Searched refs:nextGarbageNumber (Results 1 – 2 of 2) sorted by relevance
136 nextGarbageNumber = 10; in BlockGame()364 nextGarbageNumber = 10; in NewGameInternal()649 board[j][i] = 1000000+nextGarbageNumber; in CreateGarbage()652 nextGarbageNumber++; in CreateGarbage()653 if (nextGarbageNumber>999999) { in CreateGarbage()654 nextGarbageNumber = 10; in CreateGarbage()674 board[j][i] = 2*1000000+nextGarbageNumber; in CreateGreyGarbage()677 nextGarbageNumber++; in CreateGreyGarbage()678 if (nextGarbageNumber>999999) { in CreateGreyGarbage()679 nextGarbageNumber = 10; in CreateGreyGarbage()
144 int nextGarbageNumber = 0; member in BlockGame