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Searched refs:new_vision (Results 1 – 5 of 5) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/
H A Dplayer.cc1310 Widelands::Vision new_vision = see_node(map, fcoords, gametime); in hide_or_reveal_field() local
1315 while (new_vision < original_vision) { in hide_or_reveal_field()
1316 new_vision = see_node(map, fcoords, gametime); in hide_or_reveal_field()
1324 const Widelands::Vision new_vision = unsee_node(index, gametime, mode); in hide_or_reveal_field() local
1327 hidden_fields_.insert(std::make_pair(index, new_vision)); in hide_or_reveal_field()
/dports/games/freeciv/freeciv-2.6.6/server/
H A Dcitytools.c1066 struct vision *old_vision, *new_vision; in transfer_city() local
1144 new_vision = vision_new(ptaker, pcenter); in transfer_city()
1145 pcity->server.vision = new_vision; in transfer_city()
1146 vision_reveal_tiles(new_vision, game.server.vision_reveal_tiles); in transfer_city()
1147 vision_change_sight(new_vision, old_vision->radius_sq); in transfer_city()
1149 ASSERT_VISION(new_vision); in transfer_city()
H A Dunittools.c3370 struct vision *new_vision; in unit_move_data() local
3421 new_vision = vision_new(powner, pdesttile); in unit_move_data()
3422 punit->server.vision = new_vision; in unit_move_data()
3423 vision_change_sight(new_vision, radius_sq); in unit_move_data()
3424 ASSERT_VISION(new_vision); in unit_move_data()
/dports/games/freeciv-nox11/freeciv-2.6.6/server/
H A Dcitytools.c1066 struct vision *old_vision, *new_vision; in transfer_city() local
1144 new_vision = vision_new(ptaker, pcenter); in transfer_city()
1145 pcity->server.vision = new_vision; in transfer_city()
1146 vision_reveal_tiles(new_vision, game.server.vision_reveal_tiles); in transfer_city()
1147 vision_change_sight(new_vision, old_vision->radius_sq); in transfer_city()
1149 ASSERT_VISION(new_vision); in transfer_city()
H A Dunittools.c3370 struct vision *new_vision; in unit_move_data() local
3421 new_vision = vision_new(powner, pdesttile); in unit_move_data()
3422 punit->server.vision = new_vision; in unit_move_data()
3423 vision_change_sight(new_vision, radius_sq); in unit_move_data()
3424 ASSERT_VISION(new_vision); in unit_move_data()