Searched refs:nextPosUpdate (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/sound/ |
H A D | duty_unit.cpp | 121 dstate.nextPosUpdate = nextPosUpdate_; in saveState() 129 nextPosUpdate_ = std::max(dstate.nextPosUpdate, cc); in loadState()
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/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/ |
H A D | initstate.cpp | 1282 state.spu.ch1.duty.nextPosUpdate = (state.spu.cycleCounter & ~1ul) + 37 * 2; in setInitState() 1286 state.spu.ch1.duty.nextPosUpdate = (state.spu.cycleCounter & ~1ul) + 69 * 2; in setInitState() 1298 state.spu.ch2.duty.nextPosUpdate = SoundUnit::counter_disabled; in setInitState()
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H A D | savestate.h | 128 unsigned long nextPosUpdate; member
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H A D | statesaver.cpp | 383 { static const char label[] = { d,u,t,NO1,c,t,r, NUL }; ADD(spu.ch1.duty.nextPosUpdate); } in SaverList() 394 { static const char label[] = { d,u,t,NO2,c,t,r, NUL }; ADD(spu.ch2.duty.nextPosUpdate); } in SaverList()
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