/dports/audio/polyphone/polyphone-75a5e88/sources/editor/tools/division_duplication/ |
H A D | duplicationtool.cpp | 135 QPair<int, int> newVel = velocities[i]; in duplicateByVelocity() local 139 val.rValue.byLo = qMin(newVel.first, newVel.second); in duplicateByVelocity() 140 val.rValue.byHi = qMax(newVel.first, newVel.second); in duplicateByVelocity() 149 QPair<int, int> newVel = velocities[i]; in duplicateByVelocity() local 160 val.rValue.byLo = qMin(newVel.first, newVel.second); in duplicateByVelocity() 161 val.rValue.byHi = qMax(newVel.first, newVel.second); in duplicateByVelocity()
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/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/libnyquist/nyquist/nyqstk/src/ |
H A D | Bowed.cpp | 129 StkFloat newVel; in computeSample() local 139 newVel = velDiff * bowTable_.tick( velDiff ); // Non-Linear Bow Function in computeSample() 140 neckDelay_.tick(bridgeRefl + newVel); // Do string propagations in computeSample() 141 bridgeDelay_.tick(nutRefl + newVel); in computeSample()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/maths/ |
H A D | NUSpline.cpp | 177 CVector3D newVel; in Smooth() local 182 …newVel = GetEndVelocity(i) * Node[i].Distance.ToFloat() + GetStartVelocity(i) * Node[i-1].Distance… in Smooth() 183 newVel = newVel * (1 / (Node[i-1].Distance + Node[i].Distance).ToFloat()); in Smooth() 185 oldVel = newVel; in Smooth()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Navigation/ |
H A D | CrowdAgent.cpp | 526 Vector3 newVel(ag->vel); in OnCrowdUpdate() local 546 map[P_VELOCITY] = newVel; in OnCrowdUpdate() 570 map[P_VELOCITY] = newVel; in OnCrowdUpdate() 587 map[P_VELOCITY] = newVel; in OnCrowdUpdate()
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/dports/games/alienblaster/alienblaster/src/ |
H A D | enemy.h | 87 Vector2D setVel(Vector2D newVel); // returns old vel
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H A D | racer.h | 135 Vector2D setVel( const Vector2D &newVel ); // returns old vel
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H A D | racer.cc | 889 Vector2D Racer::setVel( const Vector2D &newVel ) { in setVel() argument 891 vel = newVel; in setVel()
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/dports/games/ksnakeduel/ksnakeduel-21.12.3/src/ |
H A D | tron.cpp | 299 void Tron::setVelocity(int newVel) // set new velocity in setVelocity() argument 301 velocity = (10 - newVel) * 15; in setVelocity()
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/dports/audio/csound/csound-6.15.0/Opcodes/ |
H A D | physmod.c | 616 MYFLT newVel=FL(0.0), velDiff=FL(0.0), stringVel=FL(0.0); in bowed() local 627 newVel = velDiff * BowTabl_lookup(csound, &p->bowTabl, velDiff); in bowed() 628 DLineL_tick(&p->neckDelay, bridgeRefl + newVel); /* Do string */ in bowed() 629 DLineL_tick(&p->bridgeDelay, nutRefl + newVel); /* propagations */ in bowed()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Physics_Player.cpp | 654 float oldVel, newVel; in WalkMove() local 725 newVel = current.velocity.LengthSqr(); in WalkMove() 726 if ( newVel > 1.0f ) { in WalkMove() 730 current.velocity *= idMath::Sqrt( oldVel / newVel ); in WalkMove()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Physics_Player.cpp | 654 float oldVel, newVel; in WalkMove() local 725 newVel = current.velocity.LengthSqr(); in WalkMove() 726 if ( newVel > 1.0f ) { in WalkMove() 730 current.velocity *= idMath::Sqrt( oldVel / newVel ); in WalkMove()
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/dports/audio/yoshimi/yoshimi-2.1.2.2/src/Misc/ |
H A D | Part.cpp | 481 float newVel = velocity; in NoteOn() local 484 newVel *= (1 - (synth->numRandom() * Pvelrand * 0.0104f)); in NoteOn() 489 float vel = velF(newVel / 127.0f, Pvelsns) + (Pveloffs - 64.0f) / 64.0f; in NoteOn()
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/dports/games/freetennis/freetennis-0.4.8/ |
H A D | freetennis.ml | 2212 let newVel = vec3dCreate (curV.x3 /. 8.0) (curV.y3 /. 4.0) (-. curV.z3 2217 if newVel.z3 > 0.0 then 2223 startVel = newVel;
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/dports/textproc/gitlab-elasticsearch-indexer/gitlab-elasticsearch-indexer-ef1440548effec15831eda2d246dacc43233cefb/vendor/github.com/go-enry/go-enry/v2/internal/code-generator/generator/test_files/ |
H A D | frequencies.gold | 152605 "newVel": -6.539586,
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