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Searched refs:newOpac (Results 1 – 2 of 2) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A DshaderTranslucent.cpp910 float newOpac = ip.finalOpac + max - ip.finalOpac * max; in Illum() local
914 * transpColor(TRANSP_FILTER, newOpac, ip.channels[ID_FI], ip.channels[ID_DI]); in Illum()
929 float newOpac = ip.finalOpac + max - ip.finalOpac*max; in Illum() local
932 ip.finalT = transpColor(TRANSP_FILTER, newOpac, ip.channels[ID_FI], ip.channels[ID_DI]); in Illum()
H A Dshaderstrauss.cpp606 float newOpac = ip.finalAttenuation + max - ip.finalAttenuation * max; in Illum() local
610 Color tClr = transpColor( TRANSP_FILTER, newOpac, Cd, Cd ); in Illum()