Searched refs:new_random_seed (Results 1 – 8 of 8) sorted by relevance
311 unsigned long new_random_seed = InitRND(level.random_seed); in SendToServer_StartPlaying() local322 buffer[6] = (unsigned char)((new_random_seed >> 24) & 0xff); in SendToServer_StartPlaying()323 buffer[7] = (unsigned char)((new_random_seed >> 16) & 0xff); in SendToServer_StartPlaying()324 buffer[8] = (unsigned char)((new_random_seed >> 8) & 0xff); in SendToServer_StartPlaying()325 buffer[9] = (unsigned char)((new_random_seed >> 0) & 0xff); in SendToServer_StartPlaying()506 unsigned long new_random_seed; in Handle_OP_START_PLAYING() local511 new_random_seed = in Handle_OP_START_PLAYING()537 StartGameActions(FALSE, setup.autorecord, new_random_seed); in Handle_OP_START_PLAYING()
12238 unsigned long new_random_seed = InitRND(random_seed); in StartGameActions() local12241 TapeStartRecording(new_random_seed); in StartGameActions()
312 unsigned int new_random_seed = InitRND(level.random_seed); in SendToServer_StartPlaying() local323 buffer[6] = (unsigned char)((new_random_seed >> 24) & 0xff); in SendToServer_StartPlaying()324 buffer[7] = (unsigned char)((new_random_seed >> 16) & 0xff); in SendToServer_StartPlaying()325 buffer[8] = (unsigned char)((new_random_seed >> 8) & 0xff); in SendToServer_StartPlaying()326 buffer[9] = (unsigned char)((new_random_seed >> 0) & 0xff); in SendToServer_StartPlaying()506 unsigned int new_random_seed; in Handle_OP_START_PLAYING() local510 new_random_seed = in Handle_OP_START_PLAYING()536 StartGameActions(FALSE, setup.autorecord, new_random_seed); in Handle_OP_START_PLAYING()
12100 unsigned int new_random_seed = InitRND(random_seed); in StartGameActions() local12103 TapeStartRecording(new_random_seed); in StartGameActions()