Searched refs:new_vision (Results 1 – 5 of 5) sorted by relevance
/dports/games/widelands/widelands-build21/src/logic/ |
H A D | player.cc | 1310 Widelands::Vision new_vision = see_node(map, fcoords, gametime); in hide_or_reveal_field() local 1315 while (new_vision < original_vision) { in hide_or_reveal_field() 1316 new_vision = see_node(map, fcoords, gametime); in hide_or_reveal_field() 1324 const Widelands::Vision new_vision = unsee_node(index, gametime, mode); in hide_or_reveal_field() local 1327 hidden_fields_.insert(std::make_pair(index, new_vision)); in hide_or_reveal_field()
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/dports/games/freeciv/freeciv-2.6.6/server/ |
H A D | citytools.c | 1066 struct vision *old_vision, *new_vision; in transfer_city() local 1144 new_vision = vision_new(ptaker, pcenter); in transfer_city() 1145 pcity->server.vision = new_vision; in transfer_city() 1146 vision_reveal_tiles(new_vision, game.server.vision_reveal_tiles); in transfer_city() 1147 vision_change_sight(new_vision, old_vision->radius_sq); in transfer_city() 1149 ASSERT_VISION(new_vision); in transfer_city()
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H A D | unittools.c | 3370 struct vision *new_vision; in unit_move_data() local 3421 new_vision = vision_new(powner, pdesttile); in unit_move_data() 3422 punit->server.vision = new_vision; in unit_move_data() 3423 vision_change_sight(new_vision, radius_sq); in unit_move_data() 3424 ASSERT_VISION(new_vision); in unit_move_data()
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/dports/games/freeciv-nox11/freeciv-2.6.6/server/ |
H A D | citytools.c | 1066 struct vision *old_vision, *new_vision; in transfer_city() local 1144 new_vision = vision_new(ptaker, pcenter); in transfer_city() 1145 pcity->server.vision = new_vision; in transfer_city() 1146 vision_reveal_tiles(new_vision, game.server.vision_reveal_tiles); in transfer_city() 1147 vision_change_sight(new_vision, old_vision->radius_sq); in transfer_city() 1149 ASSERT_VISION(new_vision); in transfer_city()
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H A D | unittools.c | 3370 struct vision *new_vision; in unit_move_data() local 3421 new_vision = vision_new(powner, pdesttile); in unit_move_data() 3422 punit->server.vision = new_vision; in unit_move_data() 3423 vision_change_sight(new_vision, radius_sq); in unit_move_data() 3424 ASSERT_VISION(new_vision); in unit_move_data()
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