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Searched refs:newVel (Results 1 – 14 of 14) sorted by relevance

/dports/audio/polyphone/polyphone-75a5e88/sources/editor/tools/division_duplication/
H A Dduplicationtool.cpp135 QPair<int, int> newVel = velocities[i]; in duplicateByVelocity() local
139 val.rValue.byLo = qMin(newVel.first, newVel.second); in duplicateByVelocity()
140 val.rValue.byHi = qMax(newVel.first, newVel.second); in duplicateByVelocity()
149 QPair<int, int> newVel = velocities[i]; in duplicateByVelocity() local
160 val.rValue.byLo = qMin(newVel.first, newVel.second); in duplicateByVelocity()
161 val.rValue.byHi = qMax(newVel.first, newVel.second); in duplicateByVelocity()
/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/libnyquist/nyquist/nyqstk/src/
H A DBowed.cpp129 StkFloat newVel; in computeSample() local
139 newVel = velDiff * bowTable_.tick( velDiff ); // Non-Linear Bow Function in computeSample()
140 neckDelay_.tick(bridgeRefl + newVel); // Do string propagations in computeSample()
141 bridgeDelay_.tick(nutRefl + newVel); in computeSample()
/dports/games/0ad/0ad-0.0.23b-alpha/source/maths/
H A DNUSpline.cpp177 CVector3D newVel; in Smooth() local
182newVel = GetEndVelocity(i) * Node[i].Distance.ToFloat() + GetStartVelocity(i) * Node[i-1].Distance… in Smooth()
183 newVel = newVel * (1 / (Node[i-1].Distance + Node[i].Distance).ToFloat()); in Smooth()
185 oldVel = newVel; in Smooth()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Navigation/
H A DCrowdAgent.cpp526 Vector3 newVel(ag->vel); in OnCrowdUpdate() local
546 map[P_VELOCITY] = newVel; in OnCrowdUpdate()
570 map[P_VELOCITY] = newVel; in OnCrowdUpdate()
587 map[P_VELOCITY] = newVel; in OnCrowdUpdate()
/dports/games/alienblaster/alienblaster/src/
H A Denemy.h87 Vector2D setVel(Vector2D newVel); // returns old vel
H A Dracer.h135 Vector2D setVel( const Vector2D &newVel ); // returns old vel
H A Dracer.cc889 Vector2D Racer::setVel( const Vector2D &newVel ) { in setVel() argument
891 vel = newVel; in setVel()
/dports/games/ksnakeduel/ksnakeduel-21.12.3/src/
H A Dtron.cpp299 void Tron::setVelocity(int newVel) // set new velocity in setVelocity() argument
301 velocity = (10 - newVel) * 15; in setVelocity()
/dports/audio/csound/csound-6.15.0/Opcodes/
H A Dphysmod.c616 MYFLT newVel=FL(0.0), velDiff=FL(0.0), stringVel=FL(0.0); in bowed() local
627 newVel = velDiff * BowTabl_lookup(csound, &p->bowTabl, velDiff); in bowed()
628 DLineL_tick(&p->neckDelay, bridgeRefl + newVel); /* Do string */ in bowed()
629 DLineL_tick(&p->bridgeDelay, nutRefl + newVel); /* propagations */ in bowed()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_Player.cpp654 float oldVel, newVel; in WalkMove() local
725 newVel = current.velocity.LengthSqr(); in WalkMove()
726 if ( newVel > 1.0f ) { in WalkMove()
730 current.velocity *= idMath::Sqrt( oldVel / newVel ); in WalkMove()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_Player.cpp654 float oldVel, newVel; in WalkMove() local
725 newVel = current.velocity.LengthSqr(); in WalkMove()
726 if ( newVel > 1.0f ) { in WalkMove()
730 current.velocity *= idMath::Sqrt( oldVel / newVel ); in WalkMove()
/dports/audio/yoshimi/yoshimi-2.1.2.2/src/Misc/
H A DPart.cpp481 float newVel = velocity; in NoteOn() local
484 newVel *= (1 - (synth->numRandom() * Pvelrand * 0.0104f)); in NoteOn()
489 float vel = velF(newVel / 127.0f, Pvelsns) + (Pveloffs - 64.0f) / 64.0f; in NoteOn()
/dports/games/freetennis/freetennis-0.4.8/
H A Dfreetennis.ml2212 let newVel = vec3dCreate (curV.x3 /. 8.0) (curV.y3 /. 4.0) (-. curV.z3
2217 if newVel.z3 > 0.0 then
2223 startVel = newVel;
/dports/textproc/gitlab-elasticsearch-indexer/gitlab-elasticsearch-indexer-ef1440548effec15831eda2d246dacc43233cefb/vendor/github.com/go-enry/go-enry/v2/internal/code-generator/generator/test_files/
H A Dfrequencies.gold152605 "newVel": -6.539586,