/dports/japanese/rogue_s/rogue_s/ |
H A D | throw.c | 165 object *new_weapon, *monster; local 184 new_weapon = alloc_object(); 185 *new_weapon = *weapon; 186 new_weapon->in_use_flags = NOT_USED; 187 new_weapon->quantity = 1; 188 new_weapon->ichar = 'L'; 189 place_at(new_weapon, row, col);
|
/dports/games/abuse_sdl/abuse-0.8/src/ |
H A D | view.cpp | 82 suggest.new_weapon=x; in add_ammo() 84 suggest.new_weapon=0; in add_ammo() 416 base->packet.write_uint32( suggest.new_weapon ); in get_input() 591 suggest.new_weapon=c; in next_weapon() 602 suggest.new_weapon=c; in next_weapon() 620 suggest.new_weapon=c; in last_weapon() 631 suggest.new_weapon=c; in last_weapon() 689 suggest.new_weapon=ev.key - '1'; in handle_event()
|
H A D | view.h | 25 int32_t new_weapon; member
|
H A D | statbar.cpp | 337 v->suggest.new_weapon=icon_in_selection; in step()
|
H A D | level.cpp | 1860 vw->suggest.new_weapon=0; in load_player_info()
|
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_playr.c | 2894 pstate->new_weapon = pstate->oldweapon; in ResetWeapons() 2916 pstate->oldweapon = pstate->new_weapon; in SaveWeapons() 3714 pstate->new_weapon = pstate->bulletweapon; in DropWeapon() 4419 pstate->weapon = pstate->new_weapon; in T_Attack() 4653 {pstate->new_weapon = pstate->bulletweapon; in T_BatBlast() 4830 pstate->new_weapon = 0; in CheckWeaponChange() 4832 pstate->new_weapon ++; in CheckWeaponChange() 4834 if (pstate->new_weapon <= wp_mp40) in CheckWeaponChange() 4861 {pstate->new_weapon = pstate->bulletweapon; in CheckWeaponChange() 4974 pstate->new_weapon = -1; in SetWhoHaveWeapons() [all …]
|
H A D | rt_playr.h | 134 int new_weapon; member
|
H A D | rt_game.c | 1278 pstate->new_weapon = weapon; in GiveWeapon() 1350 pstate->new_weapon = pstate->missileweapon = which; in GiveMissileWeapon() 2014 if ((locplayerstate->new_weapon < wp_bazooka) || in DrawBarAmmo() 2015 (locplayerstate->new_weapon == wp_godhand) || in DrawBarAmmo() 2026 else if ( locplayerstate->new_weapon == wp_dog ) in DrawBarAmmo() 2038 ( byte * )&ammo[ locplayerstate->new_weapon]->data, in DrawBarAmmo() 2199 if ((locplayerstate->new_weapon < wp_bazooka) || in DrawStats() 2200 (locplayerstate->new_weapon == wp_godhand) || in DrawStats() 2209 else if ( locplayerstate->new_weapon == wp_dog ) in DrawStats() 2218 ( byte * )&ammo[13 + locplayerstate->new_weapon]->data, in DrawStats()
|
H A D | rt_ted.c | 2642 {pstate->missileweapon = pstate->oldweapon = pstate->new_weapon = in SetupPlayers() 2647 {pstate->missileweapon = pstate->oldweapon = pstate->new_weapon = in SetupPlayers() 5863 pstate->weapon=pstate->new_weapon=pstate->oldweapon; in InitializePlayerstates()
|
H A D | rt_actor.c | 975 PLAYERSTATE[0].new_weapon = PLAYERSTATE[0].bulletweapon; in A_Steal()
|
/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_bot.h | 47 int new_weapon; member
|
H A D | p_bot.cc | 445 bot->cmd.new_weapon = best; in BOT_SelectWeapon() 659 if (src->new_weapon != -1) in BOT_ConvertToTiccmd() 660 dest->buttons |= (src->new_weapon << BT_WEAPONSHIFT) & BT_WEAPONMASK; in BOT_ConvertToTiccmd() 715 bot->cmd.new_weapon = -1; in P_BotPlayerBuilder()
|
/dports/games/legesmotus/legesmotus-0.4.0/client/ |
H A D | Weapon.hpp | 87 static Weapon* new_weapon (WeaponReader&);
|
H A D | Weapon.cpp | 48 Weapon* Weapon::new_weapon (WeaponReader& data) { in new_weapon() function in Weapon
|
H A D | GameController.cpp | 2392 if (Weapon* new_weapon = get_weapon(currplayer->get_current_weapon_id())) { in player_update() local 2393 new_weapon->select(*currplayer, *this); in player_update() 3039 if (Weapon* new_weapon = get_weapon(player->get_current_weapon_id())) { in team_change() local 3040 new_weapon->select(*player, *this); in team_change() 3861 if (Weapon* weapon = Weapon::new_weapon(weapon_data)) { in weapon_info_packet()
|
/dports/games/jfk/jfk-0.1.1/src/server/ |
H A D | server_util.h | 61 objhandle new_weapon(const std::string& attributes);
|
H A D | server_util.cc | 64 JFK::server::new_weapon(const string& attributes) in new_weapon() function in JFK::server
|
H A D | server.cc | 132 { "weapon", NULL, &new_weapon, 0.0, 0.0 }, in load_level()
|
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/ |
H A D | weapons.h | 108 void change_selected_weapon(int new_weapon);
|
/dports/games/warmux/warmux-11.04/src/interface/ |
H A D | weapon_menu.cpp | 63 WeaponMenuItem::WeaponMenuItem(Weapon * new_weapon, const Point2d & position) in WeaponMenuItem() argument 66 , weapon(new_weapon) in WeaponMenuItem()
|
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | weapons.c | 1411 void change_selected_weapon(int new_weapon) { in change_selected_weapon() argument 1417 SetMotionCursorsColorForWeapon(new_weapon); in change_selected_weapon() 1419 weapon_slot *ws = &player_struct.weapons[new_weapon]; in change_selected_weapon() 1428 reset_handart_count(new_weapon); in change_selected_weapon()
|
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | weapons.cpp | 257 static bool should_switch_to_weapon(short player_index, short new_weapon); 2707 short new_weapon) in should_switch_to_weapon() argument 2718 if(weapon_works_in_current_environment(new_weapon)) in should_switch_to_weapon() 2720 if(player_weapons->desired_weapon==player_weapons->current_weapon || new_weapon==_weapon_ball) in should_switch_to_weapon() 2725 new_weapon_index= find_weapon_power_index(new_weapon); in should_switch_to_weapon() 2738 if(new_weapon==_weapon_ball) in should_switch_to_weapon()
|
/dports/games/xonotic/Xonotic/source/qcsrc/server/bot/default/havocbot/ |
H A D | havocbot.qc | 1070 float havocbot_chooseweapon_checkreload(entity this, .entity weaponentity, int new_weapon) 1079 if (this.(weaponentity).weapon_load[new_weapon] < 0)
|
/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | monsters.c | 1927 gboolean new_weapon = (it->type == IT_WEAPON); in monster_items_pickup() local 1942 if (new_weapon) in monster_items_pickup()
|