Searched refs:new_worldmap (Results 1 – 1 of 1) sorted by relevance
3184 WorldMapArray* new_worldmap = NULL; in LoadGame() local3239 new_worldmap = wmp_mgr->GetWorldMapArray( ); in LoadGame()3267 worldmap = new_worldmap; in LoadGame()3275 delete new_worldmap; in LoadGame()3295 WorldMapArray *new_worldmap = wmp_mgr->GetWorldMapArray(); in UpdateWorldMap() local3297 WorldMap *nwm = new_worldmap->GetWorldMap(0); in UpdateWorldMap()3311 worldmap = new_worldmap; in UpdateWorldMap()