllocated - 1 ) >> 3 ) < ( ( newNumberOfBitsAllocated - 1 ) >> … in AddBitsAndReallocate()
697 newNumberOfBitsAllocated = ( numberOfBitsToWrite + numberOfBitsUsed ) * 2; in AddBitsAndReallocate()
698 if (newNumberOfBitsAllocated - ( numberOfBitsToWrite + numberOfBitsUsed ) > 1048576 ) in AddBitsAndReallocate()
699 newNumberOfBitsAllocated = numberOfBitsToWrite + numberOfBitsUsed + 1048576; in AddBitsAndReallocate()
703 BitSize_t amountToAllocate = BITS_TO_BYTES( newNumberOfBitsAllocated ); in AddBitsAndReallocate()
725 if ( newNumberOfBitsAllocated > numberOfBitsAllocated ) in AddBitsAndReallocate()
726 numberOfBitsAllocated = newNumberOfBitsAllocated; in AddBitsAndReallocate()
/dports/games/blobby/blobby-1.0/src/raknet/
H A DBitStream.cpp1163 int newNumberOfBitsAllocated = numberOfBitsToWrite + numberOfBitsUsed; in AddBitsAndReallocate() local
1165 …rOfBitsUsed > 0 && ( ( numberOfBitsAllocated - 1 ) >> 3 ) < ( ( newNumberOfBitsAllocated - 1 ) >> … in AddBitsAndReallocate()
1174 newNumberOfBitsAllocated = ( numberOfBitsToWrite + numberOfBitsUsed ) * 2; in AddBitsAndReallocate()
1177 int amountToAllocate = BITS_TO_BYTES( newNumberOfBitsAllocated ); in AddBitsAndReallocate()
1199 if ( newNumberOfBitsAllocated > numberOfBitsAllocated ) in AddBitsAndReallocate()
1200 numberOfBitsAllocated = newNumberOfBitsAllocated; in AddBitsAndReallocate()