Searched refs:new_spr (Results 1 – 8 of 8) sorted by relevance
88 spreg_table_entry *new_spr = ZALLOC(spreg_table_entry); in spreg_table_insert() local89 new_spr->next = NULL; in spreg_table_insert()90 new_spr->entry = entry; in spreg_table_insert()91 new_spr->spreg_nr = atoi(entry->fields[spreg_reg_nr]); in spreg_table_insert()92 new_spr->is_readonly = (entry->fields[spreg_readonly] in spreg_table_insert()95 new_spr->length = atoi(entry->fields[spreg_length]); in spreg_table_insert()97 ASSERT(new_spr->name != NULL); in spreg_table_insert()102 new_spr->name[i] = tolower(entry->fields[spreg_name][i]); in spreg_table_insert()104 new_spr->name[i] = entry->fields[spreg_name][i]; in spreg_table_insert()117 *ptr_to_spreg_entry = new_spr; in spreg_table_insert()[all …]
87 spreg_table_entry *new_spr = ZALLOC(spreg_table_entry); in spreg_table_insert() local88 new_spr->next = NULL; in spreg_table_insert()89 new_spr->entry = entry; in spreg_table_insert()90 new_spr->spreg_nr = atoi(entry->fields[spreg_reg_nr]); in spreg_table_insert()91 new_spr->is_readonly = (entry->fields[spreg_readonly] in spreg_table_insert()94 new_spr->length = atoi(entry->fields[spreg_length]); in spreg_table_insert()96 ASSERT(new_spr->name != NULL); in spreg_table_insert()101 new_spr->name[i] = tolower(entry->fields[spreg_name][i]); in spreg_table_insert()103 new_spr->name[i] = entry->fields[spreg_name][i]; in spreg_table_insert()116 *ptr_to_spreg_entry = new_spr; in spreg_table_insert()[all …]
288 return new_spr; in DynamicSprite_CreateFromSaveGame()297 return new_spr; in DynamicSprite_CreateFromFile()327 ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot); in DynamicSprite_CreateFromScreenShot() local328 return new_spr; in DynamicSprite_CreateFromScreenShot()349 ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot); in DynamicSprite_CreateFromExistingSprite() local350 return new_spr; in DynamicSprite_CreateFromExistingSprite()379 ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot); in DynamicSprite_CreateFromDrawingSurface() local380 return new_spr; in DynamicSprite_CreateFromDrawingSurface()399 ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot); in DynamicSprite_Create() local400 return new_spr; in DynamicSprite_Create()[all …]
288 return new_spr; in DynamicSprite_CreateFromSaveGame()297 return new_spr; in DynamicSprite_CreateFromFile()327 ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot); in DynamicSprite_CreateFromScreenShot() local328 return new_spr; in DynamicSprite_CreateFromScreenShot()349 ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot); in DynamicSprite_CreateFromExistingSprite() local350 return new_spr; in DynamicSprite_CreateFromExistingSprite()378 ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot); in DynamicSprite_CreateFromDrawingSurface() local379 return new_spr; in DynamicSprite_CreateFromDrawingSurface()397 ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot); in DynamicSprite_Create() local398 return new_spr; in DynamicSprite_Create()[all …]
62 void DupSprite(SpriteID old_spr, SpriteID new_spr);
645 void DupSprite(SpriteID old_spr, SpriteID new_spr) in DupSprite() argument647 SpriteCache *scnew = AllocateSpriteCache(new_spr); // may reallocate: so put it first in DupSprite()