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Searched refs:nextEntityStates (Results 1 – 6 of 6) sorted by relevance

/dports/games/q2pro/q2pro/source/
H A Dsv_ents.c217 frame->firstEntity = svs.nextEntityStates; in SV_DeltaBeginFrame()
232 es = &svs.entityStates[svs.nextEntityStates % svs.numEntityStates]; in SV_DeltaAllocEntity()
234 svs.nextEntityStates++; in SV_DeltaAllocEntity()
285 if( svs.nextEntityStates - in SV_WriteFrameToClient_Default()
352 if( svs.nextEntityStates - in SV_WriteFrameToClient_Enhanced()
457 if( svs.nextEntityStates - in SV_WriteFrameToClient_Mvd()
H A Dmvd_parse.c913 i = mvd.nextEntityStates % mvd.maxEntityStates; in MVD_ParseDeltaEntity()
915 mvd.nextEntityStates++; in MVD_ParseDeltaEntity()
954 frame->firstEntityState = mvd.nextEntityStates; in MVD_ParsePacketEntities()
1366 mvd.nextEntityStates - in MVD_ParseFrame()
1733 mvd.nextEntityStates - in MVD_ParseDefaultFrame()
H A Dsv_init.c165 svs.nextEntityStates = 0; in SV_SpawnServer()
H A Dmvd_client.c1230 if( mvd.nextEntityStates - frame->firstEntityState > in MVD_SetNextFrame()
1344 if( mvd.nextEntityStates - frame->firstEntityState > in MVD_SetPrevFrame()
2171 if( mvd.nextEntityStates - frame->firstEntityState > in MVD_Jump_f()
/dports/games/q2pro/q2pro/include/
H A Dmvd.h171 int nextEntityStates; member
H A Dserver.h232 uint32 nextEntityStates; // next entityState to use member