Searched refs:new_projectile (Results 1 – 5 of 5) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | projectiles.h | 166 short new_projectile(world_point3d *origin, short polygon_index, world_point3d *_vector,
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H A D | projectiles.cpp | 246 short new_projectile( in new_projectile() function 661 projectile_index= new_projectile(origin, polygon_index, &_vector, 0, _projectile_ball, in drop_the_ball()
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H A D | monsters.cpp | 3166 …new_projectile(&origin, projectile_polygon_index, &_vector, attack->error, attack->type, monster_i… in execute_monster_attack() 3172 …new_projectile(&origin, projectile_polygon_index, &_vector, attack->error, attack->type, monster_i… in execute_monster_attack()
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H A D | weapons.cpp | 1871 new_projectile(&origin, origin_polygon, &_vector, in fire_weapon()
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/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_projectiles.cpp | 353 …short projectile_index = ::new_projectile(&origin, polygon_index, &vector, 0, type, NONE, NONE, NO… in Lua_Projectiles_New_Projectile()
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