Searched refs:nextEntityStates (Results 1 – 6 of 6) sorted by relevance
217 frame->firstEntity = svs.nextEntityStates; in SV_DeltaBeginFrame()232 es = &svs.entityStates[svs.nextEntityStates % svs.numEntityStates]; in SV_DeltaAllocEntity()234 svs.nextEntityStates++; in SV_DeltaAllocEntity()285 if( svs.nextEntityStates - in SV_WriteFrameToClient_Default()352 if( svs.nextEntityStates - in SV_WriteFrameToClient_Enhanced()457 if( svs.nextEntityStates - in SV_WriteFrameToClient_Mvd()
913 i = mvd.nextEntityStates % mvd.maxEntityStates; in MVD_ParseDeltaEntity()915 mvd.nextEntityStates++; in MVD_ParseDeltaEntity()954 frame->firstEntityState = mvd.nextEntityStates; in MVD_ParsePacketEntities()1366 mvd.nextEntityStates - in MVD_ParseFrame()1733 mvd.nextEntityStates - in MVD_ParseDefaultFrame()
165 svs.nextEntityStates = 0; in SV_SpawnServer()
1230 if( mvd.nextEntityStates - frame->firstEntityState > in MVD_SetNextFrame()1344 if( mvd.nextEntityStates - frame->firstEntityState > in MVD_SetPrevFrame()2171 if( mvd.nextEntityStates - frame->firstEntityState > in MVD_Jump_f()
171 int nextEntityStates; member
232 uint32 nextEntityStates; // next entityState to use member