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Searched refs:nextPosUpdate (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/sound/
H A Dduty_unit.cpp121 dstate.nextPosUpdate = nextPosUpdate_; in saveState()
129 nextPosUpdate_ = std::max(dstate.nextPosUpdate, cc); in loadState()
/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/
H A Dinitstate.cpp1282 state.spu.ch1.duty.nextPosUpdate = (state.spu.cycleCounter & ~1ul) + 37 * 2; in setInitState()
1286 state.spu.ch1.duty.nextPosUpdate = (state.spu.cycleCounter & ~1ul) + 69 * 2; in setInitState()
1298 state.spu.ch2.duty.nextPosUpdate = SoundUnit::counter_disabled; in setInitState()
H A Dsavestate.h128 unsigned long nextPosUpdate; member
H A Dstatesaver.cpp383 { static const char label[] = { d,u,t,NO1,c,t,r, NUL }; ADD(spu.ch1.duty.nextPosUpdate); } in SaverList()
394 { static const char label[] = { d,u,t,NO2,c,t,r, NUL }; ADD(spu.ch2.duty.nextPosUpdate); } in SaverList()